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Author Topic: CHICKEN KNIGHT [SG]  (Read 25711 times)

Naturegirl1999

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Re: ChIckeN KniGhT [SG]
« Reply #225 on: September 03, 2020, 08:36:22 pm »

I’m confused

No, you're 00.
Are you implying I’m a green scarf member!
What is meant by this? Why did we force the Green Scarves to lie about the number on the scarf by saying it said 00?
No, you're 00.
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Kilojoule Proton

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Re: ChIcKeN KnIGhT [SG]
« Reply #226 on: September 04, 2020, 06:40:20 am »

You release the Green Scarf CAPTHIEVES and begin training them in the knightly arts using sticks and planks to their great bewilderment. Their experience on the streets has given them an enviable nimbleness and dexterity, but you feel they are somewhat lacking in the ART OF FIGHTING SIDE BY SIDE WITH COMRADES IN ARMS in pitched battle or battle in general, really. A small mouse requests instruction on the art of crafting a knightly steed, but alas, you are not enough of an artisan to explain the wood selection, carving techniques, and treatments that keep them from biting you with splinters. You tell them to just pretend they actually have steeds until the Order raises enough money to promote everyone to a mounted class. Given their reflexes and fragility, you privately wonder if archery wouldn't be a more suitable skill for them. You do recall that mounted archers are often fielded in other realms, so it may well be possible to go with both. On the other hand, it would probably take a lot of training. SO MUCH, IN FACT, THAT IT WOULD PROBABLY TRIGGER A TIMESKIP.

Anyway, you send out the LEGENDARY MERCHANT Bawk-Bawk-BAWK, whom you had previously trained in haggling, along with Goldteef to find a fence for the mundane goods, making sure the HEATHEN AND CLEARLY NOT reformed rat isn't wearing the signature scarf before doing so. With that business out of the way, you cool down a bit by instructing your recently-captive audience on the knightly virtues and the sorts of deeds likely to accrue them. A pigeon from the Green Scarves pipes up and describes an opening for an escort for a group of pilgrims looking to travel to a saint's tomb near the city of Nevermore deep in the Grim Woods. You're not sure the Order is ready for such missions yet especially after recently absorbing the Green Scarves. For one thing, you don't really know that they won't rebel at the first opportunity despite your better training and equiprment. ALSO, REMEMBER THAT THEY'RE THIEVES. WHO KNOWS HOW MANY OF YOU WILL WAKE UP WITHOUT YOUR MONEY OR WORSE, WITH KNIVES IN YOUR BACKS FROM ALL THE THIEVES RUNNING AROUND.



The Holy Order's remaining material possessions have been moved into the Tunnels. The Chicken Militia are busying themselves making the entrances more defensible as you instruct the Recruits, and Doodle-Crow is currently working on claiming the building closest to the entrance to the Tunnels through the proper channels.



At the end of the day, Goldteef and Bawk-Bawk-BAWK report the earnings from selling the mundane gear which you begin recording in your ledger. Doodle-Crow is very pleased with the profit and has comfortably managed to promote all Chicken Militia to Footchickens. (As a Chicken Knight, you continue to outclass everyone else both in class and income AND HANDSOMENESS, DON'T FORGET.) This affects everyone who joined at Breadlamb. EVEN YOUR POOR DEAD FRIEND WHO DIED TO THE VILE GOATS' ATTACK. At Cluck-Squawk-Cluck's behest, you begin planning a small exercise in a meadow just outside town as a treat OR A TRICK for tomorrow to help THE GREENSLEEVES pick up formation fighting and teach the founding members of the Order how to handle slick, speedy combatants WHAT DON'T FIGHT HONORABLY. It will be rather tricky because the Green Scarves are a rather mixed group locomotively speaking with fliers, jumpers, sprinters, and tunnelers. Which lesson(s) will you emphasize? Any specific examples you'd like to incorporate into the lessons?

(A) Laying plans (reduced effectiveness due to low Holy Exalted Order size)
(B) Maneuvering (day after will be a no-travel day even if everyone gets wooden steeds)
(C) Terrain (extends lesson another day to cover additional terrain)
(D) The use of SPIES (lesson takes place inside town limits instead)
(E) THE ATTACK BY FIRE (lesson has a small chance of going awry)
(F) Something else?
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Naturegirl1999

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Re: ChIcKeN KnIGhT [SG]
« Reply #227 on: September 04, 2020, 10:04:04 am »

D
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Stirk

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Re: ChIcKeN KnIGhT [SG]
« Reply #228 on: September 04, 2020, 10:43:23 am »

E) The purging flames will cleanse them of their sin!
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Superdorf

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Re: ChIcKeN KnIGhT [SG]
« Reply #229 on: September 04, 2020, 11:18:28 am »

Regardless of the direction we take our training: we've got to make that church-visit, NOW. Frame it as an exercise in terrain traversal and/or KNIGHTLY PIETY, if we have to.
« Last Edit: September 04, 2020, 11:20:37 am by Superdorf »
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Maximum Spin

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Re: ChIcKeN KnIGhT [SG]
« Reply #230 on: September 04, 2020, 12:51:16 pm »

As much as I agree with Stirk here, I'm going to have to go with D because it seems to suit the skills of our new recruits. Also seek out a church of the holy whatever in the city so that we can renew our blessing of torpedo. If there isn't one then I guess fate has spoken and we are not meant to get rid of the voices today.
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Yellow Pixel

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Re: ChIcKeN KnIGhT [SG]
« Reply #231 on: September 04, 2020, 03:58:08 pm »

Find a church, renew the blessing and take the option C (extend the lesson of one more day). I think the Footchickens need to acquire additional fighting and tactical skills to become more knightly.

Moreover, go beyond the meadows and explore some nearby woods while learning a few stealth tricks to the newbies, wich could also serve for spying purposes, and maybe they will eventually be able to make effective surprise attacks on their future ennemies.
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VoidSlayer

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Re: ChIcKeN KnIGhT [SG]
« Reply #232 on: September 04, 2020, 05:43:19 pm »

(F) TEACH THEM THE IMPORTANCE OF HIGH GROUND BY TRAINING EVERYONE ON THE TOWN ROOFTOPS

King Zultan

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Re: ChIcKeN KnIGhT [SG]
« Reply #233 on: September 05, 2020, 04:59:09 am »

E We shall use cleansing fire to save the world from EVIL!

ALSO DON'T GET THE BLESSING!
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Kilojoule Proton

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Re: Chicken Knight [SG]
« Reply #234 on: September 05, 2020, 03:46:41 pm »

Quote
C: Terrain: Superdorf, Yellow Pixel
D: The use of spies: Naturegirl1999, Maximum Spin
E: The attack by fire: Stirk, King Zultan
F: High ground on town rooftops: VoidSlayer

Hurry and renew the blessing of silence now!: Superdorf, Maximum Spin, Yellow Pixel
No, don't!: King Zultan

You run off to find a suitably aligned church in which to renew your blessing of clarity before things start going topsy turvy again. After going through what feels like half of the churches in the city, you finally find one charging (!!) for substantial blessings like the Clarities. You offer up most of your wages and a cloth doll made from bits pieces of the large dress and the less fungible shinies from the Tunnel and feel a soothing stillness reassert itself over the increasingly noisy voices and thoughts as the priest recites the blessing. On the way back, you consider erecting a small shrine to the Chicken Gods back in the Tunnels and hiring a cleric to tend to it, but it'd probably be too pricey for now, and you're not sure how you'd justify the expense to the others.

Once you're back in your makeshift office, you continue planning out tomorrow's training scenario. Given the new recruits' background as purported thieves and your likely long-term stay in Inksworth, you feel it would be helpful for them to teach the Footchickens about the lay of the town and gathering information. To make it fair, you plan on randomly assigning everyone to one of two teams and essentially playing an elaborate game of capture the flag/hide and seek in the vicinity of the HQ  on the first day and going out to do some more combat-focused training just outside of town (where the guards are less likely to stop the exercises) the next two days. You ponder giving them the fire lesson too but ultimately decide it's too risky for everyone involved. At dinner that evening, you describe the training plan for the next few days to a mixed reception. The Breadlambites are annoyed that the former Greenscarves get an advantage in the spying exercises, and the former Greenscarves consider the Breadlambites to be brutish yokels with more appetite for violence than pragmatism. All the locals (including the local chickens) agree that the lesson on the use of fire is incredibly risky and not of much practical use unless the Holy Exalted Order is planning to sack a village without bothering to pillage it (to which Cluck-Squawk-Cluck's response is that the correct order is to pillage then burn). In light of this, you make sure to emphasize that both teams will be randomly selected and contain both waves of recruits, and that everyone should try to get along in order to get the best out of the training. You make a note to yourself about possibly adding trust falls at some point to help build team spirit.



The first day of training is going fairly well as Teams Brick and Block mingle and attempt to steal each others' scarves, but it devolves into a minor brawl after the more belligerent Breadlambites on both teams decide to just seize them by force after being subjected to a few hours of painfully slow waiting. A few hours in, you randomize the teams again and make sure the team members don't know anyone else's affiliation but that of their current leader. This seems to encourage the use of brains for a time until the more excitable chickens hit upon the idea of just torturing team affiliations out of everyone, at which point you call off the exercise and wonder what went wrong and where. You settle for just having everyone do target practice for the rest of the day.

The second day of training is a series of skirmishes in the nearby meadows. The former Greenscarves find themselves unable to contribute much on this front on account of their lack of training in direct combat, but they are surprisingly good at exploiting momentary inattention to devastating effect, and pelting the enemy with sticks and pebbles in spite of this ignoring things like basic non-primate anatomy, and misdirection. This exercise seems to be having a better effect on team cohesion, and the next day, you conduct the exercise in a nearby hilly forest. This inadvertently brings out the spying spirit in both teams, and they make good use of the fliers and diggers on their teams. Pleased with the results, you switch the teams' starting positions around after Team Brick occupies a small, fairly defensible hill.

The fourth day of training, at the Inksworth locals' frantic request, you give the teams colored rags instead of fire and make up a game of plant-the-flag except with "fire" rags instead of flags and give the teams tents and empty barrels of supplies to protect. Predictably, a real fire breaks out in your very real campsite, and everyone is called back to put it out. Doodle-Crow makes his displeasure at this and your training plan known, but it continues uneventfully for the rest of the day. The Order packs up and returns to the Tunnels with a small load of forage the next day to wait for the next mission.



Once back, you discover a note from Acolyte Peck saying that none of the items in the Greenscarves' hideout correspond to saintly relics belonging to nearby monasteries. Acolyte Peck goes on to list several known relics belonging to the monastery you described from an outdated catalog:

Code: [Select]
First Soil from the First Continent: A lavishly decorated urn purported to contain the first soil the gods created
The Death Cushionwife of Saint Cereus the Lesser: An embroidered cushion representing the wife of Saint Cereus the Lesser, known for his patronage of the arts
The Hand of Saint Gloriosus the Hanged: The bones of Saint Gloriosus' hand cast in wax
The Skull of Mother Scylla the Many: Said to be a skull from the celebrated Mother Scylla, who ministered to the creatures of the sea
The Finger of Saint Pampas the Silent: Finger bones from Saint Pampas the Silent, who stole sundry relics back after his home church was sacked and looted

Doodle-Crow calls a meeting with you and Goldteef about the next step. What will you suggest?
(A) More training (but what kind?)
(B) Hunt down the relic in nearby towns (Goldteef claims there aren't any other Greenscarf hideouts in Inksworth)
(C) Look for some other job (but what kind?)
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Stirk

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Re: Chicken Knight [SG]
« Reply #235 on: September 05, 2020, 04:23:18 pm »

C) Nail papers to the doors denouncing the greed of the churches that have the audacity to charge to make the voices quite. Given the proclaimed holyness of some of these voices it is probably just some elaborate holy extortion racket where the gods annoy some innocent bloke until he pays their own priests to make them quite again.
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VoidSlayer

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Re: Chicken Knight [SG]
« Reply #236 on: September 05, 2020, 05:08:57 pm »

C) WE SHOULD DO MORE SIDE QUESTS TO BUILD GROUP COHESION BEFORE GOING AFTER MORE GREENSCARVES. 

MAYBE ASK LOCAL MERCHANTS IF THEY NEED CARAVAN PROTECTORS OR THE LIKE DUE TO RAMPANT GANGS OF CHICKENS THAT GO OUT OF THEIR WAY TO HARASS CHEESE SELLERS OR SOMETHING.  THIS IS CERTAINLY NOT EXTORTION AND IS A REAL SIDE QUEST JOB.

Superdorf

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Re: Chicken Knight [SG]
« Reply #237 on: September 05, 2020, 05:16:25 pm »

Sit everyone down at some point, and have a thoughtful discussion on the proper exercise of KNIGHTLY PIETY and HONOR. Consider what constitutes an HONORABLE QUEST, and what constitutes... wanton banditry.
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Maximum Spin

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Re: Chicken Knight [SG]
« Reply #238 on: September 05, 2020, 05:29:51 pm »

C) Nail papers to the doors denouncing the greed of the churches that have the audacity to charge to make the voices quite. Given the proclaimed holyness of some of these voices it is probably just some elaborate holy extortion racket where the gods annoy some innocent bloke until he pays their own priests to make them quite again.
Yes it is DEFINITELY not okay to CHARGE for such nonsense. Cast down the unholy usurers and simoniacs and conquer the church in the name of the Order!
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Naturegirl1999

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Re: Chicken Knight [SG]
« Reply #239 on: September 05, 2020, 07:27:42 pm »

B
We were sent to find a relic, it is not here, therefore we must go elsewhere
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