It's actually all manual, but you could automate most of it. If I'm honest, the longest part for me is writing the description, because I am no wordsmith (although it probably doesn't help that I'm doing this all of my phone).
Turn 16
Mandator: jump to melee of Koganasun, shoot the Ayes (2 missiles, 7 lasers Short)
Ayes: continue jump
T-Lock: Disengage
Koganasun: Jump to melee of Mandator
Received:
Ayes: 2 missiles, 10 lasers
Mandator: 5 missiles
Defence:
Ayes: shields block 2 lasers | 8 lasers, 2 missiles hit
Mandator: 5 PD hits | nothing gets through
Hits:
Ayes: Missiles: 3, 6. Lasers: 2, 2, 2, 3, 4, 4, 4, 6
Damage:
Ayes:
- 2: 1 laser blocked, DC reset
- 3: 1 laser blocked, laser array destroyed
- 4: 1 laser blocked, laser array destroyed, Impulse Thruster damaged
- 6: nothing to damage
Ayes evasion is reduced!
Seemingly happy to let its passive Jump Interference keep the Koganasun pinned, the Mandator turns back to its favourite bullying victim for another round of "dodge the laser".
A game the Ayes does not excel at. Once again bursting the Ayes' shield, lasers score the vessel destroying the last of the weapon systems and blowing through several of the vessel's maneuvering thrusters. The few remaining ones will struggle to move the vessel as easily.
The Field (Extreme Range)
|- Whack-a-mole (Short Range)
| |- The Ayes
| -> Imminent Hugs (Close Range)
| |- Koganasun
| -> Mandator
-> T-Lock
WarshipsShields: 15/15 (+5)
Power Balance: +1
Jumping: Melee range of Koganasun (0/1)
Incoming: 5 missiles at Long Range (1/2)
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 1/2 (+1)
Power Balance: 0
Jumping: Close with T-Lock [Long range of Mandator] (1/2)
1: Armour / Laser Array [Destroyed] / Shield Generator
2: Armour / Laser Array [Destroyed] / Reactor [Destroyed] (Damage Control 0/3)
3: Armour / Laser Array [Destroyed] / Jump Drive [Jury-Rigged]
4: Armour / Laser Array [Destroyed] / Impulse Thruster [Damaged]
5: Armour / Point Defence [Destroyed] (Damage Control 2/3) / Reactor
6: Armour / Laser Array [Destroyed] / Impulse Thruster [Destroyed]
Shields: 0
Power Balance: +6
1: Armor / Mass Driver [Destroyed] / Reactor
2: Armor / Mass Driver [Destroyed] / Jump Drive
3: Armor / Mass Driver [Destroyed] / Impulse Thruster
4: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
5: Armor / Mass Driver [Destroyed] /Jump Drive [Destroyed]
6: Armor / Point Defense (Overclocker) [Destroyed] / Reactor [Destroyed]
7: Armor / Point Defense(Overclocker) [Jury-Rigged] / Impulse Thruster
8: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
9: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
10:Armor / Mass Driver [Destroyed] / Reactor
Shields: 4/4 (+2)
Power Balance: 0
Jumping: Disengage! (0/1)
1: Armour / Point Defence [Jury-Rigged] / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedShields: 0/0 (+0)
Power Balance: +2
1. Armour / Missile Launcher [Destroyed] / Reactor [Damaged]
2. - / Point Defence (Overclocker) [Destroyed] / Jump Drive [Destroyed]
3. Armour/ Mass Driver / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor) [Destroyed] (Damage Control 0/3)
5. - / Mass Driver [Destroyed] / Reactor [Destroyed]
6. - / Mass Driver [Destroyed] / Shield Generator (Shield Capacitor) [Destroyed]
7. - / Point Defence [Destroyed] / Reactor [Destroyed]