Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adjusting animal people gaits  (Read 711 times)

falcc

  • Bay Watcher
    • View Profile
Adjusting animal people gaits
« on: September 21, 2020, 02:57:16 pm »

I was hoping they'd be defined right in their raws, but animal people's gaits are tied up in an entirely different folder and written in a way I don't understand. Can anyone offer advice on getting animal people's speeds on average close to a dwarf's? Having them lag behind everyone else is getting really tiring.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Adjusting animal people gaits
« Reply #1 on: September 21, 2020, 11:35:46 pm »

Remove [Meanderer] tag. That solves all animal person issues.

--
Specifically edit raw/objects/c_variation_default (which defines how animal people are formed from their base animal raws).
And add the tag:
[CV_REMOVE_TAG:MEANDERER]
« Last Edit: September 21, 2020, 11:42:56 pm by Shonai_Dweller »
Logged