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Author Topic: Involuntary interactions.  (Read 769 times)

ChaosPotato

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Involuntary interactions.
« on: October 14, 2020, 02:16:35 am »

Involuntary interactions would work via a usage hint that makes it so the interaction cannot be triggered voluntarily, and will instead be triggered automatically whenever possible. It would be useful for making syndromes with interactions that are supposed to be involuntary involved actually work on adventurers.
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IndigoFenix

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Re: Involuntary interactions.
« Reply #1 on: October 14, 2020, 05:23:28 am »

This could be used for a wide variety of interesting effects, ranging from curses to mundane infectious diseases.

delphonso

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Re: Involuntary interactions.
« Reply #2 on: October 14, 2020, 06:16:26 am »

Fire breath is a great weapon.

Burping fire is a great curse.

Starver

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Re: Involuntary interactions.
« Reply #3 on: October 14, 2020, 07:30:07 am »

I'm going to mention Casino Royale, for the hiccoughs.  (The original and more entertaining one with Niven.) ((Well, the second one, if you count Nelson, but still the 'best' version, IMO.)) (((But I digress...)))
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Azerty

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Re: Involuntary interactions.
« Reply #4 on: October 14, 2020, 04:30:44 pm »

It looks like a good addition.

For exemple, we could do infectuous diseases, curses such as being attacked by every animals or blessings such as curing everyone near him.
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