Accept blessing: micelus, Naturegirl1999, Stirk, Voidslayer
Decline blessing: King Zultan, Maximum Spin
Up to CHICKEN KNIGHT PIOUS AURA ALONE: Superdorf
YOU GRACIOUSLY ACCEPT ELMEDO'S LESSER CLARITY, AND FOR THe first time in ages, that buzzing in the brain and irritating narration reporting on your every decision and calling in the other voices in times of uncertainty is quiet enough to ignore. You also feel more constrained by laws in all their aspects, from the physical ones that govern the universe to the legal ones that proscribe theft and murder. Getting used to this could take some time.
"That's not enough, though. Your blessing will fade in only a few days without sufficient piety. You'll want to pray and make an appropriate offering to The Inspiration every week if you want to keep it. I hope I was able to give you some comfort after all that..torment."
Basking in the relative silence, you saunter over to the library in search of interesting tomes to feed your inner scholar. You meet Doodle-Crow as you cross the courtyard and get an urge to share a few ideas on advertising holy order services to the monks. What comes out instead is a vague plan to work for the monks for some time with small favors here and there. Doodle-Crow seems taken aback by something you said but says he'll consider your advice for the party's next job.
You arrive at the library and find it incredibly well stocked for such a small monastery. With tall (for chickens) shelves lining the walls, and a few stacks of books on the floor, you suspect you'd be able to find a book for almost any topic given enough time. The babbling of the brook outside is more attractive than it has any right to be, but you chalk it up to not constantly hearing the mysterious and often helpful voices. You begin by looking for knightly knowledge and find an illustrated catalog of coats of arms in the realm as of eleven years ago, an unillustrated taxonomy of polearms, a record of horse pedigrees that curiously neglects to mention wooden horses, a book of advice for the undiscerning mercenary, a study of easily constructed siege weapons and countermeasures, and a tract on recorded amphibious battles of the last century with commentary.
Next, you look for the botany tomes you were hired to bring here (which you curiously didn't get around to reading while traveling here). The first explores the possibility of life on the moon and various impractical experiments useful for testing this line of speculation, another describes one weird trick for predicting the distribution of pea plant traits given their parents' traits which is specifically noted to be hated by farmers for no apparent reason, and the next three are volumes in an illustrated encyclopedia of crop plants and common pests. You suppose these are edible, but you're not really sure why you thought to read up on this specifically.
You notice a strange contraption of metal and glass on a table next to several drawings of eldritch plants and animals. Perhaps the elder monks will want to hear of this in case someone is trying to summon demons or something. It's almost suppertime, but you feel compelled to see if there's any information on outlandish peoples with folded swords and plush totems. You feel slight unease or maybe relief that there is information on supposed sightings of headless peoples and serpent-ape hybrids and decide that you've done enough scholarship for an entire month (+++Knightly Knowledge).
Dinner is exactly as bland as you'd expect of monastery food, and the meal isn't quite filling enough, but you dare not insult the monks' hospitality. You notice Doodle-Crow making suspicious glances at you and whispering to the two Chicken Recruits several times during the meal. What little gossip you can pick up from the monks suggests that there is an ongoing legal battle over the ownership of the land on the other side of the babbling brook, which isn't always there after particularly hot, dry summers. Among other issues, a previous boundary using a now-obsolete course of the brook could easily be interpreted as putting the monastery squarely in the Earl of Grey's land.
After the party has regrouped in the woods outside, Doodle-Crow announces that the holy order's first mission is taking a saintly relic of the Chicken Gods back from a band of thieves. Known as the Green Scarves for their green scarves, they have been sighted in nearby towns, and their hideouts are largely unknown. Doodle-Crow emphasizes that hunting the Green Scarves down is more of a long-term goal at the moment, and that just searching in towns with Green Scarf activity is likely to turn up good leads for knightly advancement. The two Chicken Recruits respond with over-the-top cheers as if they were in a crowd at a tournament. Doodle-Crow says the holy order will begin the trip back to the town of Breadlamb at dawn and that everyone's wages are paid for and stares pointedly at you for the last part.
Would you like to suggest anything before going to sleep or after waking up?