Welp, I've now merged the
Patchmods update to Arcana. It adds extra mods that allow content in Arcana to interact a bit more with Aftershock, Cataclysm++, DinoMod, and Magiclysm in certain ways.
Cataclysm++:
* Moved DDA version's itemgroup and monsterdrop additions for Cata++ to relevant patchmod. Itemgroup additions can stay in-mod for the BN version for now.
* Implemented martial arts additions so Via Gladium et Malleo, Shrike's Talons, and Post-Human Combatives can cite relevant weapons from the other mod.
* The biological weapons can now be taken apart, its uncrafts are a reference to plot ideas thought up by Noctifer, implying that purifying them is far less straightforward than normal magic items.
Dinomod:
* Injected monsterpart death drops into some of the anomalous dinos, mainly fungal and certain evolved zombie dinos.
Magiclysm:
* The myriad of delicious day-one death machines now have death drops inserted, for both BN and DDA.
* Moved itemgroup additions from DDA version over to patchmod folder.
* Added a ton of martial arts injections for the various "generic weapon that's just a vanilla weapon but +1 or +2" items as well as any of the actually interesting stuff that fit the two styles.
* Added crafting requirement overrides (see below), so that recipes involving blood magic can use dragon meat and blood.
* Added an assortment of uncraft recipes for consecrating various Magiclysm items. Currently only stuff the player can craft.
* Added a couple snippet entries that have the "there was already magic before the arcanist orders developed but they've been in decline" idea actually given some potential nods by some note snippets.
* Some limited injections of Magiclysm content into Arcana itemgroups for now.
Aftershock:
* Death drop injections in a few cases where the monsters seem suitably weird, for both BN and DDA versions.
* Added the few relevant Aftershock weapons to martial arts.
* Uncrafts for a few bits of weird AFS tech.
* Tiny itemgroup injection, couldn't find any other interactions that seemed fitting just yet.
Misc updates to the main Arcana mod:
* Shifted recipe usage of human flesh and blood into crafting requirements. Saves a lil JSON spam, makes some recipes more consistent, and allows for a patchmod change.
* Reworked monsterdrops to change the amounts of blood essence and dull essence are returned, just a tweak to the range to make the average equal how much normal essence you'd get if it were spawning that instead. Relevant since I'm copy-pasting a lot of that now.
* Also removed some obsolete itemgroups out of use.