You build a farm, a home, and a button near the farms, but don't have the resources left to start a distillery. Sometimes you think you can feel judgemental eyes on your back.
You've researched Labor Organization. Resource click strength is doubled, and two workers may be (optionally) re-assigned with one click.
You've researched Hunting. Hunters may now be assigned. They will gather hide, a small amount of food, and patrol against dangers.
You've researched Dig Deeper. Who knows what wonders await and dangers await?
You do. You're a dwarf. You're above a series of underground waterways, rich with iron and hostile wildlife.
"It's a good thing we have farms. Be aware that they'll work at half efficiency during winter, and hunters will have a significantly harder time finding food. Foraging would have been impossible."
It is now mid-fall.
Resources
Food: 16/100 + 18 - 8
Stone: 24.9/100 + 6
Copper: 5.5/25 + 1
Space: 11.1 + 6
Population: 7/8
Home: 4
Buttons: 3
Lore Repository: 1
Workshops: 1
Farms: 2
[]Miners: 2
[]Foragers: 2
[]Farmers: 3/4
[]Hunters: 0
[]Farm for food
[]Strike the earth
[]Chat with the people
[]Harvest spider webs
[]Dig Deeper 0/20
[]Build a home - Next costs 7.3 stone, 4.4 space
[]Build a farm - Next costs 22.5 food, 22.5 space
[]Build a lore repository - Next costs 50 food, 20 stone, 20 space, 50 parchment
[]Build a button - Next costs 1 space
[]Build a workshop - Next costs 25 stone, 25 space, 25 copper
[]Build a stockpile - Next costs 3 stone, 10 space
[]Craft fine tools - Next costs 7 copper
[]Begin Distillation - Next costs 10 food
[3]Research Stone Path: Water Wheels (Needs 10 iron)
[]Research Steel Path: Parchment 50%
[1]Research Blade Path: Trapmaking (Needs 15 stone)
[2]Research Rune Path: Currently unavailable.
[]Research Depths Path: [Write-in]