This kind of "hostile devs interaction" thing is one of the reason why i'm so happy to have moved away from CDDA and started playing its fork CBN.
The other reason, a lot more important one actually, being i prefer the CBN direction for the gameplay and i hope they'll keep at it.
I'm in the same boat. It's funny, I picked up CDDA and liked it, so I checked out the forums to talk about a couple things that seemed wonky and see what kinds of things were planned for the future. And I'd see the same thing, one person declaring their vision superior and telling everyone else to shut up.
That's not great, but ok... I like the game, so whatever, I'll see where it goes.
Then, over time, changes keep happening that are like, the opposite of what I want. Well, about half of them, the other half being good additions or QOL features or bugfixes or what have you. So, hard to not get the new version, but hard not to be a little annoyed. But fine, oh well, I'll get a hoist or whatever for my deathmobile and find some soap for my clothes...
But then, over time, it seemed like changes were being made just to spite the community. Working but flawed systems would be totally scrapped, and replaced with half baked systems that didn't even do what they were supposed to, with reasonable questions shot down. So now running into these annoying things in game was a reminder of an annoying real life thing. And instead of thinking "Hopefully this bug will be fixed in the next version" it became "Will the fixes in the next version be worth all the annoying changes?"
Suddenly CDDA wasn't a long term project to me, it was a collection of different versions. It sort of took the magic out of the game, because while playing the game itself is fun, it's also cool to think about how various things could be even better.