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Author Topic: The Cataclysm games thread.  (Read 114287 times)

King Zultan

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Re: The Cataclysm games thread.
« Reply #435 on: December 06, 2021, 03:20:34 am »

I wonder when they're gonna just remove everything not realistic and the game turns into a real life simulator?
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #436 on: December 06, 2021, 07:22:32 am »

Yepppp

Speaking of DDA, does anyone know of any up to date compilation of mods like what Kenan made? Apparently last month they've decided to cease support for DDA and solely focus on Bright Nights.

Which sucks bc I play both, and not having generally the same set of mods is annoying especially when I don't really know what comes from what mod, so I can't just find those separately if they're even updated :P

There is Goat's compilation too, if I recall? Unless they quit DDA too, been a while since I've checked up on it. I'm always leery of mod compilations in general because it kinda fucks with keeping a mod up to date, because you've got people PRing fixes to the compilation instead of the source repo and the maintainers not telling the mod author, plus the compilation maintainer will always be slower on the draw to receive any updates the mod gets. Not really a sign of poor quality so much as an unavoidable problem that naturally comes from having what's basically a competing source for an actively-maintained mod.

I wonder when they're gonna just remove everything not realistic and the game turns into a real life simulator?

Nah. Remember, it's only realistic if it hurts the player in some way. Zombies and grimderp "the blob has already one, there is no hope, no point in helping NPC factions because everyone is already doomed" are therefore realistic.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #437 on: December 06, 2021, 09:21:32 am »

To be entirely fair it used to be too easy to reach the endgame for a decent player. Now honestly there does need to be more midgame content which I want to work on. Also I use some mods but I don't really like the huge ones so I play what amounts to vanilla with some QOL and more professions. I mean I have a separate Magiclysm world. That's basically it.
« Last Edit: December 06, 2021, 09:25:57 am by KittyTac »
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #438 on: December 06, 2021, 12:41:45 pm »

There is Goat's compilation too, if I recall? Unless they quit DDA too, been a while since I've checked up on it. I'm always leery of mod compilations in general because it kinda fucks with keeping a mod up to date, because you've got people PRing fixes to the compilation instead of the source repo and the maintainers not telling the mod author, plus the compilation maintainer will always be slower on the draw to receive any updates the mod gets. Not really a sign of poor quality so much as an unavoidable problem that naturally comes from having what's basically a competing source for an actively-maintained mod.

Oh yeah I getcha on that front, I can see and understand entirely. I mainly used Kenan's pack for the smaller mods that I can't find anywhere else in an updated form or mods that just lead to broken download links for years ago -again into the case of not being updated.

For mods like Arcana or basically anything larger than adding a half dozen items or so I do seek out the original :P

King Zultan

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Re: The Cataclysm games thread.
« Reply #439 on: December 07, 2021, 03:03:58 am »

To be entirely fair it used to be too easy to reach the endgame for a decent player.
That's why turned the enemy spawn rate from 1 to 30, then towns go from something that you can get into in a days work to something that take several months of preparation to even think about and even then you only get a few feet in before you have leave to spend a few days healing.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #440 on: December 07, 2021, 05:44:11 am »

To be entirely fair it used to be too easy to reach the endgame for a decent player.
That's why turned the enemy spawn rate from 1 to 30, then towns go from something that you can get into in a days work to something that take several months of preparation to even think about and even then you only get a few feet in before you have leave to spend a few days healing.
Heh, I should try that.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #441 on: December 07, 2021, 12:46:01 pm »

To be entirely fair it used to be too easy to reach the endgame for a decent player.
That's why turned the enemy spawn rate from 1 to 30, then towns go from something that you can get into in a days work to something that take several months of preparation to even think about and even then you only get a few feet in before you have leave to spend a few days healing.

Only problem with that is it turns basically any area that calls monstergroups in its JSON into a meme, not just cities. So you'll just be wandering around, seeing more or less normal spawns in the basic terrain, then bam. Giant horde of zeds out in the open because of some map extra or single-tile overmap special.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #442 on: December 08, 2021, 05:36:10 am »

You'd be surprised at the size of a hoard that comes from a fire watch tower.

P.S. Having the dinosaur mod on makes everywhere awful because no matter the type they all seem to hate me.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #443 on: December 12, 2021, 08:49:07 am »

FINALLY corpses are containers so zombies don't suddenly strip naked when getting back up. Been waiting on this for so long. It does require pockets so BN won't get it but I got used to pockets anyways.
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Robsoie

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Re: The Cataclysm games thread.
« Reply #444 on: December 13, 2021, 05:14:44 am »

Never noticed that, probably because i have been always using the no revivication mod since several years :D
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #445 on: December 13, 2021, 11:22:12 am »

Given BN has the ability to link a dropped backpack to any items dropped with it, it might be possible to extend the feature so that a monster's itemdrops are tied to the corpse, and removed on revival just like picking your backpack back up will hoover up the linked items (obviously minus any items the player decided to pick up).

There's one big flaw here though: monsters get a debuff to armor values on revival to represent their armor being gone, right? Or is it only that they revive with less than full HP? Because if the former is (still?) a thing, then whether a monster should retain its original armor values will now have no sanity-checking for what gear was actually retained vs. what was looted off them.
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Egan_BW

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Re: The Cataclysm games thread.
« Reply #446 on: December 13, 2021, 11:32:17 am »

Or zombies could just get back up wearing whatever's on their tile, with the only "cost" being that the player could then play dress up with zombies which sounds hilarious.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #447 on: December 13, 2021, 11:56:16 am »

Nah, that'd be the hacky way to do it, and would break like hell if more than one zombie died on the same tile. Since BN has a way to link items together, it'd logically use that instead.

Side note, I've been working on another Arcana idea that came up. It first came up with these two PRs, which I shot down due to various flaws in the implementation. The biggest one was the suggestion of adding feral, fire-wielding arcanists as a fairly common day-one spawn into GROUP_ZOMBIE, which was a hard veto because that's actively worse than the awful day-one spawns Magiclysm spams like crazy.

So I've been gradually working on my own implementation here: https://github.com/chaosvolt/cdda-arcana-mod/pull/216

Main difference is they're going to be later-game spawns that filter into specific locations. I'm not at the "adding monstergroup entries" step yet since I'm first working on making the monsters themselves, but I intend for ruined shrines to be the main location they'll show up at.

It'll also be more variety than just a guy with a fire weapon. The non-faction feral will lean more towards being a summoner specifically, while the faction ones will have representatives of each major faction and lean towards more or less different roles, with the blood mage one being the one that lights you on fire. Still have some ideas for adding variety to their abilities though. The blood mage having a chance of using their wyrmskin armor instead of their hellfire staff is one example, the keeper variant might have some other spell or ability, someone elsewhere suggested testing out if an alchemy-type ability works for the non-faction one, etc.

Dunno what else I'll do with the mage hunter version though. Being able to use its gilded aegis for a self-heal won't work because no way to force it to only use that ability when injured, instead of purely at random. Likewise, nothing really suits it being able to use its mask for anything, since you can't have monsters able to see through walls or be immune to blinding...

It's also being worked on for both versions, not just DDA. Vanilla BN doesn't have feral humans (and blob psychosis seems to be in a liminal state as far as whether it's still canon), but feral arcanists can be crazy for a much wider range of reasons. :D
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Putnam

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Re: The Cataclysm games thread.
« Reply #448 on: December 19, 2021, 08:18:48 am »

changing cybernetics does go some way to fix labs being the one stop shop for everything exotic and nice. Now they only contain mutagens, energy weapons, nanofabricators, half-life suits, diamond coating machines, rare books and schematics, teleporters, nuclear batteries, guns and mechs

(and technically they are now less alien since cybernetics were previously supposed to be based ib mi-go technology and now it's just extradimensional human cyborgs)

tbh i kinda wonder if even that'll be true eventually.

feels like DDA's catering less towards every player and more towards the -in the words of a redditor who i can't find the comment of- jaded player who knows the meta and every mechanic in and out, and attempting to push that player's lategame from a few seasons to a few years out.

y'all know that the changes make cybernetics easier to get in the early game, not harder, yes? it's harder to raid a lab early on than to walk into the friendly NPC camp

Random_Dragon

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Re: The Cataclysm games thread.
« Reply #449 on: December 19, 2021, 12:17:55 pm »

That depends on how much effort they'll put into making NPCs and mission stuff less broken, which historically has been "not a lot of effort" from all I've seen.
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