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Author Topic: The Cataclysm games thread.  (Read 114061 times)

King Zultan

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Re: The Cataclysm games thread.
« Reply #150 on: January 16, 2021, 03:31:01 am »

I've started messing with the cellphone version and I have one question, what the hell is this versions equivalent of the ESC button because every time I try to change the settings I get stuck in the menu.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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High tyrol

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Re: The Cataclysm games thread.
« Reply #151 on: February 09, 2021, 05:50:54 pm »

I only really think that cataclysm feels like a rougelike for lab challanges. I sort of wish that it was possible to get super deep labs? Or a world with a huge amount of Lab spawns? It should be doable with a mod. But I am not sure how difficult.
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teoleo

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Re: The Cataclysm games thread.
« Reply #152 on: March 08, 2021, 11:29:02 am »

how i can take only one item from a container,, a pouch, on the ground?
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Robsoie

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Re: The Cataclysm games thread.
« Reply #153 on: March 08, 2021, 11:47:57 am »

Press the number ( 1 or numpad1 ) before selecting the item (by its letter or by pressing the left arrow when the item is selected) .
You will see the selection is " # " instead of the usual " + "
This will only take 1 of the pile.
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teoleo

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Re: The Cataclysm games thread.
« Reply #154 on: March 08, 2021, 12:02:41 pm »

not, sorry...my problem is to take one item inside the pouch without take the pouch....( it as 9 different item, i need only one)
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Robsoie

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Re: The Cataclysm games thread.
« Reply #155 on: March 08, 2021, 12:42:50 pm »

sorry i have no idea , are you using CDDA ?
It seems on CBN you can't put anything inside of a pouch (from what i tried with the debug menu) , only wear it to add more volume to carry stuff. So if you're using CDDA it is probably related to the nested container system they added last year.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #156 on: March 08, 2021, 12:44:22 pm »

Meanwhile in Arcana, I've got a WIP update self-PR'd here: https://github.com/chaosvolt/cdda-arcana-mod/pull/179

In a nutshell, it'll add a mission chain to an NPC who shows up at the rural church holdout after you complete all of Sofia's missions. I've got the first mission already cooked up:
Spoiler (click to show/hide)

Next step is working on the setup for the second mission, another dialogue/investigation mission. Setup there is the information you recover gives you what to look for but most of the clues need help from someone more knowledge to help narrow down the location. Then I plan for it to potentially lead into another quick dive into a potentially-dangerous area, depending on who you get a lead from.

Then finally, a good ol' lab dive, into what'll be a custom-made location. It's probably going to represent the overwhelming majority of work here, since it'll be a large location.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #157 on: March 09, 2021, 02:18:40 am »

Does anyone remember if helicopters and towing vehicles predate the stupid container inventory system and if 0.D or 0.E doesn't contain it, because I'm not that fond of it and it's one of the main features that I dislike that I have no way of getting around.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Robsoie

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Re: The Cataclysm games thread.
« Reply #158 on: March 09, 2021, 03:00:25 am »

You can try CBN , it does not have those nested containers and back in november got the helicopters :
https://github.com/cataclysmbnteam/Cataclysm-BN/pull/219

For towing vehicle, CBN has heavy duty towing cables so i assume it's also a feature.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #159 on: March 09, 2021, 11:13:21 am »

I strongly recommend Bright Nights, yeah. It's a lot more curated towards actually being a game, and deliberately avoids a lot of features that're still broken in various ways to this day.

A summary of differences can be found here: https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changes-so-far
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ArchimedesWojak

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Re: The Cataclysm games thread.
« Reply #160 on: March 11, 2021, 01:24:24 pm »

Making NPC's spawn 10x as often was a mistake actually makes the game a lot better.
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chaoticag

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Re: The Cataclysm games thread.
« Reply #161 on: March 21, 2021, 05:42:45 am »

Been a while since I last checked in here but are any folks playing BN still? Any thoughts of how its going so far?
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Robsoie

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Re: The Cataclysm games thread.
« Reply #162 on: March 21, 2021, 08:46:34 am »

It's been a while i haven't played so can't say much for the latest build of CBN, but the last one i played was very good to me and was fitting better my Cataclysm needs than CDDA.

Now wanting to give a try to the latest CBN, i noticed on the releases page
https://github.com/cataclysmbnteam/Cataclysm-BN/releases

There are now for window some builds with the mention of "-o3" , buy example  the latest ( 1488 at the time i write) win64 tiles version has

cataclysmbn-1488-win64-tiles-o3.zip
and
cataclysmbn-1488-win64-tiles.zip

Looking around it looks like o3 is a build option, but i can't find what it actually does.
What's the difference between o3 and not o3 builds ?

edit : typical, just after posting i run into what seems to be the beginning of an explanation, in an older CBN ( https://github.com/cataclysmbnteam/Cataclysm-BN/releases/tag/1385 ) build :
Quote
Add -O3 build (might be faster than default -Os)
So it "might" be faster isn't really telling me much though, anyone with coding experience have some input on this ? Is there any bad side effect in using an "-o3" build instead of the regular one ?

« Last Edit: March 21, 2021, 08:53:00 am by Robsoie »
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #163 on: March 21, 2021, 10:52:33 am »

Been a while since I last checked in here but are any folks playing BN still? Any thoughts of how its going so far?

Progress is going slowly but steadily, recently some weather fixes have been tinkered with (a brief bout of spring temps feeling abnormally cold got fixed) and Olanti has been working hard to fix up Korg's messy relic/enchantment code. Basic electric grids also got added a while back.

Survivor helmets are also now craftable again.
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zaimoni

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Re: The Cataclysm games thread.
« Reply #164 on: March 21, 2021, 11:28:28 am »

What's the difference between o3 and not o3 builds ?

edit : typical, just after posting i run into what seems to be the beginning of an explanation, in an older CBN ( https://github.com/cataclysmbnteam/Cataclysm-BN/releases/tag/1385 ) build :
Quote
Add -O3 build (might be faster than default -Os)
So it "might" be faster isn't really telling me much though, anyone with coding experience have some input on this ? Is there any bad side effect in using an "-o3" build instead of the regular one ?
GNU-speak for "use optimizations to minimize CPU that even we aren't sure really work."

I would not do this without an extensive automatic testing system in place to catch failures caused by compiling at this level of optimization.  This is the main reason I've been considering taking C:Z to C++20: so much more STL is constexpr-competent (and thus compile-time testable/computable) that it isn't funny.
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