Turn 1
As battle stations are declared, the five warships start priming their Jump Drives to bring them into combat range. Jump distortions from the Snail, Ayes and Koganasun appear within Medium range of each other, whilst the Mandator and T-Lock jockey for optimal positioning. Their mismatched Jump signatures end up coming out at Long Range from one another.
((As no one has actually moved yet, no one can shoot, but if you want to change your jump destination, you are welcome to. If you're happy as is, a quick post will help me move the turn on quickly))
The Field (Extreme Range)
|- BLU Fleet (Short Range)
| |- Mandator
| -> Snail
-> RED Fleet (Short Range)
|- The Ayes
|- Koganasun
-> T-Lock
WarshipsShields: 15/15 (+5)
Power Balance: +1
Jumping: Medium range of T-Lock (0/1)
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 6/6 (+2)
Power Balance: +8
Jumping: Long Range to Koganasun (0/1)
1. Armour / Missile Launcher / Reactor
2. - / Point Defence (Overclocker) / Jump Drive
3. Armour/ Mass Driver / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor)
5. - / Mass Driver / Reactor
6. - / Mass Driver / Shield Generator (Shield Capacitor)
7. - / Point Defence / Reactor
Shields: 2/2 (+1)
Power Balance: 0
Jumping: Long Range to Snail (0/1)
1: Armour / Laser Array / Shield Generator
2: Armour / Laser Array / Reactor
3: Armour / Laser Array / Jump Drive
4: Armour / Laser Array / Impulse Thruster
5: Armour / Point Defense/ Reactor
6: Armour / Laser Array (disabled)/Impulse Thruster(disabled)
Shields: 0
Power Balance: 0
Jumping: Maintain position to The Ayes (0/1)
1: Armor/Mass Driver/Reactor
2: Armor/Mass Driver/Jump Drive
3: Armor/Mass Driver/Impulse Thruster
4: Armor/Mass Driver/Jump Drive
5: Armor/Mass Driver/Jump Drive
6: Armor/Point Defense(Overclocker)/Reactor
7: Armor/Point Defense(Overclocker)/Impulse Thruster
8: Armor/Mass Driver/Jump Drive
9: Armor/Mass Driver(Disabled)/Jump Drive(Disabled)
10:Armor/Mass Driver(Disabled)/Reactor
Shields: 4/4 (+2)
Power Balance: 0
Jumping: Very Long Range to Mandator (0/1)
1: Armour / Point Defence / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedNone