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Author Topic: The Cataclysm games thread.  (Read 114035 times)

Robsoie

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Re: The Cataclysm games thread.
« Reply #120 on: November 18, 2020, 05:38:48 am »

Quote
Does any one know what the main differences between DDA and Bright Nights are?
https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changes-so-far
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Damiac

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Re: The Cataclysm games thread.
« Reply #121 on: November 21, 2020, 09:54:37 am »

Quote
Does any one know what the main differences between DDA and Bright Nights are?
https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changes-so-far
When they say "Starts with revision 10614 (just before pockets) of CleverRaven/Cataclysm-DDA." when was that? 
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #122 on: November 21, 2020, 10:47:50 am »

When they say "Starts with revision 10614 (just before pockets) of CleverRaven/Cataclysm-DDA." when was that?

May 3rd, 2020, just before the nested containers feature was merged.

Speaking of Bright Nights...I've finally got an official version of Arcana working with Bright Nights. It's in the same repo as the DDA version, just use the Arcana_BN folder instead of the normal Arcana folder.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

RexMundi

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Re: The Cataclysm games thread.
« Reply #123 on: November 25, 2020, 09:22:24 pm »

There was a post here asking but I'll just post the answer. backtab is apperantly 'shift+tab' and that is how you go back in menus.
I didn't know that is what that was called. actually learned something today oh god.
« Last Edit: November 25, 2020, 09:30:49 pm by RexMundi »
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Akura

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Re: The Cataclysm games thread.
« Reply #124 on: November 27, 2020, 07:54:13 pm »

I had gotten to the point where I'm finding my composite bow/halberd combo just isn't capable of killing certain things.

Spoiler: in particular (click to show/hide)

As such, I had been looking into explosive weaponry. Most of the "improvised" explosives I had recipes for required far too much in materials to be effective. I could squeeze a few hundred units of ANFO or similar materials out of the stuff I had, for recipes requiring sometimes thousands. And to say nothing of the time required for that. Just to make one improvised grenade.

Then I leveled up cooking and got dynamite added to the available recipes list. While technically one above my skill level, it's still possible to succeed.


Two questions though. How do I use a radio activation mod? I assume I could attach one to a stick of dynamite or dynamite bomb and trigger it remotely, but I don't know what I need to trigger it.

Second, and completely unrelated to any of the above, how do I get yeast? I'm locked out of several recipes because they require yeast, but I haven't found any in any of the place I've looted.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

ShinQuickMan

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Re: The Cataclysm games thread.
« Reply #125 on: November 27, 2020, 11:15:24 pm »

That's precisely why I just gave up on bows and switched to rifles. You retain a significant range advantage, and can get plenty of ammo back (perhaps more) from killing zombie soldiers and their upgraded kevlar brute/hulk variants.

As for yeast, you can sometimes find some in liquor stores. It's also a rare spawn in houses.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #126 on: November 28, 2020, 02:55:42 am »

How do I use a radio activation mod? I assume I could attach one to a stick of dynamite or dynamite bomb and trigger it remotely, but I don't know what I need to trigger it.
Last time I used one of those I used the RC control that I got when I found a RC car box.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #127 on: November 28, 2020, 03:23:34 am »

Can't you just create dynamite arrows?  I'm pretty sure something like that is a thing.

King Zultan

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Re: The Cataclysm games thread.
« Reply #128 on: November 28, 2020, 04:39:20 am »

There are explosive arrows you can craft, I'm not sure if they exist in newer versions though as they might have been killed off by one of the numerous "realism changes".
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Robsoie

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Re: The Cataclysm games thread.
« Reply #129 on: November 28, 2020, 05:47:57 am »

I don't know for DDA, but in Bright Nights there are still exploding arrows that can be crafted.
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Akura

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Re: The Cataclysm games thread.
« Reply #130 on: November 28, 2020, 05:49:06 am »

They still exist, at least in the version I'm playing(BN from when it was first mentioned), but they require explosive arrow heads which for some reason I cannot craft. Might be locked behind higher levels of archery skill. Currently at 5, plus level 9 fabrication and still no recipe.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Robsoie

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Re: The Cataclysm games thread.
« Reply #131 on: November 28, 2020, 05:56:05 am »

Looks like you also need some mechanics level for the warhead
    "skills_required": [ [ "archery", 5 ], [ "mechanics", 3 ] ],
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Akura

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Re: The Cataclysm games thread.
« Reply #132 on: November 28, 2020, 05:59:24 am »

I don't have time to check right now, but I'm pretty sure I do have mechanics level 3.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Robsoie

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Re: The Cataclysm games thread.
« Reply #133 on: November 28, 2020, 06:10:13 am »

Looking into the warhead definition, the recipe seems to be requiring specific books, as i noticed the line
 "book_learn": [ [ "textbook_anarch", 4 ], [ "recipe_bullets", 7 ] ],

looking into other json, textbook_anarch ingame name is "AAA Guide" (Anonymous Anarchist's Annual)
and recipe_bullets name is "The Handloader's Helper"
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Akura

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Re: The Cataclysm games thread.
« Reply #134 on: November 28, 2020, 03:32:53 pm »

Well, that would explain it; I don't have either of those. Odd that The Fletcher's Friend does have the recipe for the arrows but not the arrowheads.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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