I was thinking about this idea a while ago, and apparently Supernerd wants more gridhood games, so here, have a thing.
Rules: Be gods, make things. Be tribes, build stuff, mostly get killed by gods. Gods start with 12 power and if they run out of power they DIE. Tribes start with 12 population and if they run out of population they go extinct. Try not to be a tribe before there's enough world to survive in or I will not hesitate to kill all your members off.
Gods may:
- create one triangle of simple terrain for 1 power.
- supply a civilisation directly with 6 food for 1 power.
- boost the fertility of a tile by one level for 6 power.
- increase the population of a civilisation by 1 for (previous population/4) power (3 for all tribes at starting population).
- double the research output of researchers for 1 power each, limit one per researcher.
Tribes consume 1 food per population per turn.
Tribe members may:
- forage for food; production modified by tribe foraging ability and terrain.
- pray to the local divinities, generating a small trickle of power.
- sacrifice to the local divinities, generating somewhat more power.
- try to reproduce, increasing the population of the tribe. Reproduction will also happen passively.
- any additional actions unlocked by their understood technologies.
- attempt to learn to do new things. Success highly variable!
These are not exhaustive lists.
The coordinate system may take some getting used to, but it's just basic synergetics: follow the axes in each direction (helpfully indicated by arrows) until you hit the coordinate for that axis. For example, the topmost left triangle is F1m.
I'm not really into art so I will probably not make anything more fancy than a basic colour-coding.