Prelim 1: Squad Design Phase
There's some rule updates in the Core Thread!
Squad Name: Roland's RapiersRace Makeup: MalachianCommander Name: Roland EikenboomResult: 6+4=10,
SuperiorRoland isn't what you'd call likeable. Or relatable. Or really anything outside of narcissistic self-centered asshole. Roland's success comes in spite of himself for one reason: he surrounds himself with the right people. While Roland always ensures he's in the spotlight at center stage, and may not be qualified for the spot himself, he manages to find just the supporting cast to succeed. Members of Roland's Rapiers aren't in it for the glory, everyone knows what Roland is like going into it. They're there because they know they're going to get into the biggest shit the station and the DRZ can throw at the MSF. The squad is extensively trained for high-intensity combat situations generally focused on rapid assaults (with Roland leading the way, of course).
Roland and his squad gain the following traits:
Dramatis Personae: Roland is the main character of this story, because Roland says so. He and his unit are more effective in dealings with people of lesser station on account of their intimidating demeanor, but they loathe superiors and will be less effective in dealing with them.
Improvised Coordination: Having to work around Roland's spontaneity on the battlefield, the unit is extremely adept at adapting to unforeseen complications during operations.
They have also added the following equipment to the MSF Armory:
CR-00 Compact Energy Rifle: A low-power pulse laser rifle designed to minimize damage to surroundings with low penetrative abilities in order to prevent unintended casualties. The ergonomic grips and stock provide additional stability when aiming down the iron sights. Has a side and underbarrel rail for two extra attachments.
1 Solid,
1 GasMSF Patches: Uniform patches designed to identify someone as a member of the Malachian Security Force.
1 SolidSquad Name: The Celtic CrewRace Makeup: MalachianCommander Name: Erin ByrneResult: 2+1=3,
Buggy MessErin Byrne fancies herself an investigator, the Sherlock Holmes of the ARNet with a touch of Bruce Wayne. Unfortunately, all the wealth of her family couldn't buy her a lick of decisiveness. When faced with options, any options, Erin has a compulsive need to analyze every potential outcome in detail. Her extreme thoroughness often results in her coming to the best conclusion well after it mattered.
The Celtic Crew itself is a newly-formed ragtag group of would-be felons and convicts that'd been "flipped". They are familiar with hacking, breaking and entering, and other small-time crimes, but generally lack the discipline to see more complex jobs through.
Erin and her squad gain the following traits:
Semi-Thorough "Investigations": Erin and her squad are experts at gaining information. When deployed to a department on Malach Point they will be able to trace and provide intel on a single enemy action anywhere on the station. Investigations take place over the course of the turn and will not affect the outcome of that turn's actions.
Indecisive Action: Erin will almost always come up with the best solution for a problem. Unless she's pressed for time, in which case she's just as likely to come up with no plan at all.
They have also added the following equipment to the MSF Armory:
Low-Level Access Card: A Command-approved access card that allows access to all low-security areas regardless of department or personal ownership.
1 SolidForearm Datapad: A small touchpad with camera on a forearm sleeve that allows easy communication and real-time mission updates.
1 Solid 1 Liquid----------------
It is now the Revision Phase! When revising a squad you have a wide array of options at your disposal! You can seek a specific change to an existing trait (ex. improving/removing the malus in a mixed trait), give the squad training in a new role or improve their current job effectiveness, or even integrate or segregate squads (with appropriate consequences for both)! Training and the like can result in additional traits - squads will not be limited to just two! In other the regular turns you will also be able to revise equipment, but we'll cover that when we get to the equipment phases. Remember, the requirement of 1 Covert and 1 Overt action
is not in effect until the game proper begins. Don't worry about equipping squads yet, that's going to be done during the Strategy Phase!
DRZ-1: Uncontested
DRZ-2: Uncontested
DRZ-3: Uncontested
DRZ-4: Uncontested
DRZ-5: Uncontested
DRZ-6: Uncontested
DRZ-7: Uncontested
DRZ-8: Uncontested
Research and Development: 0/5
Engineering/Maintenance: 0/5
Medical: 0/5
Cargo: 0/5
Manufacturing: 0/5
Residential: 0/5
Recreation: 0/5
Security: 0/5
Command: 5/5
Roland's Rapiers
Race Makeup: Malachian
Commander: Roland Eikenboom
Preferred Tactics: Overt, Offensive, Assault
Traits:
-Dramatis Personae: Roland is the main character of this story, because Roland says so. He and his unit are more effective in dealings with people of lesser station on account of their intimidating demeanor, but they loathe superiors and will be less effective in dealing with them.
-Improvised Coordination: Having to work around Roland's spontaneity on the battlefield, the unit is extremely adept at adapting to unforeseen complications during operations.
The Celtic Crew
Race Makeup: Malachian
Commander: Erin Byrne
Preferred Tactics: Covert, Defensive
Traits:
-Semi-Thorough "Investigations": Erin and her squad are experts at gaining information. When deployed to a department on Malach Point they will be able to trace and provide intel on a single enemy action anywhere on the station. Investigations take place over the course of the turn and will not affect the outcome of that turn's actions.
-Indecisive Action: Erin will almost always come up with the best solution for a problem. Unless she's pressed for time, in which case she's just as likely to come up with no plan at all.
CR-00 Compact Energy Rifle: A low-power pulse laser rifle designed to minimize damage to surroundings with low penetrative abilities in order to prevent unintended casualties. The ergonomic grips and stock provide additional stability when aiming down the iron sights. Has a side and underbarrel rail for two extra attachments.1 Solid, 1 Gas
MSF Patches: Uniform patches designed to identify someone as a member of the Malachian Security Force. 1 Solid
Low-Level Access Card: A Command-approved access card that allows access to all low-security areas regardless of department or personal ownership. 1 Solid
Forearm Datapad: A small touchpad with camera on a forearm sleeve that allows easy communication and real-time mission updates. 1 Solid 1 Liquid
Off-Map Resources: 2 Solid/2 Liquid/2 Gas
Total Cost Limit/Squad: 2 Solid/2 Liquid/2 Gas
Roland's Rapiers
-Empty
Total Cost: 0/2S-0/2L-0/2G
The Celtic Crew
-Empty
Total Cost: 0/2S-0/2L-0/2G