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Author Topic: The Cataclysm games thread.  (Read 113964 times)

Random_Dragon

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Re: The Cataclysm games thread.
« Reply #90 on: November 07, 2020, 02:28:01 am »

So, a stupid question - does Bright Days have working camp building? And is it worth the trouble?

Fairly certain there hasn't been much progress on camp mechanics post-nested, so BN should be roughly as functional in that department as DDA is. Which isn't much, it's a massive food sink for a fairly inflexible building system either way, from my experiences.
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stingpie

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Re: The Cataclysm games thread.
« Reply #91 on: November 07, 2020, 10:53:41 am »

So, a stupid question - does Bright Days have working camp building? And is it worth the trouble?

Fairly certain there hasn't been much progress on camp mechanics post-nested, so BN should be roughly as functional in that department as DDA is. Which isn't much, it's a massive food sink for a fairly inflexible building system either way, from my experiences.

The vehicle building mechanic is so much more useful than the base building mechanic. You can basically do every thing in the base building mechanic, except on a moving vehicle. It's a feedback loop where the building is so weak, that no one uses it, and so no one tries to fix it.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #92 on: November 07, 2020, 01:34:23 pm »

I made a mod awhile back that allowed me to take most furniture and wall items in game and build them as vehicle components, then I built a house on wheels, which was probably more resistant to damage than a regular house.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #93 on: November 07, 2020, 06:47:26 pm »

Meanwhile in Bright Nights, the efforts to fix intermittent_activation continue. Apparently intermittent effects have literally never been able to survive a save/load since day one:


Per discussion in the issue itself, I'm getting closer to unfucking the mess of code that passes for a serialize function, but I have reasonable suspicion that, ON TOP of the save-JSON breakage I fixed, and the bad formatting I've just about got fixed:
  • The second "for" loop in the code cannot actually properly handle an intermittent effect that casts more than one spell at a time.
  • Something fucky is also going on in the load function because it seems that pre-defined enchantments are also broken by this despite there being no sane reason behind that occurring.
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IonMatrix

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Re: The Cataclysm games thread.
« Reply #94 on: November 08, 2020, 04:36:34 pm »

Has anyone actually visited the victory condition thing for BN?
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Robsoie

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Re: The Cataclysm games thread.
« Reply #95 on: November 08, 2020, 05:27:04 pm »

Playing Bright Nights, recently moved everything I had into a ranch house to use as a main base.

I don't get how the basecamp system works. The NPC that spawned in the starting shelter had a lot of dialogue topics regarding it, but was never clear on how to actually start one. Some topics suggest I only need to build a bulletin board - I did, but all it says when I examine it is that it's not in a basecamp - while some dialogue options say I need to build a bunch of things in a generic field.

It's been a long time when i had a character starting a base camp in CDDA.
I have no idea if it's still the same for BN as i haven't reached that point yet, but at the time in CDDA it required to find a tent :
http://www.bay12forums.com/smf/index.php?topic=149157.msg7877131#msg7877131

Looking in BN i see in ...\data\json\recipes\recipe_others.json  the possibility to craft 2 type of tents :

a tent_kit :
Code: [Select]
    "skill_used": "fabrication",
    "skills_required": [ "survival", 2 ],
    "difficulty": 2,
    "book_learn": [ [ "fun_survival", 1 ], [ "manual_survival", 1 ], [ "textbook_survival", 1 ] ],
    "qualities": [ { "id": "CUT", "level": 1 }, { "id": "SCREW", "level": 1 } ],
    "time": "28 m",
    "autolearn": true,
    "components": [ [ [ "largebroketent", 1 ], [ "broketent", 2 ] ], [ [ "superglue", 2 ], [ "duct_tape", 20 ] ] ]

a large_tent_kit :
Code: [Select]
    "skill_used": "fabrication",
    "skills_required": [ "survival", 2 ],
    "difficulty": 2,
    "book_learn": [ [ "fun_survival", 1 ], [ "manual_survival", 1 ], [ "textbook_survival", 1 ] ],
    "qualities": [ { "id": "CUT", "level": 1 }, { "id": "SCREW", "level": 1 } ],
    "time": "32 m",
    "autolearn": true,
    "components": [ [ [ "largebroketent", 2 ], [ "broketent", 4 ], [ "tent_kit", 3 ] ], [ [ "superglue", 3 ], [ "duct_tape", 40 ] ] ]

Not sure if i read this right but it looks like you first need to find a broken tent or a large broken tent first in your looting adventures, and i don't seem to find anything about making a tent from scratch first ?
It reminds me of Dwarf Fortress oddity of crafting an anvil ... you need an anvil to do that and there's no other way.

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EuchreJack

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Re: The Cataclysm games thread.
« Reply #96 on: November 08, 2020, 09:08:23 pm »

And here is another reason Cataclysm sucks the big one:
I find a Peephole.  It's description teases that I can install it on a door.  But the game gives no info on how to install the Peephole. 
Activate maybe? Nope
Construction menu? putting "peephole" in the find function, nah they'd never heard of it
So now I'm going to have to look on the wiki to find out how to install this seemingly easy thing of "Peephole" on a door.  I swear, it would probably be easier to install IN REAL LIFE than in this game.  Hell, it might not even be implemented, and all I can do is stare and scream at the bloody thing...
EDIT: Searched the wiki "There were no results matching the query."

WHY IS THIS FUCKING THING IN THE GAME IF NOBODY BOTHERED TO IMPLEMENT HOW TO INSTALL THE BLOODY THING!!!

So, yeah, Cataclysm is basically hell in the form of a zombie game, at least some days.

Akura

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Re: The Cataclysm games thread.
« Reply #97 on: November 08, 2020, 09:39:13 pm »

Adding a peephole to a door is part of the Build Door construction option, similar to adding a curtain to a window is under Build Window.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #98 on: November 09, 2020, 03:58:22 am »

Last time I payed any attention to doors in game it seemed like none of the houses had peepholes on their front doors.
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #99 on: November 09, 2020, 07:03:36 pm »

Playing a build from 11/5/2020 and godddd I don't like the nested inventory just bc of the fact that it adds way more micromanagement to my inventory. Where once I could look at volume and get a good idea of what it actually amounts to, now I have to account for: pockets being full and all the volume i have left actually being small sub-pockets that all have 1-2 liters that haven't actually had anything put in them and length of items and some of it is so fucking wild i don't even understand, like an crude wooden arrow is apparently 35 inches....?

it's so tedious to use and htis is coming from someone who likes the added depth bc it does have situation where it's nice, but goddamn it just
it is so hard to get into it as when i get into a good flow i'm suddenly shaken out of it by something like 'oh my rucksack is all full but i have like 10 litesr left i should be able to fit this- oh wait all that volume is from my pants pockets + the like four other pockets the rucksack has' or 'this thing should fit IRL why can't it fit- oh wait the length of the item and the pocket it needs to go into are way off from what they are irl...'

Robsoie

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Re: The Cataclysm games thread.
« Reply #100 on: November 09, 2020, 07:26:29 pm »

You may want to give a try to Bright Night, there is no nested container in this version of Cataclysm.
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #101 on: November 09, 2020, 08:56:47 pm »

Yeah that's something I've been meaning to do. Biggest issue with me with starting a new character is I tend to play until I'm super self sufficient, so it takes forever for me to stop being that way haha.

IonMatrix

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Re: The Cataclysm games thread.
« Reply #102 on: November 10, 2020, 07:58:43 am »

But guys, it's like inventory tetris! The DF of inventory tetris! Who doesn't love inventory tetris?
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #103 on: November 10, 2020, 11:29:08 am »

See, I can deal with 'inventory tetris' if the game clearly states what the problem is or allows me to fix it intuitively or without a million presses. Simple management in terms of squares and what items fit where I can deal with.

I can't just deal with the fact that inventory management in CataDDA is an exercise in being frustrated and a million button presses for very limited cases of depth.

SHAD0Wdump

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Re: The Cataclysm games thread.
« Reply #104 on: November 10, 2020, 01:08:08 pm »

The sound of that makes me believe Resident Evil/Diablo style inventory would be superior.
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