In my early DF years, i was ASCII only because i got used to it through some roguelike.
Since then i have tried a lot of graphic packs but i don't know why but i never managed to get used to them, too much of blurry (as i don't play DF on a huge monitor or fullscreen). Tilesets felt much better as ASCII replacement, but i had a hard time to find one i liked completely
So i ended with
a very simple tileset, built from mixing things i liked in other people tilesets, so ingame it looked
like that.
For Cataclysm, i played on ASCII for a very long time because there was no graphic support for a while. But all in all i had problems with those graphics, not sure why but i couldn't get used to them, until Retroday that i liked a lot as it triggered some nostalgia brain cell with
its old computer style (yeah i'm old
) it was good time when random friendly npc could spawn with flamethrower, the hilarity when the npc meant well to help when you had a horde on you , but you ended burned to cinder
Then when the xotto graphic pack appeared, things looked like an old 16bit console game, and surprisingly it was fitting very nicely. So when the pack was expanded and more and more complete through the undeadpeople version of that pack, i never looked back until Ultica
Ultica had a realism feel (and wow those vehicles) , its only downpoint and why i still use the deadpeople graphics is that the normal view has the sprites too small so you need to use a level of zoom to see those very nice details it has (but you then can't see far enough around you).
The deadpeople graphic in normal view are big enough so the details still pop nicely.
That was an excerpt of "My Life and Work"