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Author Topic: Dorf Clicker: Adventures of a Terrible Idea  (Read 4833 times)

IronyOwl

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #45 on: September 21, 2020, 05:25:46 pm »

Research Stone Path: Cave Agriculture
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #46 on: September 21, 2020, 05:56:19 pm »

You chat with a miner while working.
"My gran'pappy was a lore master. I never really undestood Rune or Depths, but the other three paths are easy. Knowledge mostly focused on combat is categorized under the Blade path. Stone is for infrastructure and improving our output. Steel is for pushing the boundaries of knowledge, with a few esoteric additions."

Cave Agriculture is researched, allowing farms to finally be built. The huts fill up with new migrants shortly after.

Resources
Food: 2/100 + 8 - 7
Stone: 12.5/100 + 6
Copper: 5/5
Space: 23.1
Population: 6/6

Home: 3
Buttons: 1
Lore Repository: 1

[]Miners: 2
[]Foragers: 4

[]Forage for food
[]Strike the earth
[]Chat with the people

[]Build a home - Next costs 6.6 stone, 4 space
[]Build a farm - Next costs 10 food, 10 space
[]Build a lore repository - Next costs 50 food, 20 stone, 20 space, 50 parchment
[]Build a button - Next costs 1 space
[]Build a workshop - Next costs 10 stone, 10 space, 5 copper

[1]Research Stone Path: Stockpiles
[2]Research Steel Path: Calender 50%
[3]Research Blade Path: Hunting 25%
[]Research Rune Path: Labor Organization
[]Research Depths Path: [Write-in]
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IronyOwl

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #47 on: September 21, 2020, 06:20:43 pm »

I have no idea what the numbers or percentages mean, but if we can't store more copper we'll feel wasteful gaining more space.

Research Stone Path: Stockpiles
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

m1895

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #48 on: September 21, 2020, 06:49:47 pm »

Forage for food
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Glass

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #49 on: September 21, 2020, 06:53:37 pm »

Build a farm! Damnit.
Forage for food!

We need a farm so we can stop doing this.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Kashyyk

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #50 on: September 21, 2020, 07:28:25 pm »

Build a button
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Maximum Spin

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #51 on: September 21, 2020, 11:09:11 pm »

Build a workshop
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MoonyTheHuman

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #52 on: September 22, 2020, 12:58:36 am »

Forge for food!

King Zultan

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #53 on: September 22, 2020, 03:28:23 am »

Forage for food.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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a1s

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #54 on: September 22, 2020, 04:39:42 am »

Forage for food.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Superdorf

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #55 on: September 22, 2020, 12:40:22 pm »

Forage for food.
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Falling angel met the rising ape, and the sound it made was

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tormenting the player is important
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Nirur Torir

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #56 on: September 22, 2020, 02:38:02 pm »

I have no idea what the numbers or percentages mean, but if we can't store more copper we'll feel wasteful gaining more space.

Research Stone Path: Stockpiles
You try to push the button, but nothing changes.

Forge for food!

Being a dwarf, you are fully capable of using a forge as a kitchen. You've always wanted to try, but never got the chance because forge time is usually too valuable to waste on food. Since you have no more copper, this is the perfect chance. Your fermented berry and bark soup is a popular change of pace, but only because there's nothing better.

The loremaster finishes his research into stockpiles and calendars. Small ore stockpiles will be included in the workshops, and more may be built if you feel the need. With the calendar, you now know that it's halfway through summer. You won't be able to forage in winter.

Despite all your foraging, you're not quite ready to start farming yet. You do get a set of workshops built, and will soon be able to start making tools. You put a button near the forge, for the smiths to appreciate in their down time.

Resources
Food: 9/100 + 8 - 7
Stone: 8.5/100 + 6
Copper: 1/25 + 1
Space: 18.1 + 6
Population: 6/6

Home: 3
Buttons: 2
Lore Repository: 1
Workshops: 1

[]Miners: 2
[]Foragers: 4

[]Forage for food
[]Strike the earth
[]Chat with the people

[]Build a home - Next costs 6.6 stone, 4 space
[]Build a farm - Next costs 10 food, 10 space
[]Build a lore repository - Next costs 50 food, 20 stone, 20 space, 50 parchment
[]Build a button - Next costs 1 space
[]Build a workshop - Next costs 25 stone, 25 space, 25 copper
[]Build a stockpile - Next costs 3 stone, 10 space

[]Craft fine tools - Next costs 7 copper
[]Begin Distillation - Next costs 10 food

[1]Research Stone Path: Dig Deeper
[2]Research Steel Path: Parchment
[3]Research Blade Path: Hunting 50%
[]Research Rune Path: Labor Organization
[]Research Depths Path: [Write-in]
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Glass

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #57 on: September 22, 2020, 02:43:48 pm »

Keep foraging for food!
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Haspen

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #58 on: September 22, 2020, 02:45:59 pm »

Never thought I would see a forum-game DF-based clicker.

Then again, I had crazier ideas.

Forage!
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m1895

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Re: Dorf Clicker: Adventures of a Terrible Idea
« Reply #59 on: September 22, 2020, 02:57:28 pm »

Forage for food
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