Name: Slowpaw
Appearance: A black cat with a missing left eye - Probably related to the dent in his head on that side. Might be a bit dense, but he's kinda buff...
Things that make you the best: A really sharp temper after THEY TOOK HIS SMASHING STICK!
Signature Spell: "Hit it with a stick.": Not actually a spell, as Slowpaw isn't actually a Mage. But few can argue with his stick-swinging prowess...
Strikes: 10 (Cannot be reduced below 1)
Stuff: Some chainmail. He's a fighter, who wants his stick back.
Reacquire stick, munch on wizard mice to attempt to gain Magikal Powers, , Profit.
Also regroup like everyone else, trying not to die from BLEEDING NECK WOUND.
You get stick! And you eat some mouse corpses but
that's not how this works, you little shit.Bleeding neck wound? Bah, it's only a giant, gaping, bleeding wound! There's no way that this could slow you
[you pass out]
[Gain a permanent injury, Strikes cannot be reduced below 3]
When you wake up, you find that someone's wrapped a big bandage around your neck. You're told that you should go pester a mage about it if you want to risk a full healing. It's a clean, fresh wound so it wouldn't be too hard for magic to fix. But you know mages, heh.
Regale the kittens with tales of my exploits, maybe try to woo some ladycats as well.
Name: Mr. Whiskers
Appearance: a proud and pretty kitty
Things that make you the best: the whiskers!
Signature Spell: [DATA NOT FOUND]
Strikes: 2
Stuff: tiny whisker comb, quality whisker oil, a glock
[11]
You tell everyone who will listen about how you charged a phalanx unarmed with your eyes closed (and bounced off), almost got tied down, weren't able to hit anything for like ten fucking turns, and then finally turned the tide, saving the day by blasting the shit out of some latin-chanting little shits and a weird AoT expy.
You get some cheers and someone shares some finely aged catnip tea with you, but somehow no women and convinced that they should mate with you. Maybe because of the part where you hilariously bounced off of a bunch of little needle fuckers.
Oh well, there's always next time!
Rest.
Name: Fluffy the Terrible
Appearance: Fluffy and black and terrible luck all over. Has blue eyes, and 13 white stripes on his back.
Things that make you the best: Fluffiness
Signature Spell: Dice Storm (causes 1d6 dice to fly at lethal velocity towards an enemy, flipping a coin and hitting enemies if the coin lands on heads.)
Strikes: 10
Stuff: Staff of Uncertainty (has a large d6 attached to the top, and a d4 attached to the bottom. causes spells with dice to roll an additional die on rolls of 6 or above, bonus dice can possibly get more bonus dice. also makes a good greatmace)
Your rest is fitful, and accompanied by dreams of lists and lists of numbers describing the exact specifications of various firearms.
Wait for group to stop then go to sleep for a bit and try to remove my strikes.
Name: The Claw
Appearance: A plain black cat
Things that make you the best: My strength and claws!
Signature Spell: Shield wall
Strikes: 10
Stuff: Big ass hammer, and a helmet
You dream about the social implications of a world in which some people wield amazing magical power which is often inherited from the mother but never from the father. Thrilling stuff.
Night falls. Everyone is in high spirits, despite the last couple skirmishes with the great enemy. People are celebrating, though whether they're celebrating victory or just living it up before inevitable extinction is debatable. Many rare delicacies are unpacked and shared.
The night is indescribably beautiful, which is a great way of getting out of describing what it looks like.
Hopeful and fearful for the future, you rest.
[Everyone removes all strikes.]
You find yourselves somewhere else, far away. in an old house, seemingly built for giants. A massive, furless, bipedal ape sits in a wooden chair and watches you.
"Hello there, and welcome back. I'm BASS the shopcat. Hehe, or rather, shophuman, in this case."
He grins, showing off a jaw full of distinctly carnivorous teeth.
"I'm afraid that I won't be able to chat very long this time around, children. We have to keep things rolling, or so I'm told."
"Here's the rules: you let me buy something of yours, anything you have, and in exchange I'll sell you something which is of the same value to you, more or less.
If you have nothing to offer, then I can simply sell you something of a little value to you.
Conversely, if you want for nothing then you could sell me something which you value little.
If you want something specific, then you could ask about it and I could recommend something you could sell to obtain it. If you know only what you want to sell, then I could probably come up with something to give you in exchange."