Turn 4
Lasers capacitors whining, the Ayes continues it's lightspeed barrage of the Snail, scoring another hit against its shield. Not long after, a pair of missiles are launched from the Mandator at the Ayes, and one more from the Snail follows in its predecessors ion trail.
A flurry of lasers splash across the void, two scoring deep burns in the armour of sectors 2 and 6 on the Koganasun. Meanwhile, a lone missile zooms towards it. Two small pods, one at either end of the vessel, turn to track the Missile with small flashes of light. Repeated hits detonate the missile, and the shrapnel is swept aside by an errant piece of ceramic. Not long after, the ship successfully Jumps and it reappears near the Snail, close enough that sharp eyed crew members can even pick out moderate detail.
Across the void, the T-Lock discharges the Drive and starts prepping for a jump to the vicinity of the Ayes. Some might say it was an accident, others would declare trigger happiness, but a volley of missiles was launched in a radial as the ship waited.
The Field (Extreme Range)
|- T-Lock
-> The Party (Long Range)
|- BLU Squadron and a 'friend' (Short Range)
| |- Mandator
| -> Unsolicited Hugs (Melee)
| |- Snail
| -> Koganasun
-> The Ayes
WarshipsShields: 15/15 (+5)
Power Balance: +1
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 5/6 (+2)
Power Balance: +8
Jumping: Short range to the Koganasun (0/1)
1. Armour / Missile Launcher / Reactor
2. - / Point Defence (Overclocker) / Jump Drive
3. Armour/ Mass Driver / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor)
5. - / Mass Driver / Reactor
6. - / Mass Driver / Shield Generator (Shield Capacitor)
7. - / Point Defence / Reactor
Shields: 2/2 (+1)
Power Balance: +1
Incoming: 2 long range Missiles from the Mandator
1: Armour / Laser Array / Shield Generator
2: Armour / Laser Array / Reactor
3: Armour / Laser Array / Jump Drive (disabled)
4: Armour / Laser Array / Impulse Thruster
5: Armour / Point Defense / Reactor
6: Armour / Laser Array / Impulse Thruster(disabled)
Shields: 0
Power Balance: 0
Incoming: 1 long range Missile form the Snail
1: Armor / Mass Driver / Reactor
2: Armor / Mass Driver / Jump Drive
3: Armor / Mass Driver / Impulse Thruster
4: Armor / Mass Driver / Jump Drive
5: Armor / Mass Driver /Jump Drive
6: Armor / Point Defense(Overclocker) / Reactor
7: Armor / Point Defense(Overclocker) / Impulse Thruster
8: Armor / Mass Driver /Jump Drive
9: Armor / Mass Driver(Disabled) / Jump Drive(Disabled)
10:Armor / Mass Driver(Disabled) / Reactor
Shields: 4/4 (+2)
Power Balance: 0
Jumping: Long range of the Snail (0/1)
1: Armour / Point Defence / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedNone
((Definitely looking like Defence measures may be a little overpowered atm. We'll have to see how things change now that we're due some kinetic spam from the Koganasun))