Name: Slowpaw
Appearance: A black cat with a missing left eye - Probably related to the dent in his head on that side. Might be a bit dense, but he's kinda buff...
Things that make you the best: A really big stick to smack anyone who says otherwise.
Signature Spell: "Hit it with a stick.": Not actually a spell, as Slowpaw isn't actually a Mage. But few can argue with his stick-swinging prowess...
Strikes: 1 (Cannot be reduced below one unless his "disability" is fixed - He knows that was his 8th life right there, so he fights like he's on his last... Because he is.)
Stuff: A really big stick, and some chainmail. He's a fighter, so he doesn't need anything else.
Paranoia crept in from his blind side, and out of paranoia, he could not sleep.
Maintain the night watch.
[14]
You maintain a vigilant watch through the night. Nothing alarming transpires; except for a few fires all is dark and quiet, just the stars and Zaidar's eye calmly watching the world below.
When the sun does rise, you find that you did fall asleep briefly. You still feel a little exhausted, however.
You gain [2] strikes.
But you forgot to describe the most important thing: what about the whiskers!?
Have my beauty sleep, keep my paws on my glock though.
Name: Mr. Whiskers
Appearance: a proud and pretty kitty
Things that make you the best: the whiskers!
Signature Spell: [DATA NOT FOUND]
Strikes: none!
Stuff: tiny whisker comb, quality whisker oil, a glock
They're there. What do you want me to say about a cat's whiskers? They're all pretty similar to each other.
[12]
You feel well-rested.
Guard the rest of my fellow cats, and attack anything that's a threat.
Name: Fluffy the Terrible
Appearance: Fluffy and black and terrible luck all over. Has blue eyes, and 13 white stripes on his back.
Things that make you the best: Fluffiness,
Signature Spell: Dice Storm (causes 1d6 dice to fly at lethal velocity towards an enemy, flipping a coin and hitting enemies if the coin lands on heads.)
Strikes: 0
Stuff: Staff of Uncertainty (has a large d6 attached to the top, and a d4 attached to the bottom. causes spells with dice to roll an additional die on rolls of 6 or above, bonus dice can possibly get more bonus dice. also makes a good greatmace)
You and your odd followers keep a battery of eyes out for anything hazardous. One of them points out a bird of prey circling, which you proactively target with a burst of cubic artillery.
[6]+[6]+[2]
[3][4][6][4][4][3][1][1][1][5][5][4]
[10]
The die on your staff rolls itself, and lands on the sigil of power. A second, phantom die spits off from it, rolling ethereally across the air... and also lands on the sigil of power. Uh oh. A third die splits off from that one, and lands on Cards. A frightful revving sound is heard, and a huge number of dice manifest and hurl themselves into the air.
The bird is hit by a good number of them, and is instantly gibbed by a combination of force, flame, and lightning sigils. However, you also feel a few Drain sigils impact, leaving you feeling... drained.
You gain 4 strikes.
Aid in guarding over the rest of the cats.
Name: The Claw
Appearance: A plain black cat
Things that make you the best: My strength and claws!
Signature Spell: Shield wall
Strikes: 0
Stuff: Big ass hammer, and a helmet
You sleep for a while, then wake up and watch for a shift. Nothing of note happens, unless you count the night-time adventures of various young people.
The sun rises, and with it comes early morning. Everyone has a nice relaxing waking-up routine, and you see several people chatting, seeming to have warmed up to having company a little bit.
And so comes late morning, and you're finally ready to start moving again.
However... there is something unusual this time. You hear buzzing overhead, and far away you can see some large beetles flying in a group.