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Author Topic: The Cataclysm games thread.  (Read 114056 times)

Scoops Novel

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Re: The Cataclysm games thread.
« Reply #180 on: May 14, 2021, 02:07:39 pm »

Spoiler: So far so good. (click to show/hide)
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ArchimedesWojak

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Re: The Cataclysm games thread.
« Reply #181 on: May 14, 2021, 10:58:09 pm »

Spoiler: So far so good. (click to show/hide)

Ah i understand now, I need to try this but i don't really like A.I Dungeon because it's not really that good at generating relevant responses
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YET ANOTHER DATA-COLLECTION THREAD FROM MR. "NOT FEDERAL AUTHORITIES."
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Robsoie

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Re: The Cataclysm games thread.
« Reply #182 on: May 27, 2021, 01:23:23 pm »

Maybe you remember that there was someone that was interested in trying to make a 2D real time version of Cataclysm.
It's called Nearly Dead and on itch.io you can give a try to an open beta :
https://monosw2000.itch.io/nearly-dead

trailer : https://www.youtube.com/watch?v=V0Rb0fjcEi4
so much potential there.
« Last Edit: May 27, 2021, 01:30:00 pm by Robsoie »
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King Zultan

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Re: The Cataclysm games thread.
« Reply #183 on: May 28, 2021, 01:24:11 am »

I'm really interested in that, to bad it's 64 bit.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Showbiz

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Re: The Cataclysm games thread.
« Reply #184 on: May 28, 2021, 04:09:24 am »

Maybe you remember that there was someone that was interested in trying to make a 2D real time version of Cataclysm.
It's called Nearly Dead and on itch.io you can give a try to an open beta :
https://monosw2000.itch.io/nearly-dead

trailer : https://www.youtube.com/watch?v=V0Rb0fjcEi4
so much potential there.
Holy shit, this looks great! I'd drop a coin or two for this.

Edit: I don't know if I like the realtime gameplay, though
« Last Edit: May 28, 2021, 04:13:56 am by Showbiz »
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BigD145

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Re: The Cataclysm games thread.
« Reply #185 on: May 28, 2021, 12:29:09 pm »

Odd that's it's not hosted on itch.io so you can't use the itch launcher.
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se5a

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Re: The Cataclysm games thread.
« Reply #186 on: July 03, 2021, 04:39:17 am »

Are followers and base buiding in CDDA worth it? there's not much google info on them, I just had a bad experience where one of them came back from gathering food, yelled at me and turned hostile. force quit in an attempt to savescum but it left a bad taste in my mouth and havn't attempted a reload yet. so far even before this it seemed a bit micromanagement and a bit of a pain to be worth it, is it just still wip or how its supposed to be? or am I just doing it wrong. using them for combat doesn't seem useful as they just get in my line of fire/in the way and die, not worth much more than ablative armor/distractions. and tryng to get them properly armored/armed seemed a little bit too much effort ux wise too.
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Robsoie

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Re: The Cataclysm games thread.
« Reply #187 on: July 03, 2021, 10:30:08 am »

Noticed that CDDA got its 0.F "Frank" stable release :
https://old.reddit.com/r/Cataclysm_DDA/comments/ocs8ui/0f_frank_release_is_here/

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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #188 on: July 03, 2021, 01:32:15 pm »

0.F Stable is out. They also took this opportunity to create their own subreddit just for dev talk. I would advise against going there since you could just open an issue or PR on their github. They've already purged comments in their page announcing 0.F obstinately for being off-topic, and there have been two topics on it where they said that one of their reasons for creating the subreddit was that some of the devs have been banned from the original CDDA subreddit.
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"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Salmeuk

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Re: The Cataclysm games thread.
« Reply #189 on: July 03, 2021, 03:30:54 pm »

 Some people can't escape their own character, am I right? Especially with chat and commit logs, and deleted forum posts, and reddit comments telling your own story.

CDDA continues down the path of gamification, as opposed to simulation.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #190 on: July 03, 2021, 04:42:00 pm »

I mean, I've always admitted I'm an asshole and that I still get too easily worked up over stuff despite trying to improve, and that the personal shit between Kevin and I festered into leading to what was a valid final straw on his part for kicking me out, but more and more it seems apparent the community has only gotten worse over the years, and that more and more of the "core" devs have allowed themselves to get drawn into it.

Given what Erk said about their new subreddit in this post about why they split off:
Quote
The seed that took that from registering a sub and debating if it was worth explaining ourselves and being accused of censorship and power madness was that several of the developers are either banned or have been permanently alienated from the other subreddit. Since we're all friends, the rest of us wanted to be able to talk to those people. We don't have any ill will to the mods there, but there are some strong differences of opinion in management style that mean too many of our devs just can't post there.

Unless I missed something major since I stopped following the CDDA subreddit, the only developer I can recall being banned was ZhilkanSerg, with the final straw arriving about here.

For clarity, that was DracoGriffon (one of the periphery devs and a moderator on the CDDA subreddit) choosing to ban ZhilkanSerg (another dev) following a long series of harassment and trolling on Serg's part, directed towards other people in that thread (which can be looked through further via clicking "show parent comment"). This had been the final straw in about a year and a half, maybe 2 years, of similar incidents that had been allowed to persist up until then.

In fact it was because of Serg (and to a lesser extent Fris, another dev, engaging in similar persistent behavior), and having repeatedly talked to the subreddit's mods about such incidents in the past, that I decided that I would be far more likely to be kicked out for getting provoked into an argument than Serg would be for his incessant trolling. So I unfollowed that subreddit and have only since intermittently poked my head back in when other people bring it to my attention. That Serg actually got banned, I think MAYBE a few weeks to a month after I gave up on that place, was an unexpected surprise.

If this specific incident is the motivating factor in Erk's quote, then that means that the purpose of the new server is partly so they can still have a subreddit where not all of the dev team have been banned from their own community for trolling. This implies that the answer to another person's question here:
Quote
Can you guys tell us, in good faith, that devs acting in a hostile or insulting manner will be treated as fairly as any other poster acting in such a way?

...is going to be a resounding "no" in the long term.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

King Zultan

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Re: The Cataclysm games thread.
« Reply #191 on: July 04, 2021, 03:43:57 am »

What is it about cataclysm that attracts such assholes in the dev department?
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Blue_Dwarf

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Re: The Cataclysm games thread.
« Reply #192 on: July 04, 2021, 03:59:51 am »

What is it about cataclysm that attracts such assholes in the dev department?
The fact that current devs are assholes and alienate everyone else.
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Arbinire

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Re: The Cataclysm games thread.
« Reply #193 on: July 04, 2021, 08:35:38 am »

"Rules for thee, not for me!"
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heydude6

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Re: The Cataclysm games thread.
« Reply #194 on: July 04, 2021, 08:00:54 pm »

Probably because Cataclysm is a game that embraces the "Radical Freedom"TM of an apocalypse more thoroughly than any other game.

You can do hard drugs like heroin and meth, jerk off with a vibrator, or mutilate your body to hell and back with mutations and cybernetics to transform yourself into something inhuman. Most apocalypse games I know of are either way too survival focused and don't give you the chance to let loose (eg. Left for Dead, Dying Light), or involve a degree of simulated social interaction that forces you to exercise at least some empathy for your fellow man (eg. Fallout, Wasteland).

Cataclysm embraces vice in a way few other games do so it kind of makes sense that it would appeal to people who are into that.



What is it about cataclysm that attracts such assholes in the dev department?
The fact that current devs are assholes and alienate everyone else.

Definitely a big factor though it's a bit circular for my tastes. I believe the former is how those assholes got to be in that position in the first place.
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