But then the player's actions actually matter, when it's central to DDA that everything you do has no impact on how fucked the world is, the blob as already won, yada yada yada. :v
In the meantime, what I've got so far in my uncommited changes...
* Set it so spell effects that target "shadowy" monsters will also look for monsters that have night-invisibility.
* Reworked Sanguine Marks to have a secondary cost for casting, which drains hunger steadily. Same deal as with Magic Signs
* Infernal Flame no longer has its own hunger cost since it's baked into every Sanguine Mark now.
* Destructive Absorption's side effect altered, now it restores stamina and raises healthiness, and the duration of the buff scales like DoT and paralysis effects tend to.
* Revenant Blood's effect reworked into basically being a straightforward combination of Ward Against Poison, Clarity of Blood, and the perks of Revenant Hunger.
* Set it so Elemental Sign can mess with fire around the user. Uses area_push in BN version, ter-transform stuff in DDA version. Whenever I get around to porting over the ability to mess with traps and fields via ter-transform to BN, I'll use that for both versions.
Also on the to-do list for today probably:
* I might add some more tricks to make the boss monsters more spicy. The moroboru getting a spell that mimics the effects of the classic Bad Breath ability its namesake is known for, spirit of fire gaining some extra physical special attacks, and maybe the dracolich can have a spell that behaves like basically a "failed breath attack" it could sometimes use instead of its fire breath that just sprays blood and gore everywhere and debuffs the victim. After all, why should the host of the archon and seraphic shade be the only bosses in Arcana that have tricks beside just straight beatdown? :>
* Adding some more visible traps or other warning signs to certain parts of the floating temple so it's more clear that taking those paths is risky.
* Double-checking monster and trap spawns in one variant of the ruined shrine.
* See about whether I can afford to find other places to spawn feral arcanists
Few other assorted things.