Meanwhile in BN and my mods, I just got done updating the BN versions of my mods, and Noctifer's Cataclysm++ mod, since bodypart IDs in BN are now lowercase.
Also some recent stuff I managed to accomplish:
* Pipe guns are now easier to craft (
https://github.com/cataclysmbnteam/Cataclysm-BN/pull/825). This was basically a revival of
this PR that got closed due to some problems the contributor had trouble fixing, it switches it so pipe guns are more likely to be craftable at a point in the game where they'd actually be useful. Fabrication as the main skill, not needing a full-on hacksaw but instead any source of metal-sawing quality, and such. You can also now make blunderbuss ammo out of match head powder, since it's otherwise almost worthless.
* This was followed up by another PR (
https://github.com/cataclysmbnteam/Cataclysm-BN/pull/846). It was proposed during PR discussion that using a screwdriver set for pipe guns was also wacky, so that removes another bottleneck to crafting them. I considered adding a double-barrel blunderbuss but shelved the idea for now since it could use some balancing to make sure it doesn't render the standard blunderbuss entirely obsolete.
* Fixed arm guards for leather armor and other parts of a set being wildly different statwise from the armor they're a part of a set for (
https://github.com/cataclysmbnteam/Cataclysm-BN/pull/831).
* Fixed jerky counting as raw after you cook it, something DDA fixed independently (
https://github.com/cataclysmbnteam/Cataclysm-BN/pull/849).
* For mods, fixed some minor issues
the above-mentioned lowercase ID PR caused with mutation type IDs and the IDs of a couple mutations (
https://github.com/cataclysmbnteam/Cataclysm-BN/pull/855).
* Lamadus
removed the half-finished vestiges of the realismic tailoring overhaul from BN, which had only really affected arm guards and stuff. My follow-up PR to it removed the now-useless cotton sheets that you previously had to somehow magically assemble into rags by waving a knife at them, and removed other useless junk like buttons and looms (
https://github.com/cataclysmbnteam/Cataclysm-BN/pull/859). It also fixed some weird change DDA made where you could no longer knit felt patches from yarn. In exchange, egads it's a nerf! How terrible! You can no longer make cotton rags from wool yarn now that you're able to make felt patches from yarn again, and likewise no more rags made out of sinew. I kept plant fiber as an option for rags however, so it shouldn't bottleneck innawoods crafting.