Why do we "need" to dorf only ourserlves btw ? Should we not dorf every player in every timelime ?
If your dwarf dies, you 'lose', though it really means you just have to savescum until your dwarf doesn't die (my rule about infinite savescumming is a tad OP, but I don't think there's any other way to do it, since any rules about limited savescumming would be waaay too tempting to cheat around). And there is no rule against locking your dwarf in a pit or whatever. Also nice pick, I wondered if anyone would choose a kid!
**you can have multiple stockpile designations within the vault, but they must be contiguous.
Does that imply single level? Or can you use multiple Z levels? Do you allow other things in the vault? Decorative pillars? Stairs?
While I would reasonably expect to be able to use pillars and stairs and other things of the sort, I also would expect that you don't want anything else in the stockpile (like leftover rocks). Z level is the primary reason for this question.
Thank you for this question, it will be good to clarify. It must be on the same z-level (for the grandeur and the challenge), but it can have 'holes' in it. Let me cook up some examples..
'+' = floor / pillar / stray stone / stairs / dead goblin / child / dead llama / demon / dead demon / pile of vomit / etc.
'=' = empty booze stockpile
'0' = booze stockpile with booze container present
++++++++++
++++++++++
++++++++++ Empty Vault Floor
++++++++++
++++++++++
+00000000+
+00000000+
+===0===+ Valid Booze Vault
+00000000+
+00000000+
+===0===+
+===0===+
+===0===+ Valid
+===0===+
+===0===+
+==0=====+
++++++++0+
+=====0==+ Valid
+=++++++++
+==0===0=+
+===0===+
+===0===+
+++++++++ Invalid ( I would count the larger half of the stockpiles)
+===0===+
+===0===+
+++++==+++
++++=++=++
+++=++++=+ Invalid (stockpile must be orthogonal to one another), technically largest stockpile at the top with space for 2 barrels
++=++++++=
+=++++++=+
Essentially I just want a large room filled with booze, the little details are no problem to me, but it does need to be on a single level, and the stockpile / stockpiles must be orthogonal to one another, though the booze barrels present on those stockpiles can be scattered about. Ultimately there is a maximum score for this challenge, dictated by the size of embark, but I don't believe anyone can reach that limit in 1 year.
Prove me wrong I dare youThis means that not only must you consider booze production and all that goes into it (plant / fruit harvesting, barrelmaking / potcarving, brewing and citizen consumption rates) but also the construction of this vault-space and the logistics of filling it. Do you dig a larger vault, and ignore the stray stone? Or do you dig less but haul that stone out for a more efficient usage of space? How big and what shape of vault will you construct? And where is it placed, in relation to the above booze production? Lots of questions that should make for a varied and interesting challenge.