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Author Topic: The Cataclysm games thread.  (Read 114006 times)

EuchreJack

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Re: The Cataclysm games thread.
« Reply #930 on: February 13, 2023, 11:38:17 am »

A big-ass list of every PR merged since 0.1 can be seen on the changelog list for the 0.2 release: https://github.com/cataclysmbnteam/Cataclysm-BN/releases/tag/cbn-0.2

Oh i missed the news that CBN reached their 0.2 milestone, congratulations !

I almost missed that too. Congrats to them!

Dostoevsky

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Re: The Cataclysm games thread.
« Reply #931 on: February 14, 2023, 02:21:20 pm »

After seeing the news of 0.2, I thought I might boot up Cataclysm again to give it a go, but... I haven't played since 2019. The shift in DDA focus didn't strike me as my jam (though it sounds conceptually interesting, not really feeling like I'd like to play it), but have been keeping an eye on BN on and off.

Are random NPCs and wander spawns still generally problematic to turn on? Any major 'bad old habits' I should try to avoid with the changes over the years? Should I leave experimental 3D field of vision off? Any other key things to know?

(I suspect these questions or similar ones have been asked before in this thread, so apologies in advance for repetition.)
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #932 on: February 14, 2023, 03:55:11 pm »

Overall, BN goes more to the roots of Cataclysm DDA, and honestly the changes in Cataclysm DDA have been overblown in severity, for the most part.

From what I recall, having played semi-regularly but mostly forgotten 2019...
1) Random NPCs are fine, although I rarely see them spawn in a "default" game. I think wander spawns are mostly gone.
2) You still need to secure a source of disinfectant before fighting zombies, but BN's infected state isn't as ultra hardcore as current CDDA. You get infected in CDDA, you'll probably die even with antibiotics.
3) Not sure what you're talking about there.
4) Look for groups of Dead Soldiers. Tons of guns, ammo, and armor!

Dostoevsky

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Re: The Cataclysm games thread.
« Reply #933 on: February 14, 2023, 04:03:02 pm »

Thanks much.

Random NPCs and wander spawns are off by default, so wondering if they were problematic to turn on. Sounds like they're okay, though.

As to experimental 3D view - the option says that it allows seeing up & down z levels instead of just the one you're on, but warns that it is very buggy. Not sure if the warning is old, though. (Z levels at all were in an early experimental phase back in 2019, if I recall right.)
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #934 on: February 14, 2023, 04:31:41 pm »

Only thing I have to add is that being able to view what's on lower z-levels is unrelated to having 3D vision on, despite claims earlier that DDA's already had that for years. You'll be able to see terrain and the like on lower levels just fine with 3D vision on, while turning it on will also show monsters if I recall.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #935 on: February 14, 2023, 05:35:27 pm »

Only thing I have to add is that being able to view what's on lower z-levels is unrelated to having 3D vision on, despite claims earlier that DDA's already had that for years. You'll be able to see terrain and the like on lower levels just fine with 3D vision on, while turning it on will also show monsters if I recall.
One update is that you can certainly hear enemies on other levels.

King Zultan

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Re: The Cataclysm games thread.
« Reply #936 on: February 15, 2023, 04:41:21 am »

Is there a way to keep the character from putting stuff in a container when I don't want them to, like stuffing random stuff the tool box when I'd prefer that they didn't?
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KittyTac

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Re: The Cataclysm games thread.
« Reply #937 on: February 15, 2023, 07:23:53 pm »

Only thing I have to add is that being able to view what's on lower z-levels is unrelated to having 3D vision on, despite claims earlier that DDA's already had that for years. You'll be able to see terrain and the like on lower levels just fine with 3D vision on, while turning it on will also show monsters if I recall.
On the overmap sure. But what people mean by 3D vision is doing it with x.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #938 on: February 15, 2023, 08:05:56 pm »

Yes, but what I meant was this feature in particular:


This is specific to BN, as per this PR: https://github.com/cataclysmbnteam/Cataclysm-BN/pull/1743 It has nothing to do with either fork's existing implementation of 3D vision, just the behavior changes depending on if 3D vision is on or not.

DDA, for comparison:


The key thing is prior to BN's implementation of drawing lower z-levels, lower levels were only displayed as colored blocks, and only if you're a single level above. Once you go higher, it fades into blue blocks. BN's draw feature meanwhile shows the terrain below in general, fading more and more blueish the more height difference there is. There is a PR to port the feature over from BN, but it's currently in draft and hasn't seen updates in about a month.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #939 on: February 15, 2023, 08:38:45 pm »

That IS an amazing feature.

I so love that BN is a thing!

Salmeuk

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Re: The Cataclysm games thread.
« Reply #940 on: February 15, 2023, 10:43:40 pm »

yeah, shoutout to people keeping the dream of C:DDA alive, even though I don't really play it much anymore.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #941 on: February 16, 2023, 03:07:38 am »

It's in draft because there's a feature freeze going on for bugfixing purposes. Nobody's going to merge something this big until the next experimental.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #942 on: February 16, 2023, 03:46:07 am »

Gonna reword this to make more since.

Is there a way in DDA to keep items from being automatically placed inside a container that's in your backpack when picked up? Containers I'm talking are things like a toolbox or first aid box inside a backpack.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #943 on: February 16, 2023, 04:19:40 am »

Gonna reword this to make more since.

Is there a way in DDA to keep items from being automatically placed inside a container that's in your backpack when picked up? Containers I'm talking are things like a toolbox or first aid box inside a backpack.
Select the backpack, go to the pocket settings and make the backpack have a higher priority. If it still puts things inside containers, then it means the backpack ran out of space and your character needs to put things inside the nested containers. Wear a second backpack.

You can bind "unload container" (not the same as normal unload) to just dump everything out of the containers it ends up shoving random things in. But overall I like it, more space in loot runs.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #944 on: February 16, 2023, 04:45:36 am »

Gonna reword this to make more since.

Is there a way in DDA to keep items from being automatically placed inside a container that's in your backpack when picked up? Containers I'm talking are things like a toolbox or first aid box inside a backpack.
Select the backpack, go to the pocket settings and make the backpack have a higher priority. If it still puts things inside containers, then it means the backpack ran out of space and your character needs to put things inside the nested containers. Wear a second backpack.

You can bind "unload container" (not the same as normal unload) to just dump everything out of the containers it ends up shoving random things in. But overall I like it, more space in loot runs.
Dang I was hoping there was a way to lock a container to only what I want in it, oh well I guess I'll just have to be vigilant about the contents of said containers. 
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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