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Author Topic: Paradise nut wood stuff on manager  (Read 568 times)

Drakonis

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Paradise nut wood stuff on manager
« on: October 08, 2020, 08:55:14 pm »

I'm trying to automate paradise nut bolts on manager.

I've got the plant bolts set for the max number of bolts, but i can't define paradise nut wood logs as the reagent material.

The game either crashes if i misspell and try to correct it, or shows "Rock" if i get to type it all, and then shows "Rock logs" as invalid condition even when i know I've got that many logs available.

Is this a known bug? Are there any workarounds?
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anewaname

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Re: Paradise nut wood stuff on manager
« Reply #1 on: October 08, 2020, 10:04:28 pm »


If this is what you are trying to set up, you should be able to select that wood type through 'm'aterial. You could try to add a new order for the wood bolts and set the 'd'etails for that job to the wood type, then when you add the 'c'ondition for the reagents, it will auto-select the wood type.

No idea about how you are getting a crash, never seen that through vanilla, so if you are using a mod maybe it is that.
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Drakonis

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Re: Paradise nut wood stuff on manager
« Reply #2 on: October 10, 2020, 10:12:51 am »

Hey Thanks for the help and the reply. Deleting the condition and creating it again worked :)

I'm not using mods or DFHack, just DTherapist. I did get the same error/bug trying to edit the condition through "m"aterials screen but it showed unkown instead of rock this time.


And the crash


« Last Edit: October 10, 2020, 10:17:29 am by Drakonis »
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Bumber

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Re: Paradise nut wood stuff on manager
« Reply #3 on: October 10, 2020, 10:47:13 am »

Didn't you already comment on the relevant bug report a month ago? So obviously it's a known bug. Comment above yours says the workaround is to use the unknown material.
« Last Edit: October 10, 2020, 10:50:05 am by Bumber »
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Drakonis

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Re: Paradise nut wood stuff on manager
« Reply #4 on: October 10, 2020, 11:14:13 am »

I had forgotten about that O.O
But this time i've got a fix :)
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