Turn 14
Mandator: shoot the Ayes (2 missiles, 7 lasers, short), follow Koganasun
Ayes: shoot Mandator (1 laser, short)
T-Lock: shoot Mandator (5 missiles, Very Long), jump to Extreme of Mandator
Koganasun: Start jumping to long of Mandator, DC to Reactor 1
Received:
Ayes: 2 missiles, 9 lasers
Mandator: 2 lasers, 5 missiles @ V Long range
Defence:
Ayes: 1 PD hit, 1 miss | shields block 2 lasers | 1 missile, 7 lasers get through
Mandator: Shields block 2 lasers | nothing gets through
Hits:
Ayes: Missile: 5. Lasers: 2, 2, 3, 4, 4, 6, 6
Damage:
Ayes:
- 2: 1 laser blocked, reactor destroyed
- 3: armour blocks
- 4: 1 laser blocked, laser array damaged
- 5: Point Defence destroyed
- 6: 1 laser blocked, Impulse thruster destroyed
Continuing its crusade of revenge for the Snail, the Mandator's weapons turn back on the Ayes just as it put the finishing touches on the crippled Jump Drive. The point defence is destroyed by the very missiles it attempts to neutralise as the lasers once again crumple the Ayes's shield. Whilst a few less hit than expected, they still crash across the full length of the vessel damaging the last working laser array, and destroying both a reactor and an impulse drive, putting the ship into a power deficit that prevents the engineers from powering on the newly operational drive.
Talking of Drives, the Koganasun's chief engineer works furiously to produce new Jump solutions, but every time one is inputted, the Mandator quickly fouls the path as it retargets to close the distance. The sole operating Drive just can't work fast enough compared to the dual system on the Mandator. He informs the captain of the grim news. All he can do is slow down the inexorable advance of the BLU Battleship.
The Field (Very Long Range)
|- Whack-a-mole (Short Range)
| |- The Ayes
| |- Koganasun
| -> Mandator
-> T-Lock
WarshipsShields: 15/15 (+5)
Power Balance: +1
Jumping: Chase the Koganasun. Jump Advantage! [Close Range] (0/1)
Incoming: 5 missiles at Long Range (0/2)
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 1/2 (+1)
Power Balance: +2
1: Armour / Laser Array [Destroyed] / Shield Generator
2: Armour / Laser Array [Destroyed] / Reactor [Destroyed]
3: Armour / Laser Array [Jury-Rigged | Disabled] / Jump Drive [Jury-Rigged | Disabled]
4: Armour / Laser Array [Damaged] / Impulse Thruster
5: Armour / Point Defence [Destroyed] / Reactor
6: Armour / Laser Array [Destroyed] / Impulse Thruster [Destroyed]
Shields: 0
Power Balance: +4
Jumping: Escape the Mandator. Jump Disadvantage! [Close Range] (0/1)
1: Armor / Mass Driver [Destroyed] / Reactor [Damaged] (Damage Control 1/3)
2: Armor / Mass Driver [Jury Rigged] / Jump Drive
3: Armor / Mass Driver [Destroyed] / Impulse Thruster
4: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
5: Armor / Mass Driver [Destroyed] /Jump Drive [Destroyed]
6: Armor / Point Defense (Overclocker) [Destroyed] / Reactor [Destroyed]
7: Armor / Point Defense(Overclocker) [Destroyed] (Damage Control 1/3) / Impulse Thruster
8: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
9: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
10:Armor / Mass Driver [Destroyed] / Reactor
Shields: 4/4 (+2)
Power Balance: +3
Jumping: Extreme range of Mandator (0/1)
1: Armour / Point Defence [Destroyed] (Damage Control 2/3) / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedShields: 0/0 (+0)
Power Balance: +2
1. Armour / Missile Launcher [Destroyed] / Reactor [Damaged]
2. - / Point Defence (Overclocker) [Destroyed] / Jump Drive [Destroyed]
3. Armour/ Mass Driver / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor) [Destroyed] (Damage Control 0/3)
5. - / Mass Driver [Destroyed] / Reactor [Destroyed]
6. - / Mass Driver [Destroyed] / Shield Generator (Shield Capacitor) [Destroyed]
7. - / Point Defence [Destroyed] / Reactor [Destroyed]