Simulated Frigate Beta:Tactical: Initiatilizing Fire Contol Boost.
Damage Control: Sending repair teams to SOP-Slag II A.
Weapons were out!
SOP-Slag II A:
Hit: 50+5+45-50 = 50
Hit roll: 21, hit!
Crit roll: 63, no crit
Damage: 5-1 = 4 (Mid-Section Armor)
System damage roll: 33, no damage
Another attack!
Hit: 50+5+45-50 = 50
Hit roll: 21, hit!
Crit roll: 52, no crit
Damage: 5 (Structural)
System damage roll: 42, no damage
SOP-Slag II B:
Hit: 50+5+45-50 = 50
Hit roll: 33, hit!
Crit roll: 92, no crit
Damage: 5 (Structural)
System damage roll: 34, no damage
Another attack!
Hit: 50+5+45-50 = 50
Hit roll: 56, miss!
Medium Laser Cannon A:
Hit: 60+5+45-50 = 60
Hit roll: 72, miss!
Ruby Laser Cannon A:
Hit: 50+5+45-50 = 50
Hit roll: 61, miss!
Ruby Laser Cannon B:
Hit: 50+5+45-50 = 50
Hit roll: 15, hit!
Critical hit: 31, crit!
Damage: 14+2 = 16x3 = 42 damage (Structural)
System damage roll: 82, no damage
IKAOAF FK-9 "Mason" A:
Hit: 70+5+45-50 = 70
Hit roll: 90, miss!
IKAOAF FK-9 "Mason" B:
Hit: 70+5+45-50 = 70
Hit roll: 2, hit!
Crit roll: 88, no crit
Damage: 3 (Structural)
IKCoilgun-6 A:
Hit: 40+5+45-50 = 40
Hit roll: 78, miss!
IKCoilgun-6 B:
Hit: 40+5+45-50 = 40
Hit roll: 12, hit!
Crit roll: 13, crit!
Damage: 7x3 = 21 (Structural)
Relative range: 1Stats: [DIRECT FIRE: Simulated Frigate Beta] [Auxiliary to: Thrusters]
*Accuracy: 50
*Maneuvering: 50
*Precision: 40
*Repairs: 40
Class Name: "Panther" (Assault)
Structural Points: 54/130
Forward Section:
*Armor: (30/30)/1
**Bridge: Intact
**Fire Control: Intact
***SOP-Slag II A: Intact
***SOP-Slag II B: Intact
***Medium Laser Cannon A: Intact
Mid-Section:
*Armor: (0/30)/1, Destroyed!
**Engineering: Intact
**Engine Core: Intact
***Ruby Laser Cannon A: Intact
***Ruby Laser Cannon B: Intact
Rear Section:
*Armor: (30/30)/1
**Thrusters: Intact
***IKAOAF FK-9 "Mason" A: Intact
***IKAOAF FK-9 "Mason" B: Intact
***IKCoilgun-6 A: Intact
***IKCoilgun-6 B: Intact
Stats: [Auxiliary to: Pre-Fire Chambers] [Repairs slated: SOP-Slag II B]
*Accuracy: 45
*Maneuvering: 45
*Precision: 45
*Repairs: 45
Class Name: "Panther" (Assault)
Structural Points: 114/130
Forward Section:
*Armor: (0/30)/1, Destroyed!
**Bridge: Intact
**Fire Control: Intact
***SOP-Slag II A: Damaged
***SOP-Slag II B: Intact
***Medium Laser Cannon A: Intact
Mid-Section:
*Armor: (30/30)/1
**Engineering: Intact
**Engine Core: Intact
***Ruby Laser Cannon A: Intact
***Ruby Laser Cannon B: Intact
Rear Section:
*Armor: (30/30)/1
**Thrusters: Intact
***IKAOAF FK-9 "Mason" A: Intact
***IKAOAF FK-9 "Mason" B: Intact
***IKCoilgun-6 A: Intact
***IKCoilgun-6 B: Intact
SIMULATION NOTIFICATION:
Damage threshold reached!
Captain m1895 of Simulated Frigate Beta is the winner.
Captain a1s of Simulated Frigate Alpha is the loser.
Simulation concluded!
Thanks for participating a1s and m1895!
Notes:
Splitting critical and system damage way too easy to confuse (especially during math time),
Critical damage too wild at higher damage weapons.
Conclusion: Make crits damage subsystems instead?