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Author Topic: Battleships IN SPACE. Apparently I need boarding/ramming mechanics  (Read 11128 times)

Naturegirl1999

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #60 on: August 19, 2020, 09:33:03 am »

((How far is the Snail from the RED ships?))
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Kashyyk

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #61 on: August 19, 2020, 09:39:13 am »

You can determine the range between any two ships by finding the closest common ancestor for them both. In your case, the Snail and the RED Squadron are both at Long Range from each other. You would have to walk up the tree all the way to the root node (The Field) before you had a common ancestor with the T-Lock though.
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a1s

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #62 on: August 19, 2020, 10:18:03 am »

Turn off Jump Drive, and turn on Laser Array #6. Open fire on The Snail.
Engagement names are a nice touch, BTW.
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Naturegirl1999

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #63 on: August 19, 2020, 10:23:43 am »

Fire Missile at Koganasun
Agreed, I like the engagement names
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Madman198237

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #64 on: August 19, 2020, 12:43:32 pm »

I thought you were saying we could change the jump destination while charging...dangit. That's going to make jumping a lot less helpful.
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Kashyyk

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #65 on: August 19, 2020, 12:50:03 pm »

Yeah, it's meant to make movements a bit more deliberate and strategic. Also means if you're trying to chase someone down they'll have to weather a couple turns of fire before they can escape.
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1freeman

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #66 on: August 19, 2020, 01:27:00 pm »

Posting to watch so I can joint the next battle.

I have a question about using missiles at long or very long range, the rules state that,
Quote
Missiles reach anything at Medium range the same turn they are launched, but take 1 turn to hit at Long range, and 2 turns to hit at Very Long range. Each hit deals one damage.

As I understand it, if a missile ship fires at another ship that is at very long range on turn 1 the missile won't arrive until turn 3, which gives the targeted ship 1-2 turns (depending on whether attacks are resolved before or after movement) to jump into another range band and thus dodge the incoming ordinance.

It makes sense that if they jump away to extreme range that the missiles run out of fuel and miss. but I am unsure as to what would/should happen if they jump closer, since according to the rules missiles are,
Quote
Self-guided munitions that detonate on impact, dealing one damage per hit.
I think that it might make sense that they could re-target the ship in question and still engage them.

 looking at the statistics of the various weapons available, missile launchers seem to be intended for chipping away at the enemy from afar with their low damage, high accuracy and longer range, but it seems that in the RAW missile launchers ability to attack enemies at long or very long range seems to be of somewhat limited utility if the enemy can just jump around every turn to dodge enemy missiles.

Sorry for the massive wall of questions. Looking forward to the next battle.
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Kashyyk

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #67 on: August 19, 2020, 02:15:13 pm »

When launching missiles at a Long Range target, the missiles will hit along with any weapons fire from the next turn. Thus a ship that was already preparing a Jump could escape in time,  but who was not already charging a Jump would be hit. A target at Very Long Range would have time to charge and Jump before the missiles arrived.

Thus, Very Long Range missile barrages are much more effective against a target who cannot easily jump away. This can be achieved by targeting a ship with a damaged/destroyed Jump Drive, or you can target a ship which has one of your allies nearby, as it will have to first escape your ally's jump interference before it can jump beyond the reach of the missiles.
« Last Edit: August 19, 2020, 02:22:24 pm by Kashyyk »
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Maxinum McDreich

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #68 on: August 19, 2020, 02:46:26 pm »

T-Lock

All missiles fire on the Snail

Spoiler: badly written fluff (click to show/hide)
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Kashyyk

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #69 on: August 19, 2020, 02:49:35 pm »

The T-Lock is not in missile range of the Snail.
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Jilladilla

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #70 on: August 19, 2020, 02:53:47 pm »


Jump into Melee with the Snail
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Maxinum McDreich

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #71 on: August 19, 2020, 03:29:58 pm »

oh woops, my bad.

Fire on the Mandator (not like it'll do anything xD) aaaand power up a jump to get as close as one can to the Snail.
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Kashyyk

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #72 on: August 19, 2020, 04:09:37 pm »

Because I don't think I'm explaining things very well, I've made a very quick paint sketch of the current ship positions. Please don't expect these very often, as my goal was to develop a positioning system that didn't need a map.

Spoiler (click to show/hide)

If you imagine each of those circles to be logarithmically bigger/smaller than each other, you should be in the right direction. There is also a bunch of empty circles down to Melee Range around each ship, but I've omitted those to avoid cluttering the image.
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Kashyyk

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Re: Battleships IN SPACE. Hostiles in Range
« Reply #73 on: August 20, 2020, 05:18:37 pm »

Turn 3

With targets locked, the captains of both the Snail and the Ayes declare weapons free. Lasers flash across the void, the majority scattered a dozen miles wide, however two strike true and irradescent sheets of energy suddenly appear mere tens of meters from the Snail's hull as the shields absorb the beams.

As the Koganasun starts charging a jump to close on the Snail, a missile lock is detected. The single explosive is expected to hit just before the Drive will finish charging.

Meanwhile, a flock of missiles are launched from the T-Lock just in time for the Mandator to finish charging for its jump into the vicinity of the Snail, and it emerges in time to see a backscatter of light from the Ayes' opening barrage.


The Field (Extreme Range)
 |- Royal Snail Party (Long Range)
 |   |- BLU Squadron (Short Range)
 |   |   |- Snail
 |   |   -> Mandator
 |   -> RED Squadron (Short Range)
 |       |- The Ayes
 |       -> Koganasun
 -> T-Lock


Warships
Spoiler: RED The Ayes - a1s (click to show/hide)

Destroyed
None
« Last Edit: August 21, 2020, 02:35:46 am by Kashyyk »
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a1s

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Re: Battleships IN SPACE. Missiiles away!
« Reply #74 on: August 20, 2020, 06:01:58 pm »

fire all lasers on the Snail (again. I will probably have this as standing orders for a while  :P)
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