Take cover in the ruins of the building. As the last boar passes, try to make a sound to attract its attention and draw it away from the rest.
Core: Prepared Bluejay Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouthhole: (air because hole)
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric
Stats
Mobility: 3
Strength: 1
Dexterity: 1
Durability: 1
Value: 40
Energy: 4/9
(1) You fail to make it to cover in time and get bowled over by the boars as they are trampling through the meadow. (3) you survive, but the trampling takes a toll, crushing your (1d10 for body part: 1) head.Your eye and mouthhole are nonfunctional while your head is smushed.
Run for the trees and try to hide behind them.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 5/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
(2) you likewise fail to make it to the trees and are trampled by boars. (5) You get up and dust yourself off. You've tumbled a couple dozen yards downhill from the others. You spot a rabbit dashing into a hole, and a small pool of water - a wide puddle in a small, lazy stream, another dozen yards away.
Run away as fast as my not very fast legs can take me. Get ready to use my lock of silver hair to somehow tangle up the legs of a boar if one decides to chase me.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 6/7
[Ash covered]
Inventory: Lock of silvered hair
(3) you run away. The edge of the little herd catches you a glancing blow, sending you tumbling. (3) You are bruised, but functional. lose one energy and remove your ash covered tag.
Hide behind a rock, or tree, or whatever kind of cover is closest, and catch one of the boars by the tail as they pass
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Durability: 6
Dexterity: 2
Value: 23
Energy: 5/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Inventory: Cobwebs
(5) You get into cover and ready to grab one of the boars. (6) You grab a boar by the tail as it passes. You are whipped off your feet and carried along with the wild herd as they run downhill, through a stream, and toward the woods below.
naturegirl's character (6) stands perfectly still and is completely avoided by the herd. She also loses her ash covered trait.