Yeah, my setup was combo of plump helmets, surface crops, and a map covered in gathering zones, so drink variety is at least tops.
Likewise. 4 gathering zones, and 10 dedicated gatherers, with associated stepladders. All done after the 'useless' trees got chopped (and I still got some macadamia nuts from somewhere). Looking back on it, my fort population was pretty equally split between herbalists (10), farmers (at most 13), brewers (8-11, there was some overlap with farming), and haulers (11). Outdoor cereals have been the main crops, only because there were so many - two kinds of amaranth, rice, maize and rye. Plus sweet potatoes, jute, and the classical prickle berries.
I'm half-thinking about a 'realistic farming' mod; I always hesitate to start it, because it's going to start with a lot of research. About actual plants, and about DF modding.
Also found some non-booze barrels in your stockpiles. I think perhaps there seems to always be 1 barrel per stockpile that's empty.
Also found a seed barrel in your 69 stockpile, top left corner. I guess the dwarves were quick to put it in before you restricted it.
Damn it! I forgot about the empty barrel! And yes, I have recurring issues with forgetting to set up stockpiles properly; there was a short time when dwarves have moved loose seeds from the stills into the stockpile. I noticed and marked them for dumping, but I guess the barrel was already started?
... So, final score:
[Edit] By the way, I'm going to post the usual ultra-elaborate fortress reports, but this time in spoilers; I have no chance of winning, so I'll make them easily skippable.