Prelim 2: Overt Design Phase
Design: Kinetigel Body Armour Difficulty: HardResult: (5+5)-1=9,
Above AverageKinetigel was a trademarked product of UpArmor Industries, a company with widespread influence within the system, but the product was abandoned after the dangerous side effects of producing the necessary materials came to light.
Luckily, the DRZ is called the DRZ for a reason.
UpArmor regularly offloads their "retired" products on Earth through a deep-rooted network of smugglers, and for the right price the Syndicate was able to "discover" the means of reproducing this impact-resistant gel on-planet. The dense chemical cocktail is stored in rounded rectangular sacs, not unlike those used in an I.V., that can be pushed into pouches on the Body Armor. The "Body Armor" itself is clothing, typically a tee shirt and pants, made of a slash-resistant polymer thread with external pockets meant to house the Kinetigel sacs. The pockets are secured with customized magnetic clasps. The clothing is a little lumpy and makes it apparent that KBA is in use, but it is still slim enough to be worn under another layer of clothing or, when available, body armor.
Kinetigel Body Armor is capable of reliably stopping lighter sidearms anywhere but point blank, and the gel is dense enough to provide a small level of ablative protection against energy weaponry. The armor loses effectiveness over time as sections are ruptured or blown out, but the Kinetigel sacs can be easily replaced in the field.
Kinetigel Body Armor costs
2 Liquid to equip to a squad. This will automatically include some replacement sacs.
Design: "Crying Eyes" Cryo-cooled Thermal Imaging Visor
Difficulty: NormalResult: 2+2=4,
Poor The Crying Eyes is more a helmet assembly than anything else. A cryofluid cell is installed in the rear of the helmet at the base of the skull. A tube runs up the centerline of the helmet, through a small pump at the top, and finally to the visor itself that hangs over the wearer's eyes. The assembly is awkward and vulnerable, but it gets the job done. The Crying Eyes has substandard sensitivity and clarity in both the thermal and light-amp modes, but the exposed parts allow for quick on-the-fly replacement that at least offsets how easy they are to fuck up.
The "Crying Eyes" Cryo-cooled Thermal Imaging Visor costs
2 Liquid and
1 Solid to produce.
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Now it's time for your
Two Revisions! This phase you will be focusing on Overt equipment again, but feel free to utilize any of the equipment you have - not just what you made this turn! You can also choose to revise your squads and their traits as well, though remember that they will need to qualify in some way as Overt proposals. Remember to continue discussing the name for your newly-acquired DRZ too.
DRZ-1: Uncontested
DRZ-2: Syndicate Control
DRZ-3: Uncontested
DRZ-4: Uncontested
DRZ-5: Uncontested
DRZ-6: MSF Occupation
DRZ-7: Uncontested
DRZ-8: Uncontested
DRZ-Cascadia: Syndicate Control
Research and Development: 0/5
Engineering/Maintenance: 0/5
Medical: 0/5
Cargo: 0/5
Manufacturing: 0/5
Residential: 0/5
Recreation: 0/5
Security: 0/5
Command: 0/5
Blueshift
Race Makeup: Earthbound
Commander: Elysia Seyfert, Queen of Clubs
Preferred Tactics: Overt, Offensive, Assault
Traits:
-Bloodlust: If a problem can be solved with murder, then that's how the problem is going to get solved. While this means the squad tends to take initiative in engagements, they tend not to care much about performance outside of combat.
-Ex-MSF Commander: Elysia's background gives her an intimate familiarity with MSF operations, though she doesn't have the appropriate mindset to properly put all the pieces of training together. Her studies scratched the surface of MSF tactics and provide a very small bonus to direct engagements with MSF forces.
-Killer Queen: Blueshift will leave their calling card anywhere they are active. While flashing the card means locals and civilians are much more likely to avoid or comply with Blueshift activities, it also may make it easier to trace repeated operations.
Tartan Misfits
Race Makeup: Earthbound
Commander: Imogen Gemma Wallace (Aliases: Schoolgirl, Tartan)
Preferred Tactics: Covert, Offensive, Digital
Traits:
-Interconnected Network: When deployed in a department on Malach Point, the Tartan Misfits can uncover enemy operations in the area and will act to interfere with those alongside accomplishing their original objective.
-Integrated Agents: If engaged in combat with an enemy squad alongside another friendly squad, the other squad will be provided with a large boost in combat efficiency as Tartan Misfits work directly alongside them and provide intel on their enemies.
-They May Take Our Lives...: More people work for Imogen and the Tartan Misfits than the Misfits themselves. Civilians are often recruited by The Tartan Misfits to both aid Syndicate Operations and hamper MSF Opererations where The Tartan Misfits are deployed. This includes overall increased efficacy for The Tartan Misfits themselves.
BS-01 Automatic Shotgun: A 12-gauge shotgun that uses a helical tube magazine to store up to sixteen shells at a time. Accuracy is abysmal and shot velocity is low, but it can throw up a cloud of shot in close range thanks to the automatic firing mechanism. Comes with a flashlight attached to a side rail. 2 Solid
Firebottles: Easy-to make, cheap bottles of flammable liquid with a rag stuffed into the top. Comes with lighter. 1 Liquid
Custom-Printed Air Pistol: A single-shot top-loaded 3D-printed plastic pistol that uses compressed air to fire it's rounds. Each is made according to the user's preferences, but are generally very easy to conceal. 1 Gas
Wired HackTool: A handheld HackTool that provides quick and easy access to digital systems so long as a physical connection can be maintained. 1 Solid
Mag-Ink QoC Tattoo: A tattoo in semi-permanent Mag-Ink of a Queen of Clubs stylized in a manner approved by Elysia. Knowing the fear it inspires, she allows the image to be used by the Syndicate as a whole. Mag-Ink can be removed with a quick, practically painless procedure.1 Liquid
Audio Bug: A complex device shaped similarly to a stick of gum that can adhere to most surfaces. The device picks up nearby audio and transmits it live to Syndicate operatives. They're very effective, but do not have an unlimited lifespan. A squad equipped with these will place them automatically, providing a bonus for Operations in the same area for the following turn, or providing detailed information on enemy actions in the area should a friendly squad not be deployed there. 2 Solid
Kinetigel Body Armour: Clothing made of a slash-resistant weave that uses pockets to house Kinetigel, a viscous non-Newtonian liquid capable of stopping smaller arms and providing some small protection against energy-based weaponry. Ruptured sacs can be replaced easily in the field. Can be worn beneath another layer of clothing or armor, but is still bulky enough to be visibly worn. 2 Liquid
"Crying Eyes" Cryo-cooled Thermal Imaging Helmet: A helmet with a visor capable of providing fairly clear light amplification and thermal imaging for the wearer. The parts are exposed along the midline of the helmet. The exposed, easy to damage parts are also easy to replace. 1 Solid 2 Liquid
Off-Map Resources: 2 Solid/2 Liquid/2 Gas
DRZ-2: 1 Solid/2 Liquid
Total Cost Limit/Squad: 3 Solid/4 Liquid/2 Gas
Blueshift
-BS-01 Automatic Shotgun (2S)
-Firebottles (1L)
-Mag-Ink QoC Tattoo (1L)
-Custom-Printed Air Pistol (1G)
Total Cost: 2/3S-2/4L-1/2G
Tartan Misfits
-Empty
Total Cost: 0/3S-0/4L-0/2G