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Author Topic: The Cataclysm games thread.  (Read 113976 times)

Robsoie

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Re: The Cataclysm games thread.
« Reply #60 on: October 31, 2020, 07:27:39 am »

One of the performance improving trick has often been to disable z levels.
From what i read that's not an option anymore on CDDA as it's now always forced on (for now it's still an option in BN) , i hope they'll find some trick to improve performance overall, it's not any fun to wait watching at the screen for the time it takes to read and sleep.

That said from what i noticed in there :
https://www.reddit.com/r/cataclysmdda/comments/jjocc7/game_slowdown/
one of the DDA developer mentionned :
Quote
Things are being done, and the game should run substantially faster in a week or three when the current round of performance fixes lands. We also have some ideas for some more performance fixes that are going to hit after 0.F releases, but those fixes are kind of code change heavy so we don't want to introduce them during the 0.F feature freeze.

Hopefully those fixes and future code change will be able to be backported to BN.
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Egan_BW

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Re: The Cataclysm games thread.
« Reply #61 on: October 31, 2020, 09:13:19 am »

One thing I'd point out is that since it's a turn based game which runs in a window, you do have the option of just looking at something else while the game's going through stuff. You won't miss anything. :p
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BigD145

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Re: The Cataclysm games thread.
« Reply #62 on: October 31, 2020, 10:49:10 am »

One thing I'd point out is that since it's a turn based game which runs in a window, you do have the option of just looking at something else while the game's going through stuff. You won't miss anything. :p

You're not wrong but you're also wrong. If I come to play a game I want to play that game, not do something else.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #63 on: October 31, 2020, 12:32:03 pm »

One thing I'd point out is that since it's a turn based game which runs in a window, you do have the option of just looking at something else while the game's going through stuff. You won't miss anything. :p

You're not wrong but you're also wrong. If I come to play a game I want to play that game, not do something else.

Obviously, the correct answer is play 4 games at a time set up in a window pattern.
...and if you computer can actually handle that without lag killing your interest or system, kuddos

Akura

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Re: The Cataclysm games thread.
« Reply #64 on: November 01, 2020, 08:54:43 pm »

Playing Bright Nights, recently moved everything I had into a ranch house to use as a main base.

I don't get how the basecamp system works. The NPC that spawned in the starting shelter had a lot of dialogue topics regarding it, but was never clear on how to actually start one. Some topics suggest I only need to build a bulletin board - I did, but all it says when I examine it is that it's not in a basecamp - while some dialogue options say I need to build a bunch of things in a generic field.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #65 on: November 01, 2020, 09:47:20 pm »

Playing Bright Nights, recently moved everything I had into a ranch house to use as a main base.

I don't get how the basecamp system works. The NPC that spawned in the starting shelter had a lot of dialogue topics regarding it, but was never clear on how to actually start one. Some topics suggest I only need to build a bulletin board - I did, but all it says when I examine it is that it's not in a basecamp - while some dialogue options say I need to build a bunch of things in a generic field.

Hm, I'm worried that BN might not have properly implemented the base camp system.  It was pretty decent and clear in later versions of C:DDA.
BN's base might have been one of the versions where it either wasn't as well fleshed out, or just wasn't working.

Only guessing, but this version might need a follower to act as a camp leader plus one follower to be assigned work.  So you need another person to get things going.  They removed that in later versions of C:DDA. I'll see if I get lucking with starting NPC and can explain more*

*usually, when I'm inclined to test the base camp system, I can't find anyone to join up as a follower... :P

King Zultan

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Re: The Cataclysm games thread.
« Reply #66 on: November 02, 2020, 05:54:11 am »

I've never built the basecamp, what's it used for besides being a house?
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IonMatrix

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Re: The Cataclysm games thread.
« Reply #67 on: November 02, 2020, 06:43:45 am »

Apparently you can use it to command NPCs and stuff.

But who interacts with NPCs anyways? :P
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Akura

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Re: The Cataclysm games thread.
« Reply #68 on: November 02, 2020, 06:52:02 am »

*usually, when I'm inclined to test the base camp system, I can't find anyone to join up as a follower... :P

I just used the one that started in the shelter. Not sure if I had to, but I did do her mission(download software from random house) before recruiting her. And I'm not if the second NPC as overseer part holds true, since the dialogue specifically states that's not the case anymore. Assuming that the fork wasn't made between the text being changed and the process being changed, but why would you change the tutorial text before the mechanics?
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IonMatrix

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Re: The Cataclysm games thread.
« Reply #69 on: November 02, 2020, 07:19:33 am »

Wait, Bright Night removed yet another whole lot of starting scenarios, including shower victim?

*Gasp* The shock! The hor-

AND THEY REMOVED ROBUST GENETICS FROM THE STARTING TRAITS TOO?
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unauthorized

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Re: The Cataclysm games thread.
« Reply #70 on: November 02, 2020, 08:35:47 am »

AND THEY REMOVED ROBUST GENETICS FROM THE STARTING TRAITS TOO?
BN changes how mutation works, so Robust Genetics is no longer relevant. One of the design goals in BN is to remove the need for extreme character specialization in DDA and make all mechanics viable to all characters. In DDA, Robust Genetics is a trait tax - either you take it or you never mutate anything except Alpha and Elf-a.
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Fire and Glory

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Re: The Cataclysm games thread.
« Reply #71 on: November 02, 2020, 08:47:45 am »

Wait, Bright Night removed yet another whole lot of starting scenarios, including shower victim?
Various scenarios seem to have been grouped into generic ones which permit you to choose where to start instead.
Behold:Assault on Precinct Z!



I wouldn't be surprised if this had been inherited from CDDA at some point, it seems like a logical thing either team would do.

Apologies if you're referring to some other scenarios in one of the newer CDDA versions that I'm unaware of.
« Last Edit: November 02, 2020, 08:51:21 am by Fire and Glory »
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Akura

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Re: The Cataclysm games thread.
« Reply #72 on: November 02, 2020, 09:37:00 am »

Re-read the NPC dialogue on basecamps, apparently they only work on empty non-farm/ranch fields, evac shelters, and fire stations. That's rather specific, but okay. On the other hand, it seems like all I need to do is set zones(default key: Y) for stuff and then order the slave friendly NPC to do stuff and they'll do it.
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Lidku

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Re: The Cataclysm games thread.
« Reply #73 on: November 02, 2020, 11:13:31 am »

I like DDA the way it is and it always will be my favorite branch. My only pet-peeve is that they haven't made the demonworld/nether yet after all these years still. NPCs seem to have gotten alot of work, which is what I always wanted and you being able to finally craft somesort of reactive faction- but it seems they have removed all other factions (?/question mark because I haven't checked DDA in a long time). All DDA needs now is a MORE better overhauled NPC system, better factions, and finally finish the Nether region so when you go through a portal something finally happens instead of nothing.
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MrRoboto75

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Re: The Cataclysm games thread.
« Reply #74 on: November 02, 2020, 10:51:56 pm »

npcs do things other than try fighting too many zombies and making their own head explode?
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