Well, I absolutely bombed this challenge, then
I got
39 legendary dwarves total, one as a result of a strange mood (weaver).
I only tried leveling up dwarves in normal jobs; there was also an attempt at making some legendary military dwarves, but after they refused to train until summer, I canceled the attempt and got the lazy bums to haul.
At the start of the year, all of the dwarves below have been removed from any jobs besides the mentioned ones. For this year, we were in the extremely unusual situation of having the already legendary dwarves do most of the hauling, while the low-skilled ones were either crafting, or training for the military.
- 4 miners, levels 13, 9, 9, and 8 respectively. The level 13 goes first, then the others, one at a time (unless I somehow find them a lot of digging, which I doubt).
All four got leveled up.
- 2 carpenters, levels 12 and 10. I have no idea what they'll make; we have enough beds and more than enough barrels. But also see below.
Both have leveled up.
- 1 woodcutter who is currently level 7. It's a good question if cutting all available trees will up her level to legendary; I suppose I'll have to find out… If the XP gets generated way faster than expected, there is another woodcutter at level 6 who can join in; these two guys, unlike virtually all the others, will definitely be legendarized in a sequential manner.
The original woodcutter has (barely) leveled up, and almost all trees on the surface have been cut.
- 2 masons, currently at levels 9 and 8.
One of them leveled up; the other is an infuriating slacker who used his/her removal from all jobs to constantly go in social activity binges. He’s now ~15% of the way to being level 15.
- 2 stone detailers. Everything will be smoothed over. EVERYTHING!!
Both have leveled up.- 1 stonecrafter. This dude is at the lower limit: at level 6 he probably won't make it over the watershed, even if I start him right now.
He has leveled up; also, we have microcline & granite crafts for the next decade.
- 7 farmers at levels levels 14, 12, 11, 11, and 8, plus 2 ladies at level 7 who almost didn't make the cut. Actually, my first instinct was to have the level 14 go first; then it occurred to me that unused plots are to my detriment. So all of them will plant in parallel, and the secure above-ground farm will become heavily prioritized.
6 of the 7 have leveled up. The last one was removed in spring; he was also the armorer, and I didn’t notice at first.
- 1 miller at level 6. I'd have ignored him completely, except we also have a dyer with promising upgrade capabilities, and some decent synergy with the farmers above.
He didn’t level up; he didn’t even get close - he’s at level 8.
- 1 plant processor, at level 9. She's also the highest ranked plant gatherer, at level 6; this little fact will be completely ignored from now on, and so will plant gathering as a whole.
She leveled up, and then kept going until she reached level 17; plant thread & leaves for days.
- 1 brewer, at level 8. Didn't think anyone would make booze for the next decade, but here we are.
She didn’t level up, has bogged down at level 13.
- 1 cook at level 4. She wouldn’t have made the cut, except: 1. she’s Radipon and 2. we’ll have some nice synergy with farmers, plant processors, butchers and millers.
She didn’t level up, and is only at level 10; great progress, but nowhere near enough
- 1 tanner at level 13. I have no idea if we’ll have enough beasts for tanning, of all skills, to go up, but then again, why not try?
She didn’t level up; and not for lack of trying either. I culled all animals of lower stats, and also bought all caged animals from traders; this did result in just enough XP to make her a level 14 and a half.
- 2 furnace operators, both at level 8. They’ll be relegated to the basement, making bronze and steel bars, and melting all sorts of subpar items.
Both have leveled up.
- 2 weaponsmiths, levels 13 and 11. Bet ya thought there won't be any more weaponsmithing round here… They’re not doing anything, though, until we develop a decent stock of bronze and steel.
Both have leveled up.- 1 armorer, currently at level 6. Dude was banging out copper armor since last year, and had very little to show for it; I hope he’s going to do better. I also hope he never gets selected for a strange mood, ‘cause he’s also a level 12 blacksmith; this was ignored because I need armor.
He leveled up, and then kept going but with better materials.
- 1 weaver at level 3 (the only tailor in the fort is already legendary).I thought I’d get him to weave the entire year, but he leveled up as a result of a strange mood at the start of summer.
- 1 dyer at level 13. Time to plant some dimple cups!
She leveled up.
- 1 mechanic at level 5.
She didn’t level up; she’s currently at level 13; and injured, which I’m sure didn’t help her speed.