I’ll do your Witching
2 free tiles adjacent to Pylon, thus a d2 was rolled, the result was 1, 1-1=0, so no zealots could be warped here Proof that that actually was the rollBoardß.....p.✦
......✩z.
..$L$..zz
...Q.....
....S....
...S..^..
...US....
..SA.....
..AK.....LegendsQ Knight Questant belonging to
Cinder. Quest: Slay the Spidra (
ß)
^ Humble home belonging to
Cinder$ Squire belonging to
CinderL Lookout belonging to
CinderS Skeleton Soldier belonging to
KitRougardA Skeleton Archer belonging to
KitRougardA Knockenhünd Archer belonging to
KitRougardK Skeleton Knight belonging to
KitRougardp Protoss Probe belonging to
Failbird✦ Pylon belonging to
Failbird✩ Incomplete Nexus belonging to
FailbirdF Flower belonging to
naturegirl1999/NGs Seed belonging to
naturegirl1999/NGS Seedling belonging to
naturegirl1999/NGN Nutrient belonging to
Naturegirl1999/NGU Unheiligenbuch belonging to
Maximum Spinß Spidra belonging to
no oneWitching3 - every time this timer has expired and the Unheiligenbuch has
not yet been read within the duration of the timer (even if the reader died or went mad in the process), the Unheiligenbuch summons a Bad Shoggoth (
℈) on a random unoccupied tile. The Bad Shoggoth is hostile to every unit except the Unheiligenbuch itself. Whenever a Bad Shoggoth is summoned by this witching or the Unheiligenbuch is read unsuccessfully, this witching restarts. When the Unheiligenbuch is read successfully, the reader may choose to replace this witching with another defensive witching of the Unheilig type from the 1937 German Edition or any of its supplements.
1 - At the end of the Witching, complete Incomplete Nexus(
✩), upgrading it to a Nexus(
★).
1 - The Knockenhünd must be propitiated or sealed by the close of this timer, or else it will start attacking indiscriminately. (Until that time it is still controlled by its owner.)
(Number means the number of rounds before Witching ends. If there is no number, the Witching is permanent.)
ScoreboardCinder = 0KitRougard = 0Failbird = 0naturegirl1999 = 0Maximum Spin = 9Also, who took MS’s point?
Or does the point go away per reading attempt, whether successful or not?Beginning Round 2It is Cinder’s turnI think converting a unit from one side to another counts as a turnShould witching effects continue to be turnly or start being roundly?
Let’s have a vote of all existing players
Turnly- After every player movement, witching timer goes down by one (1):NG
Roundly- After every round end, Witching timer goes down by one (0):