How can I make a world less pointlessly violent?
I'm basically imagining like in the Adventure Time Cartoon. Violence still exists, but theres a sense of "meaning" to it.
You don't just get randomly killed over a horribly long period of time by some wolf or something like that.
Are there any mods for a more "Adventure Time"-like Experience? Here's what I'm looking for:
* Wolves aren't just crazed beasts looking to cause death. They actually want to avoid injury, and will avoid attacking a character they THINK is able to harm it. (Pretty realistic really). In real life, acting aggressive and unafraid to a large animal (like a bear), unless it is very hungry or angered, it will actually AVOID YOU. (Not as true for aligators as they are driven by instinct more than mammals are, but I've seen even cats scare off aligators.) There's plenty of videos on youtube of people scaring off bears...
In game, animals could "Read your stats" and decide "no I don't want to walk away with one foot missing from this battle". And didn't attack you, unless it thought you are a threat. (or it was enraged or disturbed for some other reason.) The reason is simple, a missing foot for any animal is a death-sentance. Its not a "win" unless they come out with nothing more than scars.
* Pretty much the same for people too. Most people (unless mentally disturbed/hateful/etc), don't want to get into an encounter that can leave them crippled for life. In fact, in MOST historical sword battles (before guns), only 10% of an army would die before the army would run off. (More would be killed DURING the retreat, but you get the point.) People don't really want to die, even during a war! (WW2 and WW1 obviously were very different, but we don't have tanks, machine-guns, missiles, and factories, chemical-warfare and all this modern stuff in DF.)
* Fights between members of a fortress, wouldn't normally be a battle to the death unless theres some serious grudge going on. Most people, if they think they are beaten, will want to RUN AWAY. If they can. in Dwarf fortress everyone fights like they are demons... they don't care how many body-parts they lose they keep fighting. It makes no sense.
Assuming a losing-fighter knows he is the aggressor and the other person doesn't even really WANT to fight... it would make more sense he runs away (again, unless they are mentally disturbed).
* Magical healing items or herbs that can stop people spending their entire life with horrible injuries. More "healing" magical professions. Perhaps even quests to find those items... Or have ingredients scattered to different "regions" so that dwarves have to make expeditions to actually get the healing ingredients.
* Forgotten beasts don't just all hate each other. it makes no sense. You would think if they are all sort of "earth-spirits" of some sort, most of them would team-up or at least avoid each other. Again... "THEY WANT TO SURVIVE". Fighting everyone you see is not how you survive.
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You get the idea. Here are some other ideas:
* Forgotten beasts could cause all sorts of "Random magical effects" all over. That have both positive or negative impact.
Like... tornadoes popping up nearby, or some might increase plant growth speed by 30x nearby, some might cause everyone near to go to sleep. Or turn people ridiculously romantic. Or make people uncontrollably dance (even to death). Make them more annoying or trouble-some than fearsome. (still can be deadly if it causes someone to go to sleep during a dangerous building/mining expedition).
This would give you a reason to maybe WANT to kill a forgotten beast, or at least "drive it off". Assuming now that they are more peaceful and unlikely to randomly attack.
* forgotten beasts could also sort of "beleive some area of land belongs to them", and not like anyone altering that land-scape. So that would make conflict with them more "meaningful". You could avoid developing that land if you were weaker, or if you think you are stronger, you could try to kill it. Or maybe try something more creative.
* perhaps some forgotten beasts would be strengthened or weakened by their surroundings. Like fire-monsters can heal in magma, and gain speed+strength in fire too.
* Maybe some way to make friends with forgotten beasts. Not control, but more like "allied". Like building them a shrine or temple according to their tastes. Or just altering the land-scape to their liking.
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Just some ideas and things I'd like to be able to use in my DF play.
Are there ways to do this by editing files, or modding?
Anyhow thanks for listening to my ideas.
I'm a big fan of both Adventure Time and Dwarf Fortress. So it would be cool to see them combined somehow... like with a mod or maybe some user-config settings.