Sounds good! The shifts are Trence, then Sessha, and then Willis, to reduce the odds of both kids being up at the same time.
...wait, is that why Sessha always arranges the watches this way? Curses. At least the alcove camp is much more comfortable and less scary than the Base Camp was.
After a night, all characters regain one of their damaged hitpoints. Trence is at 60/100 Max HP, Willis is at 39/77, and Sessha is at 146/184.
You think that properly resting for a day will recover more hitpoints. Also, a Restoration potion will probably restore more max HP, but you don't have any.
Here's what you have left in inventory.. as well as what ended up up top. You can have those items dropped down for you, at some risk of losing the items.
3 potions (Heal 50)
3 smelling salts (revive at 10%)
1 mana potion (Restore mana)
2 Antidote herbs (Cure Poison)
4 scan crystals
Farflame Mana Symbol. (restores 15MP, doesn't use a turn, Trence only.)[/inventory]
[spoiler=Top inventory]2 medium firebombs
1 potion (Heal 50)
2 mana potions (Restore mana)
2 Antidote herbs (Cure Poison)
3 smoke bomb (Escape from encounter)
1 scan crystal
In addition, the robots are willing to supply you with more stuff, dropped the same way, into the narrow section you initially fell into. There will be some risk of the items getting stuck or going missing somewhere above you. Cheap stuff will be free, but particularly expensive or unusual items.. well, the robots will expect some compensation once you're back up. You're high level adventurers, they know you can afford it.
Free stuff:
Climbing gear.
Food.
Camping Gear.
More glowstones.
Basic potions.
Another Willis-related elemental arrow.
Basic [+1] power all-elemental weapons. (In case of more mist)
Feel free to suggest any more items you'd like them to supply you with. The robots can probably come up with it, but there will be some risk of it not arriving down here, and if it's valuable they'll probably want it back or want money for it.
Also..
Do you just rest as much as you can, or do you want to try futher explorations of the Fissure Maze? You have not tried to penetrate the strange, dancing darkness or go up or down the Slab Chimney.
Base Camp, where everyone fell down to. Two exits, north and south.
North of base camp: Empty fissure -> Giant Stairs -> Alcove Camp
South of base camp: Dancing Darkness ->
Alcove Camp. Northwest crawl -> Crystal Room -> Narrow Squeeze -> Stardust Room.
Alcove Camp. East crawl -> Bendy Tunnel -> Jacathium Pit
Jacathium Pit -> Slab chimney ->
Current location: Crystal Room.
Current camp: Alcove Camp.