I'm still working on in the year, but I have something weird going on. Ever since one of the citizens tantrumed, toppled some things, and punched a few people, I have been getting all sorts of cancellation messages like the following.
The human mercenaries in the fort also killed the tantruming dwarf, as well as two other seemingly innocent dwarves, but haven't been reported for committing crimes. I haven't actually dealt with a proper loyalty cascade before, so are there any easy ways to stop this latest addition to the cancellation spam? Otherwise, I'll send out a few troublemakers to take another goblin fort, so I'm not plagued with this, too.
The announcements are bad enough already.
edit:
Sent the troublemakers out. No solution needed anymore.
edit2: Update!
Timber 15th, 259
Fatcat, Overseer of Goldsilver
If I thought the end of summer was stressful, the fall has been even more so. Everything started with a piece of excessive brutality by the Captain of the Guard. Administering a beating for the latest string of crimes Zon, the Lunatic Miner had admitted to, he put an end to any chance of reaching the bottom of any other incidents the poor fellow carried in his mind.
Meanwhile, trading went well, as our broker sold a vast supply of minor trinkets and baubles to the traders in exchange for a list of items much like I had him purchase from the humans. I asked the traders to bring more sand next year, as the small amount they brought will hardly make a window for someone's room, much less make progress on a vast dome. Over this interlude, one of our cooks, Ignish, began preparing brilliant meals on a regular basis, even out of some truly disturbing ingredients.
We also gained another body of permanent residents, who, well they may not contribute much, will at least make life slightly more pleasant.
Additionally, the mayor was reelected, and Goldsilver was pronounced a county of the Confining Clasps.
And then chaos broke loose. It seemingly began with a simple tantrum.
The criminal was quickly reported and convicted, but here the train of events grew muddy. Several other members of the fortress had apparently sworn loyalty to the first troublemaker, and in a few short altercations, three of the band were slain by the human mercenaries serving Goldsilver.
I assembled the remaining three, and told them that an insurrection would not be tolerated, and informed them that their options were death at the hands of the militia, or a chance to redeem themselves by conquering a goblin settlement. Even though two of their number had no prior training with weapons, they decided they had a chance to live if they went and fought for their kind.
I picked a weak target right on the doorstep of the capitol of the Diamond Dread, and ordered them out.
Unfortunately for them, another of their number met a gory end at the hands of the mercenaries before they could leave, but the remaining ones set off, determined to win the fight.
The story did have a good ending, as a couple weeks later, a messenger brought back word that the rebels had redeemed themselves.
While all of this was happening, the day to day operations of the fort were not neglected. Notable occourances included the Militia Captain being jumped by a werelizerd, which was brutally dispatched,
and a dwarf taken by a mood.
Her masterwork was small, but beautiful, and will always serve as a testament to dwarven skill.
In a more mundane vein, the work on the curtain wall continues unabated, and several levels have been completed.
Only a little over three months remain in my year, so I hope I can fully secure our defenses, and avoid leaving the next overseer the problem of finishing the task I began.