Prelim 1: Squad Revision Phase
Proposal: Elysia Seyfert, Queen of ClubsDifficulty: Very EasyResults: (4+2) (6+2)+2=10,
SuperiorGetting a bunch of the same card? Not a problem at all. Building a legend? Well that takes at least a little bit of effort. Members of Blueshift were
heavily encouraged to carry a number of playing cards, the Queen of Clubs in particular, to leave as a signature anywhere they were active. Everything from a robbery on the street to a bedside execution was on the table, so long as people knew who was in charge of things in these parts.
Of course, this led to rival gangs copycatting this neat idea and leaving their own calling cards. Elysia did not approve, and for a brief time Cascadia descended into violence. Well, moreso than usual. Blueshift tracked down and struck out at any other gang that adopted their own playing card. There was plenty of effort.
But the legend? Well, legend has it that Cascadia is at an all-time low when it comes to gangs not affiliated with the Syndicate. Legend has it that Elysia had the leader of any Card Gang brought before her to be "dealt with" personally. Legend has it that she'd stain their card in their blood. Legend has it she keeps her Deck of 51 on her at all times. But this is just legend. Only one person knows if it's true.
Now all anyone has to do to inspire fear and respect is flash a Queen of Clubs. While this usually refers to the card, people have begun to tattoo themselves with it as well.
Blueshift gains the following trait:
Killer Queen: Blueshift will leave a calling card anywhere they are active. While flashing the card means locals and civilians are much more likely to avoid or comply with Blueshift activities, it also may make it easier to trace repeated operations.
The Syndicate also has the following added to it's armory:
Mag-Ink QoC Tattoo: A tattoo in semi-permanent Mag-Ink of a Queen of Clubs stylized in a manner approved by Elysia. Knowing the fear it inspires, she allows the image to be used by the Syndicate as a whole. Mag-Ink can be removed with a quick, practically painless procedure.
1 LiquidProposal: They'll Ne'er Tak' Oor FreedomDifficulty: Very EasyResults: (6+3) (6+4)+2=12,
Unexpected BoonWhile Imogen can easily get dirt on just about anyone, it doesn't take a network of spies to know that everyone loves freedom. The only difficulty comes in finding out what each person thinks that means.
That's where the network of spies come in handy.
Imogen and the Tartan Misfits have become experts at identifying what people love and finding a way to leverage the fear of that thing disappearing. Cyborg-Human marriage? Soylent Steaks? Guns? Those other guys want those things to disappear, if you're into 'em. If not, well, it looks like they're going to force those things onto your life and impose on your freedoms!
Imogen knows well that most people are too stupid to be trusted with their own freedom, which is why she helps people keep their freedoms through gentle persuasion and guidance. The Tartan Misfits therefore find themselves with an odd assortment of friends and allies where they're active, after all, who wants less freedom? The Tartan Misfits are persuasive as well, using the information they gather more readily indoctrinate people for their cause, even if it's only temporarily. These (perhaps misguided or misled) allies greatly extend Imogen's network and increase the breadth of operations.
This has proven effective both at home and abroad, as for a brief time Imogen was even able to remotely run a Smuggling Ring on Malach Point from the comfort of her own home a few years back. Of course, they proved to be more violent than she would have liked, but nothing could be traced back to her anyways, so no harm done. To her, at least.
The Tartan Misfits gain the following trait:
They May Take Our Lives...: More people work for Imogen and the Tartan Misfits than the Misfits themselves. Civilians are often recruited by The Tartan Misfits to both aid Syndicate Operations and hamper MSF Opererations where The Tartan Misfits are deployed. This includes overall increased efficacy for The Tartan Misfits themselves.
The Syndicate also begins manufacturing the following:
Audio Bug: A complex device shaped similarly to a stick of gum that can adhere to most surfaces. The device picks up nearby audio and transmits it live to Syndicate operatives. They're very effective, but do not have an unlimited lifespan. A squad equipped with these will place them automatically, providing a bonus for Operations in the same area for the following turn, or providing detailed information on enemy actions in the area should a friendly squad not be deployed there.
2 Solid------------------
It is now the Strategy Phase! For now all you need to do is
select a DRZ area to capture and assign a team to the task. You must also
equip the squad. Remember, you can equip them with as much shit as possible from your inventory so long as the total resource cost per squad is at or below your team's total resources. While the squad's tactics and temperament will largely rely on what best fits the equipment they're given, as time goes on you may decide to propose more specific tactics - this is probably going to be even more true when it comes to Covert Ops. For now however, the game hasn't opened up enough for more than generic pointing and yelling at a place you want to shoot. This has just been included to prevent someone asking later and me having to make an announcement that gives away someone doing plans for shit.
DRZ-1: Uncontested
DRZ-2: Uncontested
DRZ-3: Uncontested
DRZ-4: Uncontested
DRZ-5: Uncontested
DRZ-6: Uncontested
DRZ-7: Uncontested
DRZ-8: Uncontested
DRZ-Cascadia: Syndicate Control
Research and Development: 0/5
Engineering/Maintenance: 0/5
Medical: 0/5
Cargo: 0/5
Manufacturing: 0/5
Residential: 0/5
Recreation: 0/5
Security: 0/5
Command: 0/5
Blueshift
Race Makeup: Earthbound
Commander: Elysia Seyfert, Queen of Clubs
Preferred Tactics: Overt, Offensive, Assault
Traits:
-Bloodlust: If a problem can be solved with murder, then that's how the problem is going to get solved. While this means the squad tends to take initiative in engagements, they tend not to care much about performance outside of combat.
-Ex-MSF Commander: Elysia's background gives her an intimate familiarity with MSF operations, though she doesn't have the appropriate mindset to properly put all the pieces of training together. Her studies scratched the surface of MSF tactics and provide a very small bonus to direct engagements with MSF forces.
-Killer Queen: Blueshift will leave their calling card anywhere they are active. While flashing the card means locals and civilians are much more likely to avoid or comply with Blueshift activities, it also may make it easier to trace repeated operations.
Tartan Misfits
Race Makeup: Earthbound
Commander: Imogen Gemma Wallace (Aliases: Schoolgirl, Tartan)
Preferred Tactics: Covert, Offensive, Digital
Traits:
-Interconnected Network: When deployed in a department on Malach Point, the Tartan Misfits can uncover enemy operations in the area and will act to interfere with those alongside accomplishing their original objective.
-Integrated Agents: If engaged in combat with an enemy squad alongside another friendly squad, the other squad will be provided with a large boost in combat efficiency as Tartan Misfits work directly alongside them and provide intel on their enemies.
-They May Take Our Lives...: More people work for Imogen and the Tartan Misfits than the Misfits themselves. Civilians are often recruited by The Tartan Misfits to both aid Syndicate Operations and hamper MSF Opererations where The Tartan Misfits are deployed. This includes overall increased efficacy for The Tartan Misfits themselves.
BS-01 Automatic Shotgun: A 12-gauge shotgun that uses a helical tube magazine to store up to sixteen shells at a time. Accuracy is abysmal and shot velocity is low, but it can throw up a cloud of shot in close range thanks to the automatic firing mechanism. Comes with a flashlight attached to a side rail. 2 Solid
Firebottles: Easy-to make, cheap bottles of flammable liquid with a rag stuffed into the top. Comes with lighter. 1 Liquid
Custom-Printed Air Pistol: A single-shot top-loaded 3D-printed plastic pistol that uses compressed air to fire it's rounds. Each is made according to the user's preferences, but are generally very easy to conceal. 1 Gas
Wired HackTool: A handheld HackTool that provides quick and easy access to digital systems so long as a physical connection can be maintained. 1 Solid
Mag-Ink QoC Tattoo: A tattoo in semi-permanent Mag-Ink of a Queen of Clubs stylized in a manner approved by Elysia. Knowing the fear it inspires, she allows the image to be used by the Syndicate as a whole. Mag-Ink can be removed with a quick, practically painless procedure.1 Liquid
Audio Bug: A complex device shaped similarly to a stick of gum that can adhere to most surfaces. The device picks up nearby audio and transmits it live to Syndicate operatives. They're very effective, but do not have an unlimited lifespan. A squad equipped with these will place them automatically, providing a bonus for Operations in the same area for the following turn, or providing detailed information on enemy actions in the area should a friendly squad not be deployed there. 2 Solid
Off-Map Resources: 2 Solid/2 Liquid/2 Gas
Total Cost Limit/Squad: 2 Solid/2 Liquid/2 Gas
Blueshift
-Empty
Total Cost: 0/2S-0/2L-0/2G
Tartan Misfits
-Empty
Total Cost: 0/2S-0/2L-0/2G