Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6

Author Topic: Orbital Disobedience: MSF Thread / Prelim Turn 2 Strategy  (Read 5482 times)

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #60 on: December 08, 2020, 12:43:39 pm »

HR-01 Heavy Energy Rifle

Sure, the CR-00 is in many scenarios capable of killing a man (it is, after all, a gun, and those are known to kill people), but it is not designed for power, and explicitly designed not to penetrate, given the care that must be taken not to expose an entire room full of people to a sudden lack of pressure. The HR-01, therefore, is a heavy alteration to the CR-00 designed to blow through most armor, walls, and barricades. This is accomplished primarily through making the thing bigger and juicing up the battery significantly, and also through adjusting the parameters on the actual laser generator to not put out only weak shots. The stock and grips are kept very prominent parts of the design, in order to make stabilizing the gun easier. Although we haven't yet produced a scope, it is hoped that this will allow the gun to be accurate enough later to be used as a DMR, especially as it is a laser weapon. The upshot of all of this is that the HR-01 is a pretty monstrous and visually distinct gun which is essentially absolutely unconcealable.

Quote from: Votebox
HR-01 Heavy Energy Rifle: (1) Powder Miner
VR-01 Variable Energy Rifle: (0)
Hyper Thermal Charge: (1) Powder Miner
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (0)
Logged

m1895

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #61 on: December 08, 2020, 01:55:51 pm »

Quote from: Votebox
HR-01 Heavy Energy Rifle: (1) Powder Miner
VR-01 Variable Energy Rifle: (1) m1895
Hyper Thermal Charge: (2) Powder Miner, m1895
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (0)
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #62 on: December 08, 2020, 02:41:50 pm »

Quote from: Votebox
HR-01 Heavy Energy Rifle: (1) Powder Miner
VR-01 Variable Energy Rifle: (2) m1895, Kashyyk
Hyper Thermal Charge: (2) Powder Miner, m1895
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (1) Kashyyk
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #63 on: December 08, 2020, 02:46:09 pm »

Quote from: Votebox
HR-01 Heavy Energy Rifle: (2) Powder Miner, Twinwolf
VR-01 Variable Energy Rifle: (2) m1895, Kashyyk
Hyper Thermal Charge: (3) Powder Miner, m1895, Twinwolf
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (1) Kashyyk
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Madman198237

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #64 on: December 08, 2020, 03:10:27 pm »

Quote
Energy Rifle Combat Optic
A dual-mode, two-component optical sight that has a red dot optic on top of a visible light/thermal image scope with 3-10x zoom. The scope is meant to be mounted on energy rifles, and therefore has no BDC and is just for acquiring targets accurately and putting lasers in places the enemy does not want lasers put. The thermal component is meant for finding targets even in crowded urban areas with lots of cover.

Quote from: Votebox
HR-01 Heavy Energy Rifle: (3) Powder Miner, Twinwolf, Madman
VR-01 Variable Energy Rifle: (2) m1895, Kashyyk
Hyper Thermal Charge: (3) Powder Miner, m1895, Twinwolf
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (1) Kashyyk
Energy Rifle Combat Optic: (1) Madman
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #65 on: December 08, 2020, 03:11:20 pm »

Super Serious Proposal for next turn's Exoskeleton Design:

Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Vivalas

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #66 on: December 09, 2020, 08:43:37 am »


Quote from: Votebox
HR-01 Heavy Energy Rifle: (3) Powder Miner, Twinwolf, Madman
VR-01 Variable Energy Rifle: (3) m1895, Kashyyk, Vivalas
Hyper Thermal Charge: (3) Powder Miner, m1895, Twinwolf
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (2) Kashyyk, Vivalas
Energy Rifle Combat Optic: (1) Madman


This looks really cool. Assuming I can join this late, here are my votes.
Logged
"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #67 on: December 10, 2020, 01:25:07 pm »

Quote from: Votebox
HR-01 Heavy Energy Rifle: (4) Powder Miner, Twinwolf, Madman, Doomblade
VR-01 Variable Energy Rifle: (3) m1895, Kashyyk, Vivalas
Hyper Thermal Charge: (3) Powder Miner, m1895, Twinwolf
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (3) Kashyyk, Vivalas, Doomblade
Energy Rifle Combat Optic: (1) Madman

+1
« Last Edit: December 10, 2020, 01:27:31 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #68 on: December 10, 2020, 02:04:50 pm »

Quote from: Votebox
HR-01 Heavy Energy Rifle: (4) Powder Miner, Twinwolf, Madman, Doomblade
VR-01 Variable Energy Rifle: (3) m1895, Kashyyk, Vivalas
Hyper Thermal Charge: (2) m1895, Twinwolf
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (4) Kashyyk, Vivalas, Doomblade, Powder Miner
Energy Rifle Combat Optic: (1) Madman
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #69 on: December 10, 2020, 02:26:03 pm »

Quote from: Votebox
HR-01 Heavy Energy Rifle: (4) Powder Miner, Twinwolf, Madman, Doomblade
VR-01 Variable Energy Rifle: (3) m1895, Kashyyk, Vivalas
Hyper Thermal Charge: (2) m1895, Twinwolf
Rho Aias after market Mods: (0)
Duck Fup Additional Ammo: (5) Kashyyk, Vivalas, Doomblade, Powder Miner, Madman
Energy Rifle Combat Optic: (0)

I'm...mostly OK with the additional ammo types. I'd recommend a phosphorus/incendiary flare so it also has destructive use, I'd recommend some form of CS/tear gas grenade or maybe a riot round instead of the concussion (if you're in CQB why are you using the launcher instead of just throwing the things?), but I'm ok enough with them that I will help PM make the ties go away and stay away.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #70 on: December 10, 2020, 10:04:42 pm »

(if you're in CQB why are you using the launcher instead of just throwing the things?)
because grenade launchers don't use hand grenades. Like the write up clearly refers to them as rounds as well.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #71 on: December 10, 2020, 10:45:35 pm »

That was in regards to using hand grenades instead of throwing them, I am aware of exactly why you cannot use the launcher NOR the grenades in really close quarters....say quarters close enough you're concerned about having more than a 4-meter lethal radius.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

m1895

  • Bay Watcher
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Revision
« Reply #72 on: December 11, 2020, 12:22:20 am »

The lethal radius is just a sacrifice to not have the 130m "casualty radius" (presumably minor shrapnel wounds) typical of standard 40m HEDP and HE rounds.
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Orbital Disobedience: MSF Thread / Prelim Turn 2 Strategy
« Reply #73 on: December 12, 2020, 09:16:55 pm »

Prelim 2 Overt Revision Phase

Revision: HR-01 Heavy Energy Rifle
Difficulty: Easy
Result: (2+1)+1=4, Poor (oof, that's the mercy roll, too)

The HR-01 is everything the CR-00 isn't - big, heavy, unwieldy, unreliable, and, thankfully, powerful. The power cell can provide a dozen shots before requiring replacement. These shots are enough to burn through organic bits and light cover, but they also have a tendency to overheat the weapon itself. The emitter and focal lenses can warp or crack with extensive use or in a cool environment, and while the focal lenses can be slotted out easily enough in the field (though not necessarily quickly), the emitter going down retires the weapon until it can get a proper look-over.

The weapon's casing is also nowhere near as comfortable as the CR-00, though it does retain a foregrip out of necessity to prevent the operator from boiling their hand. It also tosses out the two rail mounts to prevent the weapon from being any more cumbersome or off-balance.

Still, it can kill, and it's more powerful than the CR-00, so our development team was satisfied enough to present it. The HR-01 requires 2 Solid and 2 Gas to provide for our squads.


Revision: Duck Fup Additional Ammo
Difficulty: Normal
Result: 5+3=8, Average

The MSF, through shrewd negotiation, was able to secure extra munitions for the Duck Fup without affecting the cost of the current contract. We've attained three new types of 40mm:

Concussion: A low-yield explosive charge with a thin shell to minimize the severity of fragmentation. Fatal within a couple meters, but lethality rapidly drops off.
AP-Flechette: A canister round filled with tungsten carbide darts. Unlike the previous grenades, these canisters are on a set timer to ensure consistent and predictable deployment and dispersal of the darts. This minimizes long range capabilities, but shorter-than-optimum ranges can be overcome by arcing shots. While the darts can pierce armor readily, momentum drops harshly as they try to pass through objects, people, etc.
Flare: A dual-purpose round with Starburst and Strobe settings. The flare rounds burn a bright white-blue and ignites a second after leaving the launcher.

----------------

And now to copy/paste the end bit of my last Revision Phase, since it's still the same! Remember though that occupied DRZs are off-limits until things kick off properly.

It is now the Strategy Phase! For now all you need to do is select a DRZ area to capture and assign a team to the task. You must also equip the squad. Remember, you can equip them with as much shit as possible from your inventory so long as the total resource cost per squad is at or below your team's total resources. While the squad's tactics and temperament will largely rely on what best fits the equipment they're given, as time goes on you may decide to propose more specific tactics - this is probably going to be even more true when it comes to Covert Ops. For now however, the game hasn't opened up enough for more than generic pointing and yelling at a place you want to shoot. This has just been included to prevent someone asking later and me having to make an announcement that gives away someone doing plans for shit.

Spoiler: The Deregulated Zone (click to show/hide)
Spoiler: Malach Point (click to show/hide)
Spoiler: Squads (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Resources & Loadouts (click to show/hide)
Logged

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Orbital Disobedience: MSF Thread / Prelim Turn 2 Strategy
« Reply #74 on: December 12, 2020, 09:41:21 pm »

Quote from: Whip Whap Bitch Slap
Squad: Roland's Rapiers
Target: DRZ-7
Gear: CR-00 Compact Energy Rifle (1s, 1g), Small Thermal Charge (1l, 1g), Rho Aias Body Armor (2s), Modular Grenade Launcher Attachment Duck Fup (1s, 1g)
Tactics: Generic yelling and pointing
Logged
Pages: 1 ... 3 4 [5] 6