Ah, of course! The plan was to strike at night! You unpack lightly and set up shifts so everyone can take turns resting and watching for highwaymouse activity in the meantime. The highwaymice are partying in enviable comfort as you variously rest or keep watch in the brush. Time passes, and in the dark of night, your well-rested footpads nervously prepare for their first proper mission. You hope they'll remember the "lessons" B-KAW taught a few days ago. It would be a shame if someone were to forget to loot the valuables before torching the place, and you don't mean that in the veiled threat sense Red Riding Hood bosses like using, oh no. It would be a genuine shame for you as a seasoned thief not to reap the fruits of the brigands' work after putting so much effort into reforming from your disorganized crime ways the better to achieve your lofty ambitions with.
Incidentally, it occurs to you that it's rather strange that most everyone seems to be diurnal in this realm, but maybe that just makes it easier to do business or something.
Anyway, you break out the daggers and get ready for some night stabbing. Slipping about the poorly constructed palisade at their entrance, you and your footpads stab the guardsmouse repeatedly. Rat Footpad Horatio laughs nervously, and you give him a small kick to quiet him. Once the guard has been suitably aerated, you and your squad poke around for valuables and find a finely polished ring, a high quality sword, and a pouch of coins. You dictate the current loot to Rat Footpad Fink and send Pigeon Footpad Pauline back to your makeshift camp with the items. After Pauline comes back, you spread out a bit to look for things not bolted down or on fire to lift.
You head toward a seemingly unattended campfire near the edge of the camp. You are darkness. You are the night. You are--whoa, let's hope the nurse didn't see that! You free him and whisper directions to your little camp. The nurse, who introduces himself as Seek the Hairless, asks about the stolen medicine. You say your henchies are still looking for it. With that, you send Seek away even as someone looses a bloodcurdling scream from a distant tent.
When everyone's gone through the camp once, it emerges that only nine highwaymice were turned into pincushions tonight. This is rather disturbing, but seeing as your makeshift camp is intact, your medicine pile seems to be the right size, and your loot heap is no longer hungry for now, you call this mission a success. Everyone grabs a double share of the loot (relative to an equal split among all members of the Holy Exalted Order) and heads for Asheath. This includes Nurse Seek, who accepts the bribe for his silence come spoils distribution time with Treasurer B-KAWK.
You are now Chicken Knight B-KAWK once again. The caravan arrives safely in Asheath with daylight to spare, but none of the former Greenscarves are around. You're rather worried about them; the surviving highwaymice do outnumber them, and they aren't exactly hornets in a beehive. Such is the cost of hiring pickpockets, you suppose. You unwind at the local tavern as is your wont and eavesdrop on the patrons.
- "...got that from Honest Dave? Are you sure we're talking about the same Honest Dave? Last I heard..."
- "I haven't heard from anyone in Teford in weeks. Just get there and get out. The Duke doesn't need to know about this."
- "Yeah, that was me! Who else had the mettle and metal to take on the Silent Knight?"
- "I hear the Greenscarves aren't doing so well these days. Sometimes, I wonder if that's really a good thing."
- "Did you hear? The first autumn tournament over in Shaybury is right around the corner!"
- "...lot of ports raided recently by the northerners. Maybe Branta's in league with the new Corvid?"
- "How did I get rich? I don't know. I just kept buying carts and guards and moving goods from one end of the continent to the other."
- "Anyone going back to the heartlands got a spot for one family? No? Thanks anyway, sir. Anyone going back to..."
- "The Duke's hiring mercenaries now, but his offers aren't that appealing. Unless you're desperate, I guess."
Late that night, you wake up and sense a twinge of petty betrayal for some reason, but it passes. Goldteef's exhausted (-CARAVAN SPEED) party arrives that morning with the stolen medicine and nurse and a surprisingly small amount of loot. By the look of it, they're nearly ready for a promotion. Would you like to do administrative stuff now or would you rather continue your journey?
(A) Debrief, split the loot, and stuff like that now
(B) Leave immediately
(C) Something else
Also, whatever will you do about your captive steeds?
(A) Release them
(B) Keep them
(C) Sell them
(D) Recruit them
(E) Something else