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Author Topic: The Cataclysm games thread.  (Read 114134 times)

Robsoie

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Re: The Cataclysm games thread.
« Reply #255 on: July 19, 2021, 04:21:28 am »

Thanks, i'll give it a try then, hopefully i'll find a reasonable good setting, not populate every tiles with dozen of zombies :D

edit
so far it seems to work, though i didn't go crazy with the setting , only upped it from default 1.0 to 5.0 (setting can go as high as 50.0).

After field testing my recently crafted Long Bow with success (i've been using a Short Bow since days before reading enough survival skill to be able to get the Long one) , i decided to move to northern sector of the city , after spotting a gathering of undead, press X to check from afar how much
Spoiler (click to show/hide)

Ok, thanks but no thanks, let's retreat until i find some super machinegun :D
« Last Edit: July 19, 2021, 12:46:41 pm by Robsoie »
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #256 on: July 20, 2021, 09:59:35 am »

Ooh, when are we going to get a Robsoie playthrough posted?  Those are great!
I mean, others are good too, but Robsoie ones are the Gold Standard.

Salmeuk

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Re: The Cataclysm games thread.
« Reply #257 on: July 20, 2021, 12:51:58 pm »

Depending on your hollywood era of choice, I used to use the 'no special zombies' mod and pair that with like, 10x spawn rates, and no running zombs. Not sure if the default install even contains these mods anymore.

However, I found the game exceptionally boring when the greatest threat was your own forgetfulness or exhaustion, since running away was far too easy.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #258 on: July 21, 2021, 01:25:10 am »

I've found that the game is really difficult if you change the spawn rate to 30 and have the dinosaur mod, because then no where is really safe especially when the dinosaurs start turning into zombies.


Also why do the herbivore dinosaurs hate me?
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Robsoie

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Re: The Cataclysm games thread.
« Reply #259 on: July 21, 2021, 03:24:04 am »

After fighting a lot of zombies in
Spoiler: the alley of death (click to show/hide)

I wandered out of the town to check a
Spoiler: mass grave (click to show/hide)
And quickly understood this was no place to visit (tough it looks like a few guys in the left of the screenshot didn't understood the concept of running away).

I was wondering about upping the zombies movements, a bit like in the serie "black summer" in which they are always running once they spot a prey.
In the options, the monster speed seems to be the setting to change as it changes the movement rate.
But i am wondering, is monster speed also directly/indirectly influencing their attack speed too ? Not sure if having undead with a dozen of attacks by turns would be any fun, while speed running zombies would put a lot of interesting pressure.
« Last Edit: July 21, 2021, 03:56:18 am by Robsoie »
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #260 on: July 21, 2021, 02:00:40 pm »

This is getting me tempted to post about my recent experience playing CBN...in a nutshell, I picked a mage hunter in Seeker of the Arcane scenario. To keep things interesting (and get lots of easy points) I picked Wayfarer, so I've been basically living off whatever I can cram into what's basically just a vehicle trunk with sled runners slapped on it.

I started of with just the basic mage hunter kit of hammer, mask, and cloak. Over the course of about an in-gane year (at 14-day seasons, mind) I've managed to tactical-ify my armor a bit with a survivor helm and boots, a survivor backpack, and a survivor harness. The last one in particular I've found to be essential, as I carry a Saiga-12 for plinking the enemies that're too spicy to take on in melee. Normally a shotgun, even with slugs, isn't great for nasty critters. But with a lil silver shot, salt, and dull essence, mid-level arcanist characters can load a shotgun with something that deals fire-type damage.

It's given me a lot of opportunity to playtest my mods, at least. Lessons I've learned over the course of playing:
  • Summoned shadows are fuckin' deadly if you start off with only the basic combat skills mage hunters start with. Led to a slight tweak to their bonus cold-type damage, and an extra arcana-focused buff to the Cleansing Flame martial art that gives damage resistances to exotic damage types if you're in the thick of it.
  • Mage hunters with no extra combat skills don't benefit from the Via Gladium et Malleo martial art much at all because every buff except the on-move one is out of reach.
  • The material demand for earth talismans was a bit excessive at first, even if it's an instant shelter it's not portable once plopped down.
  • Being able to take the candle of warding back down intact after placing it is EXTREMELY useful for QoL since it basically makes it a portable source of infinite fire.
  • Anvil quality and a forge are a giant pain in the ass for characters who have to travel light. That's what led to making the transmutation crucible and making thermic essence cutter double as an oxy torch for recipes (though the can forge from Cataclysm++ is a much better option and still fairly light).
  • Certain spells were problematic to use. Shockstorm needed some tweaking to keep the user from zapping themselves all the time, Healing generated an unreasonable amount of the burnout effect, etc.
  • Various other misc rebalancing things, like realizing the essence cost to transmutate metals was basically being paid twice, realizing platinum made sense as a good alternative to silver for making purifying shot, realizing how hard it is to balance the cyclopean mirror's primary niche as a magic floating shield, etc.
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duckman

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Re: The Cataclysm games thread.
« Reply #261 on: July 21, 2021, 08:13:09 pm »

I've found that the game is really difficult if you change the spawn rate to 30 and have the dinosaur mod, because then no where is really safe especially when the dinosaurs start turning into zombies.


Also why do the herbivore dinosaurs hate me?
There's apparently fossil evidence that dinosaurs may have been stupidly aggressive compared to modern animals, but it's probably just the dinosaurs = monsters thing in pop culture.
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feelotraveller

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Re: The Cataclysm games thread.
« Reply #262 on: July 22, 2021, 06:11:56 am »

I've found that the game is really difficult if you change the spawn rate to 30 and have the dinosaur mod, because then no where is really safe especially when the dinosaurs start turning into zombies.


Also why do the herbivore dinosaurs hate me?
There's apparently fossil evidence that dinosaurs may have been stupidly aggressive compared to modern animals, but it's probably just the dinosaurs = monsters thing in pop culture.

More stupid aggressive than humans?  I don't believe it...  :P
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #263 on: August 10, 2021, 02:39:20 pm »

Lil bit of an Arcana update I'd been tinkering with, mostly just dialogue stuff bounced back and forth between my desktop and laptop.

Quote
1. Expanded on the hermit's dialogue a bit, mainly having him react to Dragonblood characters a bit more.
2. Made Sofia's first mission hit the player over the head with magic stuff a bit less, and shifted exposition about it to a mission advice dialogue option.
3. Changed the hermit's spawn of the clay tablet to instead be in a nearby safe that's unlocked when you talk him into helping Sofia's group. Still includes some fallback JSON for old saves where the hermit still spawned with the tablet in his inventory.
4. Set it so that the merchant you obtain from completing Sofia's mission involving the defecting shrikes peacefully can give you advice for handing Johnathan's mission to clean out the other still-hostile sanguinist sect.
5. Added dialogue to the two NPCs at the above mission location, for if you got advice from Horace beforehand. Opens up alternative ways to potentially talk them out of a fight.
6. Some assorted typo fixes.


Still oughta add some side mission stuff but weh.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #264 on: August 11, 2021, 02:04:15 am »

I've got a question, does being the fattest bastard in the land actually do anything bad, because the info text says it's causing harm, but I haven't noticed any difference between being super thin and fat as hell. I have a feeling that this is one of the dozens of things that never got finished.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Secretdorf

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Re: The Cataclysm games thread.
« Reply #265 on: August 11, 2021, 06:50:16 am »

I click tutorial, then it says game not responding, does anyone know why?(though it might be my crap pc) edit: i waited a bit and it worked :p
« Last Edit: August 11, 2021, 11:27:50 am by Secretdorf »
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #266 on: August 11, 2021, 09:18:16 am »

I've got a question, does being the fattest bastard in the land actually do anything bad, because the info text says it's causing harm, but I haven't noticed any difference between being super thin and fat as hell. I have a feeling that this is one of the dozens of things that never got finished.

It's supposed to ruin your stamina and the hidden healthiness stat, but even if that's broken (likely, nested containers was by the same person, both have been seriously buggy in the past and still cause issues) I'd still recommend Bright Nights due to trimming the fat (pun intended) from that mess of a mechanic.
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Scripten

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Re: The Cataclysm games thread.
« Reply #267 on: August 11, 2021, 09:49:46 am »

I've found that the game is really difficult if you change the spawn rate to 30 and have the dinosaur mod, because then no where is really safe especially when the dinosaurs start turning into zombies.


Also why do the herbivore dinosaurs hate me?
There's apparently fossil evidence that dinosaurs may have been stupidly aggressive compared to modern animals, but it's probably just the dinosaurs = monsters thing in pop culture.

More stupid aggressive than humans?  I don't believe it...  :P

Interestingly, herbivores tend to be stupidly aggressive, even moreso than omnivores like us. The main reason why bison, bulls, hippos, and so on are so deadly (to us, but also everything else around them) is because they are large and resilient enough that they rarely take damage that kills them and, since they don't need to hunt and move in herds for protection, they don't have to worry about anything less than catastrophic damage.
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Iceblaster

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Re: The Cataclysm games thread.
« Reply #268 on: August 12, 2021, 02:01:04 pm »

I've got a question, does being the fattest bastard in the land actually do anything bad, because the info text says it's causing harm, but I haven't noticed any difference between being super thin and fat as hell. I have a feeling that this is one of the dozens of things that never got finished.

Sadly not enough to make it debilitating. Frankly it's just a grace timer before you need to seriously consider your food options.

Silicoid

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Re: The Cataclysm games thread.
« Reply #269 on: August 16, 2021, 02:14:37 am »

Huh, they removed CBMs from zombies from Cata-dda, without having alternatives way of getting them, with the promise of having them added at a "later date".

Too bad, CBMs were one of the good rewards for engaging these seriously dangerous zombies(shockers could "stun-lock" you ending your game real quick).

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