Wow ! Did I really win ?
I'm too good at this game ! I save-scummed like a pro !
There goes
The SAVEOn an other note, I'm impressed how different fortresses are !
Some made cozy places, with well defined rooms, safely sealed underground.
Mine is a glorified dirt hole with stills and stockpiles... I ashamed I'm picked for next year.
Some tips for next year :
- There are many holes into the "fortress" because of cut trees. So the fort is NOT SAFE. It's no big deal since we can savescum sieges/invasions tough... (see 1/)
- We have no military. I appointed 2 dwarves to a squad to deal with zombies, but they have no training to speak of. Using miners with picks is our best militia as of now (warning : our legendary miner has mining turned off as of now).
- I Fallowed all crops in october. So no seeds are currently growing , and the farms can be removed.
- Happiness wize, our whole pop at Stress ~= 0, except Rapidion who is Unhappy (25k stress), and Stakud (the legendary barrel-maker), who is Happy (-26k stress)
- Pop is 50 dwarves, and 30ish children, of whom are 5 babies of this year IIRC. If we keep 80pop cap,
we should maybe pile-up the children in a small room next to a bridge ?Suggestions :@Salmeuk
1/ To make things more FUN, could we ban the save-scumming on Sieges/invasions ? I had a 7 crossbow-gobos siege. I killed them but ended with 10 crippled dorfs, I just reseted, and got no sieges after that. That's a bit cheaty...
I should have taken time to make walls / military properly. But save-scumming sieges makes these 2 useless (apart from making the eventual Zombies easier to deal with).
2/ We have 11k booze. That means 11k seeds were produced. A good amount of that got planted again, okay, but I feel like unused seeds will be a FPS-death. => Can we DF-hack to remove them seeds ?
Also, by calculation, 11k drinks mean 7 years of alcohol for 80 dwarves. So no worries here.