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Author Topic: The Cataclysm games thread.  (Read 114096 times)

Robsoie

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Re: The Cataclysm games thread.
« Reply #195 on: July 05, 2021, 04:23:50 am »

This kind of "hostile devs interaction" thing is one of the reason why i'm so happy to have moved away from CDDA and started playing its fork CBN.
The other reason, a lot more important one actually, being i prefer the CBN direction for the gameplay and i hope they'll keep at it.
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teoleo

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Re: The Cataclysm games thread.
« Reply #196 on: July 05, 2021, 04:28:33 am »

sorry i use the cataclysm launcher and i download the version number 6616372, is correct?
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Urist McSpike

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Re: The Cataclysm games thread.
« Reply #197 on: July 05, 2021, 07:30:44 am »

This kind of "hostile devs interaction" thing is one of the reason why i'm so happy to have moved away from CDDA and started playing its fork CBN.
The other reason, a lot more important one actually, being i prefer the CBN direction for the gameplay and i hope they'll keep at it.

What's the big difference, or is it too detailed to easily list?

I'll be honest, I dialed back to Cooper, because I didn't like the changes.  Hadn't updated for a while, tried Ellison...  went to make a lockpick, and nothing.  Several more tries, and I noticed I had a batch of 0% lockpicks in my inventory.  While I like the idea of crafting not being an all or nothing thing, I find the added "realism" of having to start construction, equip the item, and then continue crafting.
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Robsoie

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Re: The Cataclysm games thread.
« Reply #198 on: July 05, 2021, 09:06:35 am »

The big differences between CBN and CDDA :
https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changes-so-far

The small differences would make it a lot much harder to find, as you'll have to follow their commits to see.
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zaimoni

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Re: The Cataclysm games thread.
« Reply #199 on: July 05, 2021, 11:12:10 am »

...., and there have been two topics on it where they said that one of their reasons for creating the subreddit was that some of the devs have been banned from the original CDDA subreddit.
The connotations re Discord are not auspicious.  (There are some format advantages/disadvantages to Reddit and Discord, but I do not see a good non-circumstance rationale for having a high-moderation regime on both.)
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #200 on: July 06, 2021, 06:54:53 pm »

Eh, clique is as clique does, I guess.

In more positive Cataclysm-related news, I've got a WIP Arcana update I've been working on, here: https://github.com/chaosvolt/cdda-arcana-mod/pull/190

In a nutshell, it rebalances some of the spells. Magic Signs and Sanguine Marks both end up with the same "final energy cost is half that of starting cost" scaling that Arcane Blessings use. Then, it changes Magic Signs to primarily cost stamina instead of either fatigue (BN version) or mana (DDA verison).

I plan to link it to a side effect that builds up on casting it, that can cause a much smaller level of fatigue buildup if you overuse Magic Signs (since stamina-casting is a lot more spammable than fatigue or mana), but I've yet to finalize the exact details balance-wise.

Related, given how HP-casting is by far the least renewable of those options, I might want to beef up the overall power level of Sanguine Marks to compensate. In addition, for Might and other spells that have a Magic Sign equivalent, I might want to give them some bonus effects to make them more distinct, and make it worth casting that version instead of the mundane stamina-burning version.
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Damiac

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Re: The Cataclysm games thread.
« Reply #201 on: July 07, 2021, 10:27:23 am »

This kind of "hostile devs interaction" thing is one of the reason why i'm so happy to have moved away from CDDA and started playing its fork CBN.
The other reason, a lot more important one actually, being i prefer the CBN direction for the gameplay and i hope they'll keep at it.
I'm in the same boat. It's funny, I picked up CDDA and liked it, so I checked out the forums to talk about a couple things that seemed wonky and see what kinds of things were planned for the future.  And I'd see the same thing, one person declaring their vision superior and telling everyone else to shut up.

That's not great, but ok... I like the game, so whatever, I'll see where it goes.

Then, over time, changes keep happening that are like, the opposite of what I want.  Well, about half of them, the other half being good additions or QOL features or bugfixes or what have you. So, hard to not get the new version, but hard not to be a little annoyed. But fine, oh well, I'll get a hoist or whatever for my deathmobile and find some soap for my clothes...

But then, over time, it seemed like changes were being made just to spite the community.  Working but flawed systems would be totally scrapped, and replaced with half baked systems that didn't even do what they were supposed to, with reasonable questions shot down. So now running into these annoying things in game was a reminder of an annoying real life thing. And instead of thinking "Hopefully this bug will be fixed in the next version" it became "Will the fixes in the next version be worth all the annoying changes?"

Suddenly CDDA wasn't a long term project to me, it was a collection of different versions. It sort of took the magic out of the game, because while playing the game itself is fun, it's also cool to think about how various things could be even better. 
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #202 on: July 07, 2021, 12:25:47 pm »

Yeahhhhh.

Frankly, with the way the game's contribution is even handled, this was bound to happen at some point. A single person who can decide what goes in and what doesn't was bound to end up cliquey. Just sad that it's happened in a community that insofar as I can tell isn't really growing enough to have multiple forks of the same thing thrive -Bright Nights as the exception being a number of dedicated fans and all working on it.

Arbinire

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Re: The Cataclysm games thread.
« Reply #203 on: July 07, 2021, 01:29:54 pm »

This kind of "hostile devs interaction" thing is one of the reason why i'm so happy to have moved away from CDDA and started playing its fork CBN.
The other reason, a lot more important one actually, being i prefer the CBN direction for the gameplay and i hope they'll keep at it.
I'm in the same boat. It's funny, I picked up CDDA and liked it, so I checked out the forums to talk about a couple things that seemed wonky and see what kinds of things were planned for the future.  And I'd see the same thing, one person declaring their vision superior and telling everyone else to shut up.

That's not great, but ok... I like the game, so whatever, I'll see where it goes.

Then, over time, changes keep happening that are like, the opposite of what I want.  Well, about half of them, the other half being good additions or QOL features or bugfixes or what have you. So, hard to not get the new version, but hard not to be a little annoyed. But fine, oh well, I'll get a hoist or whatever for my deathmobile and find some soap for my clothes...

But then, over time, it seemed like changes were being made just to spite the community.  Working but flawed systems would be totally scrapped, and replaced with half baked systems that didn't even do what they were supposed to, with reasonable questions shot down. So now running into these annoying things in game was a reminder of an annoying real life thing. And instead of thinking "Hopefully this bug will be fixed in the next version" it became "Will the fixes in the next version be worth all the annoying changes?"

Suddenly CDDA wasn't a long term project to me, it was a collection of different versions. It sort of took the magic out of the game, because while playing the game itself is fun, it's also cool to think about how various things could be even better.

Exactly my experience too, honestly.  And the worst of it is, you have someone in charge of the product who doesn't even try to hide the mentality that the game is "his", despite the game having been developed by someone else entirely, and the vast majority of the work done on the game since the OG left being done by community effort.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #204 on: July 07, 2021, 01:41:10 pm »

Exactly the reason I moved to Bright Nights. Dwelling on it too much these days just makes me go eh and lose the mood to work on stuff. Speaking of, that WIP I linked to earlier is now more or less at the stage where I just need to tinker with and test it. Since I recently got back into starting a game with an arcanist character and started with a couple basic Magic Signs, that gives me a good way to test them...
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Lidku

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Re: The Cataclysm games thread.
« Reply #205 on: July 07, 2021, 08:11:46 pm »

I still love and main CDDA, always will. I'm just waiting for them to finally do an update or revision, where the Nether Realm is actually finished; going through the portal should finally actually take you somewhere. I also want them to (and this will probably be an unpopular motion) make magic into the base of the game, as well as make a whole new branch of mutations that are magic-based, instead of serum-based. I want to be a half-daemon or full-on daemon mage rocking on the entirety of a Zombie post-apocalypse.
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #206 on: July 07, 2021, 08:37:47 pm »

I still love and main CDDA, always will. I'm just waiting for them to finally do an update or revision, where the Nether Realm is actually finished; going through the portal should finally actually take you somewhere. I also want them to (and this will probably be an unpopular motion) make magic into the base of the game, as well as make a whole new branch of mutations that are magic-based, instead of serum-based. I want to be a half-daemon or full-on daemon mage rocking on the entirety of a Zombie post-apocalypse.

Not realistic, needs more fiber twisting mechanics.

Random_Dragon

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Re: The Cataclysm games thread.
« Reply #207 on: July 07, 2021, 09:06:35 pm »

I still love and main CDDA, always will. I'm just waiting for them to finally do an update or revision, where the Nether Realm is actually finished; going through the portal should finally actually take you somewhere. I also want them to (and this will probably be an unpopular motion) make magic into the base of the game, as well as make a whole new branch of mutations that are magic-based, instead of serum-based. I want to be a half-daemon or full-on daemon mage rocking on the entirety of a Zombie post-apocalypse.

Arcana already has all the cool Lovecraftian magic shit covered :D
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zaimoni

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Re: The Cataclysm games thread.
« Reply #208 on: July 07, 2021, 11:09:29 pm »

..., where the Nether Realm is actually finished; going through the portal should finally actually take you somewhere.
That would indeed be awesome.  Changing around the internal data structures for that is extremely painful. (This is a long-range goal for my fork, but I'm still almost entirely in "make C:Whales do what C:Whales wants to do")
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King Zultan

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Re: The Cataclysm games thread.
« Reply #209 on: July 08, 2021, 03:06:44 am »

I've always wondered how hard it would be to make a fork and ditch all the awful crap.
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