Start a reformation (4): Stirk, Maximum Spin, King Zultan, Yellow Pixel
Do more side quests before "recruiting" more Greenscarves (3): VoidSlayer, Maximum Spin, King Zultan
Remedial course on KNIGHTLY ETHICS (3): Superdorf, Maximum Spin, King Zultan
Do the active side-quest (1): Naturegirl1999
You do want to complete the current job by tracking down the missing relic and returning it to the monks, but there are many other things that urgently need to be done like reforming the church, leveling up, and teaching a remeedial course on KNIGHTLY PIETY and HONOR. You're not a bad theologian, or so you think given that you did actually pass KNIGHTLY THEOLOGY as previously mentioned, and monks (excepting the tooth-and-claw monks of the high wilderness) aren't the most impatient people, so you shift your focus to these more pressing matters. You set out to hatch two eggs with one bird by codifying a set of guiding principles for a planned reformation of the Chicken Church compatible with KNIGHTLY virtues and most of the existing doctrine. Guided by your collected wisdom and experiences, five of the first ten principles condemn charging for thaumaturgic services. You run out of ideas by the time you reach 35 points of contention with the existing doctrine and practices of sects closely related to that of the church in which you overpaid for your blessing and turn to planning out the ethics course.
You begin with a crash course on the basics of accruing KNIGHTLY PIETY and KNIGHTLY HONOR emphasizing the key differences between HONORABLE QUESTING and WANTON BANDITRY. This will be a rather hard sell for the more mercenary members of the Order, but you figure it's best to deal with it now rather than later. What you have seems long enough as it is, but just in case it isn't, you also jot down sparse notes on conflicts of interest, interest in conflicts, informed consent, plague tourism, and runaway cart redirection problems as filler. With your material finished, you gather the Holy Exalted Order together and begin your lecture on KNIGHTLY HONOR and PIETY. You sense a bit of weariness when you get to the exhortations against taking on profitable missions to the detriment of others. You wonder if you should mention that KNIGHTLY ATTRIBUTES in general are difficult to increase without a steed of some sort. Maybe after there's enough KNIGHTLY CASH to get everyone a steed.
The rest of the day is spent in search of additional side-quests. You are very pleased to hear that some of the smaller ones were finished by the end of the day with the following rewards:
Help the fire brigade put out a fire: 1x copper bucket, ++KNIGHTLY RENOWN
Transport a dozen bags of misdelivered flour: +KNIGHTLY CASH
Get a cat down from a tree: +KNIGHTLY CASH, -KNIGHTLY PIETY
Scrub some pews: +KNIGHTLY PIETY
Here are the escort side-quests you and your loyal Order members found:
Jewelry to Port Baywick (~2wk, stops at Asheath, Heawold, Odshill): +++KNIGHTLY CASH, +KNIGHTLY RENOWN, requests collateral: Title to Abandoned Smithy
Woodcrafts and sourcebooks to Ephor's Rest (~1wk): ++KNIGHTLY CASH, -KNIGHTLY RENOWN
Entertainer troupe to Weowold (~3d): ++KNIGHTLY RENOWN, +KNIGHTLY CASH
Medicine to Teford (~1wk, stops at Asheath, Shaybury): ++KNIGHTLY PIETY, +KNIGHTLY CASH, +KNIGHTLY RENOWN
Ink and paper to nearby monasteries (~2wk, many stops): +KNIGHTLY PIETY, +KNIGHTLY CASH
Noble family to Castle Siltmage (~1wk): +KNIGHTLY CASH, +KNIGHTLY RENOWN
Arms and armor to Nevermore (~5-6wk, off-road): +++KNIGHTLY CASH, ++GRIM WOODS REPUTATION, --LOCAL REPUTATION, --KNIGHTLY PIETY
Would you like to...
(A) ...sway your comrades toward a particular mission?
(B) ...keep looking for jobs?
(C) ...do more training?
(D) ...further develop the Abandoned Smithy or the Tunnels?
(E) ...continue working on your reformation, likely enlisting help from the more theologically inclined recruits?
(F) ...do something else entirely?