Late Summer
8 Turns Survived
7 Turns Until End of Winter
The Tribe gets ready to part ways. The Elder finishes advising The Hunter, and sees them off. They then go and watch The Crafter, who is very busy this morning. The Elder is impressed to watch them work, The Crafter is constantly solving problems such as moving things that seem too heavy by using a stick, or ripping off a piece of wood to use as a temporary tool to solve a problem before discarding it. They've erected a strange stick formation, and seem frustrated there is no grazer carcass scraps, as they apparently need a few for what they are trying to do. [4] + [1] (minor failure) The Elder talks to them about their own interest in crafting, but explains they probably couldn't improvise temporary tools the way The Crafter does. The Crafter considers this, and supposes a tougher general purpose tool could be made for others to be able to craft, and perhaps improve their own a bit. /wooden mallet technology unlocked, crafting roll chart revealed/
On their way out The Nomad meets up with The Hunter. They decide to stick to hunting in the home territory. They stalk through the wet mulch of yellow leaves, and spot a few grazers alone. [3] +1 +1 -1, [4] +1 -1 The Nomad pegs one by throwing their spear! In the other grazer's moment of confusion The Hunter decides to try it too. The Nomad's spear was designed with this in mind, but the sheer force with which The Hunter hurls theirs makes up for any discrepancy, and the second is pegged.
Crafting requires a mallet. (except for The Crafter, who gains +1 to rolls)
2- major failure, very bad scenario or major injury 3 major failure, bad scenario or minor injury 4 mojor failure 5 minor failure 6 trivial failure 7 failure 8 trivial success 9 minor success 10 success 11 major success 12+ major success, and unexpected boon
+2+ trivial +1 easy +0 normal -1 hard -2 ambitious -3+ impractical |
The Eye of Fear is a silver sliver tonight. he Hunter and Nomad returned with the bounty of a larger hunt than there has been in a long time. The Nomad mentions they are proficient extracting a lot of useful scraps from carcasses, but it would destroy the meat.
You have 48 hours. Copy/Paste list to update(and remove a hunger / slash for each piece of food consumed)!
Eat or Go Hungry./ Elder: Ceremonial Mask / Hunter: Tattered Spear, Grazer Carcass / Crafter: Drying Slab, Mortar & Pestle, Woven Basket / Nomad: Tattered Spear, Fur Coat, Grazer Carcass Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 5 (Safe, but Spoiled) Human Meat Sacrifice:
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Free ConversionsTribe: Convert a grazer carcass into 3 meat. (same ratio for human carcass; human meat has a 1/3 chance to be deadly when eaten)
Hunter: Convert a grazer carcass into 6 meat. (same ratio for human carcass)
Crafter: Convert a grazer carcass into 3 meat, and 1 grazer carcass scraps. (same ratio for human carcass)
Nomand: Convert a grazer carcass into 2 grazer carcass scraps. (same ratio for human carcass)
Ceremonial Mask Bearer: Sacrifice any amount or combination of food to the ancestors. Can make a wish or ask a question. Most effective mid-season.
Mortar & Pestle Bearer: Convert any combination of food to 1/4 that many stew. When eaten, stew grants an extra die on the next action roll, and the higher number is used.