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Author Topic: <DF Graphical> - Dwarves have... visible moving feet.  (Read 583 times)

FantasticDorf

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<DF Graphical> - Dwarves have... visible moving feet.
« on: September 27, 2020, 05:36:20 pm »

Little bit of a odd request, came to me suddenly, but in the autumn test a lot of people picked up that dwarves glid between tiles very fast, wheras in the DF classic they were tilebound but did tend to work in a regulated kind of way because they would have a fluidity of movement. Not sure if that's simply a hardware optimization thing but a little tweaking of how fast they go ties into this suggestion.

If dwarves had little feet objects seperate, a little animation of them clodding along could make them more descriptive of their current movement state to when they're standing still. A movement in a straight line of three tiles from start point may see them depart for the next tile, by the time they clod over to the border, they've entered the new tile (to not actually slow down against creatures who warp between tiles in speed) and carry on to the border of that tile to get into the next one.

The feet attribute could be assigned to just humanoids with a limited graphical pallette, so the various animalpeople where appropriate follow suit. Pointing out a troll's feet for instance as a large humanoid, before it is inevitably cut off by a bladed trap, similar to the gut entrails state.
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Bumber

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Re: <DF Graphical> - Dwarves have... visible moving feet.
« Reply #1 on: September 27, 2020, 06:14:20 pm »

From Meph:
Now, it feels important for me to mention that I'm not talking about animations and redrawing of sprites, but more like, in the case of the zombie breathing example, taking the sprite, cutting it up by chest, legs and head, and disjointing them from each other, designating them as seperate parts, to be able to move them a bit around and create "animations" with one sprite. You could then generalize this method trough all sprites , to make a general idle animation
This is still an amazing amount of work. There are close to 3000 creatures sprites. Take them apart into pieces, lets say legs, arms, torso, head, means 6x3000.

Please don't get your hopes up on any fancy animations.
« Last Edit: September 27, 2020, 06:21:22 pm by Bumber »
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