Sorry to take so long, I had to break for sleep last night when almost done, and then today was just... reaaaaally tiring.
Progress might be slow on my side the next few days for reasons.
Cait Sith creates one tile of jungle, and then attempts to create one tile of rainforest, but it turns out that these are synonyms! The weltgeist considers reconciling the conflict by making the second tile
temperate rainforest instead, but decides to err on the side of having less work to do.
The
Plains Humans gather
14 units of food from across the plains, of which one unit is sacrificed to
Phlattus in an extremely flat ritual. Although there was only one unit of excess to begin with, due to the need to make up for starvation last turn, I thought I should let you know that each worshipper assigned can only sacrifice one unit for arbitrary numerical reasons. Two more humans experiment with planting bones, teeth, and empty bean pods, with little useful result. They feel like they're getting close to a breakthrough, though. Maybe if they tried the beans themselves...
I feel a little bad for you so I thought I'd let you know that you're only 1 IP short on it now.The
Catfish collect
11 units of food, which is adequate with their previous surplus. One Catfish lays an egg and another fertilises that egg; if all goes well it is expected to hatch shortly. Another clears space for a stockpile on the seabed of their home tile, which now contains one unit of food! Still another contemplates organising that stockpile, possibly with colour-coding, but doesn't get very far with the concept in the time available.
As the Catfish now own a stockpile, they may optionally assign a worker to guard the stockpile for a turn, to improve merchandise retention. They have also increased their foraging level.I also want to note that unfertilised fish eggs remain viable for only a few days at most, not a month. While the laying and fertilisation don't have to happen at the same time, I strongly favour the idea that they should happen in the same turn. I am still open to argument, though.The
Platipeople manage to pull together a total of
20 units of food, substantially exceeding their needs. However, as egg-layers, they need to have sufficient nutrition to produce an egg, and, since they were starving at the start of the turn, they are unable to reproduce. They will be able to do so next turn. For reference, mammals have the reverse problem: they can reproduce even if they were recently starving, but then need to eat for two afterward!
The
Retha collect
12 units of food this turn, and also scavenge
2 units of wood, some of which is gnawed directly off the tree. Though their rodent teeth do give them an advantage, they would still find it easier to collect wood with proper tools! Speaking of tools
and gnawing, two Retha develop an idea of biting sticks into more useful shapes, since they lack other means of whittling. They find progress a bit slow, but they suspect they are close to a breakthrough.
The foragers also find curious tracks in F8u, which seems to have been picked over a bit since they left it. They consider following the tracks, but some members are fearful that there might be dangerous swamp beasts...
The
Mountain Zebras obtained
14 units of food from their efforts. They also
increase their foraging level and research even further improvements.
The
Fruit Foraging Forest Folk collected
19 units of food in a massive foraging spree and then stayed in E6s. Unfortunately, they could not sacrifice any food to their gods because they neglected to dedicate any workers to doing so! Without anyone to chant the proper devotional litanies, the unstored food was lost with no benefit. On the bright side, they did
improve their foraging skill.
The
Gremlins, lastly, get
16 units of food from foraging, then receive an
additional 6 units of food in the form of blobs of holy algae raining down from the sky. The total of
22 units of food is clearly far above their needs for the turn and is mostly wasted. Well, at least they don't have to worry about starvation. Like almost everyone else, they also
improve their foraging level in the process.
keymountainjunglefreshwater bodyopen oceanbasic beachplainwet landsswampier wet landsvolcanokelp forestcoral reefestuaryravineforestmeadowGodsCait Sith:
5 PowerPhlattus:
7 PowerMorbus:
6 PowerTribesPlain Plains Humans at B4t:
12 Population, Foraging Level 2
- (C) Sustainable Foraging
- (I) INSPIRATION: Sacred Sites
- (I) Sowing [5 IP]
Catfish at F5r:
12 Population, 1 Egg, 1 Food, Foraging Level 3
- (I) INSPIRATION: Underwater Food Storage
- (I) INSPIRATION: Spelunking
- (I) Organisation [1 IP]
- (C) Stockpiles
Platipeople at C3s:
12 Population, 2 Food, Foraging Level 2
- (I) INSPIRATION: Hunting Tools
- (C) Materials 1
Retha at F8t:
12 Population, Foraging Level 2
- (I) Gnawed Wooden Tools [2 IP]
- (C) Materials 1
Mountain Zebras at G7s:
12 Population, Foraging Level 2
Fruit People at E6s:
12 Population, 1 Food, Foraging Level 2
Gremlins at E8u:
12 Population, 3 Food, Foraging Level 2
BuildingsStockpile at F5r (
Catfish)
Please remember to put your god/tribe name and, ideally, theme colour in your posts so I can readily tell who I'm working on at any given time.
Okay now it's done and I'm writing this bit last, so, I've had WAY TOO MANY INTERRUPTIONS and it's just been a hassle, so let me know if I screwed anything up WHICH I MAY WELL HAVE.