9 Turns Survived
6 Turns Until End of Winter
End of SummerThe Eye of Wrath is not the bringer of insufferable heat it once was not long ago. Infact, a chill rattles the last leaves on the tree branches.
As is their ritual, The Elder advises The Hunter before they go. This time The Elder will spend the rest of the day sleeping.
The Nomad decides to dry some meat, but it seems The Crafter is already using the
drying slab. The Crafter offers to let them use it when they are done, so The Nomad sits and watches...
The Hunter navigates over fallen branches and through brown leaf mulch to the high Cliffs. The grazer heard is below! Many of the females have babies. The bucks seem tranquil relatively.
Picking up a rock, they approach the edge. The spear was useful, and would be good for more accuracy, but a rock doesn't need to be repaired or fretted over. With a powerful throw The Hunter swings the projectile.
[1] +1:Summer +1:Advice +Cliff injury modifier
Major Injury: They let go too late, and the momentum carries them over...
As the day drags on, The Crafter applies various drying techniques to the leather.
[2] + [1] +1:Easy
Major Failure: Dubious Leatherwork Learned: However in the end, all the
grazer carcass scraps are ruined. They hand over the drying slab to The Nomad, who grunts in acknowledgement that it's
too late dry any meat.
As it gets even later everyone is getting hungry. Yet, The Hunter has still not returned.
... ... ...
It is getting far too late. Perhaps someone should go and look for them...
The Hunter cannot post this phase.
Updates:Rescue: Each Tribesman has the option to forgo eating this phase, and search for the missing person. Each volunteer has a 50/50 chance of finding them in time. (Reminder: The Elder is too frail to leave the Home Territory without a walking stick.)
Reminder: Food now spoils beginning in the Action Phase. All food/carcasses from last Hunger Phase have held up.
Hunger Phase has begun! It will go until
~3:00PM Pacific SundayCopy/paste to update Stash List:
// Elder: Ceremonial Mask
// Crafter:
// Nomad: Tattered Spear, Fur Coat, Drying Slab
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, 6 Meat, Mortar & Pestle, Woven Basket, Spear.
Sacrifice:
Optional Secondary Action
Tribe: Perform 1 Tribal Kill (bold red their role to vote)
Elder: Advise 1 Tribesman
Hunter: Hunt 1 Tribesman (PM to deceive)
Crafter: Repair 1 Tool
Nomad: Obtain 1 Common Item[/quote]
Free Conversions
Tribe: Convert a grazer carcass into 3 meat. (same ratio for human carcass; human meat has a 1/3 chance to be deadly when eaten)
Hunter: Convert a grazer carcass into 6 meat. (same ratio for human carcass)
Crafter: Convert a grazer carcass into 3 meat, and 1 grazer carcass scraps. (same ratio for human carcass)
Nomad: Convert a grazer carcass into 2 grazer carcass scraps. (same ratio for human carcass)
Ceremonial Mask Bearer: Sacrifice any amount or combination of food to the ancestors. Can make a wish or ask a question. Most effective mid-season.
Mortar & Pestle Bearer: Convert any combination of food to 1/4 that many stew. When eaten, stew grants an extra die on the next action roll, and the higher number is used.
Eat or Go Hungry!