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Author Topic: The Cataclysm games thread.  (Read 113919 times)

Robsoie

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Re: The Cataclysm games thread.
« Reply #1020 on: March 12, 2023, 09:58:20 am »

I randomy ran into this mod :
https://old.reddit.com/r/cataclysmdda/comments/10burw2/i_made_a_raidbased_mod_inspired_by_eft_and_dark/

That sounds rather interesting as it manage to change the stock gameplay.
Too bad it does not seem to be portable to CBN due to some difference in code support, but hopefully one day it will be possible.
« Last Edit: March 12, 2023, 10:01:37 am by Robsoie »
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #1021 on: March 12, 2023, 04:55:33 pm »

Looks cools, but I'm still unsure how to install mods in CDDA...
EDIT: Nevermind.
Data->Mods folder

Robsoie

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Re: The Cataclysm games thread.
« Reply #1022 on: March 12, 2023, 05:35:21 pm »

Get a version of an experimental version of CDDA
https://cataclysmdda.org/experimental/
(but it should work probably on 0.G stable, as readme mention anything superior to 0.F )

To download the mod
https://github.com/TGWeaver/CDDA-Sky-Islands
On the click on the green Code button -> Download Zip

Once downloaded, take the "CDDA-Sky-Islands-main" folder that is inside the zipped archive you just downloaded and put that folder in
...\YourCDDADirectory\data\mods\


After launching CDDA, in the main menu go to World -> Create a World
Press your "M" key to make the mod manager to appear
Move your cursor to the Total Conversion category at "Sky Island" and press Enter

do not add any other mod (just to be sure as i have no idea on compatibility between CDDA mods)
Press "Escape" key to go back to customise your world
Once you're done press "F" to finish and confirm to go back to the main menu

Go to "New Game", choose Custom/Preset/Random character ( DO NOT CHOOSE "Play Now" as the mod mention it's incompatible with it) to create a character and you'll be able to play (i haven't tested it myself yet)

edit : tested on stable 0.G and it works, no need of experimental
« Last Edit: March 12, 2023, 05:43:59 pm by Robsoie »
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #1023 on: March 12, 2023, 06:43:19 pm »

I've been playing for a bit.  Getting to the portal that takes you back home is HARD, but you can do more experimental stuff that you might otherwise do.

King Zultan

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Re: The Cataclysm games thread.
« Reply #1024 on: March 13, 2023, 02:31:52 am »

Dang that sounds pretty cool, gonna give it a try and see how it goes.


Are there any other mods I've missed out on?
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #1025 on: March 13, 2023, 01:30:27 pm »

Finally taking a look at some of the zombie evolutions in DDA, some of it I think could be good to port over to BN. In particular what I'd be interested in is more branching paths and overall varieity in evolutions, which I see a bit more of but could definitely always be fleshed out further. On BN's end, I started a basic step in the right direction here: https://github.com/cataclysmbnteam/Cataclysm-BN/pull/2419

For now it's just fleshing out some of the obviously-lacking zombie evolutions with more existing variety, but in the future I might port some of the additions from DDA over to expand on the options. The PR also lists a pile of ideas I also had for some additions of our own:
Spoiler (click to show/hide)
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #1026 on: March 14, 2023, 05:16:50 pm »

I got killed by a Trapdoor Spider in a recent game. I'd be pissed if it wasn't Sky Island mod with temporary death. Good beastie

taat

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Re: The Cataclysm games thread.
« Reply #1027 on: March 14, 2023, 06:01:47 pm »

Mind Over Matter is another mod currently in active development, though I think it isn't very complete yet
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Sharp

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Re: The Cataclysm games thread.
« Reply #1028 on: March 19, 2023, 05:33:27 am »

I randomy ran into this mod :
https://old.reddit.com/r/cataclysmdda/comments/10burw2/i_made_a_raidbased_mod_inspired_by_eft_and_dark/

That sounds rather interesting as it manage to change the stock gameplay.
Too bad it does not seem to be portable to CBN due to some difference in code support, but hopefully one day it will be possible.

Tried it and it's a really sweet concept. Does take ages to make saves though because it creates so much of the world map.
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King Zultan

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Re: The Cataclysm games thread.
« Reply #1029 on: March 20, 2023, 04:14:19 am »

Holy crap mapgen is unintuitive as hell, it's like I have to bash it with a rock to make it work because of thins like bits that work on one part don't work on others. I am fearful of what kind of hell I will find when it comes to making monsters and having them spawn.

Guess that's what I get for resurrecting a long dead mod, in case anyone is wondering I'm trying to get the animatronics mod working again while also redoing stuff in it since the original building was kind of half assed with it's empty dirt floored rooms.
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KittyTac

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Re: The Cataclysm games thread.
« Reply #1030 on: March 20, 2023, 04:46:54 am »

Mapgen is a special kind of Hell and I refuse to ever touch it in my "career" as a contributor. That's Whales' legacy and very difficult to fix unfortunately.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #1031 on: March 20, 2023, 11:51:12 am »

When in doubt, copy-paste mapgen stuff as much as you can. Case in point, last night I did some mapgen stuff for Arcana despite being half-asleep and it wasn't as much CBT to deal with as it usually is: https://github.com/chaosvolt/cdda-arcana-mod/commit/5dd54984c4089fd8d232dc0308414bdfaef4b073
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King Zultan

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Re: The Cataclysm games thread.
« Reply #1032 on: March 21, 2023, 03:47:12 am »

Even with copy-pasting relevant bits it is still a pain, probably should have started with a building closer to what I wanted than the bus station I started with.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Can I have the sword when you’re done?

Sharp

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Re: The Cataclysm games thread.
« Reply #1033 on: March 21, 2023, 11:51:25 am »

So I know this has been discussed before often, but the "Realism" PRs in DDA are just so pointless.

It just feels so arbitrary and doesn't take gameplay into account. So one of the latest changes is smartphones don't give small lenses anymore. It makes sense really, a smartphone lens isn't anywhere near the same as a microscope lens (the other source), but then what is a small high quality lens used for? bow/pistol/rifle Scopes. Well I'm no scope expert but you just can't arbitrarily use two lenses and say they will work, you would need convex and a concave lens, but now good luck finding them.

So then it just goes to, what's the point. So now to make a bow scope you have to find some microscopes which are fairly rare.

Probably 90% of the recipes in DDA are completely unrealistic, like yeah make a pipe rifle out of a pipe, 2 pieces of scrap metal and a plank of wood, yup seems doable, especially with just a screwdriver and a hacksaw.

Now I'm not arguing to remove 90% of recipes or items, but more of plea that any "Realism" update actually look at the gameplay and mitigate changes. So for example the smart phone lens issue, mitigate that by altering the recipes that use the small high-quality lens, or provide an alternative source. Unless you want to change the gameplay to make it harder to build scopes.
« Last Edit: March 21, 2023, 11:56:29 am by Sharp »
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #1034 on: March 21, 2023, 12:14:12 pm »

Or you can just go with BN instead. Progress is slower but gameplay and game balance tends to take priority for us. My approach in particular leans toward using realistic logic as a baseline, especially if I need numbers to help scale things, then fudging and adjusting to suit gameplay.
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